New Game of Death: Battle Royale of the GAWDS

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Number47 said:
I think it got lost in the scuffle. I had asked if we know what the radius of the invisibility purge is? If it is according to book, it's huge!

Sorry, 15 foot radius for both. I didn't want to make the kobolds too powerful.
 

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clockworkjoe said:
Tobias is 75 feet in the air. Sepiroth is invisible.
Sooooo..... the gods complain about hasting, invisibility, and ioun stones, so they go after a combatant that has only one ioun stone, and is not invisible?

That seems kind of strange that you would have your Gawds use kobolds who can't see invisible or fly do the job. :confused:

Maybe they should look further down on the resumes to make sure they're qualified for the job(s) they're hired to do. ;) (Hera: "Zeus! I thought I told you to stop using that bargain-rate "Rent-a-Kobold" outlet!")
 

Dull gray ones huh. I'm betting that Saepiroth also has some dull gray ones too. My brother created a character with 5 burned out stones painted to match his Pale Green stone - since ioun stones are rather vulnerable, he wanted to protect his powerful one with decoys.

In any case, it would be rather hard for kobolds to reach Sep or Tobias, unless someone wants to buff them with Blindsight or Fly. I can't really see that happening, unless someone has spells to burn and wants to be annoying.

It's kind of funny that you couldn't use your original character design. I looked at the Sultans of Smack thread and most importantly, the SMACK! character writeups in rogue's gallery and saw the spelldancer stuff there. Those are some outrageous characters!!! Because of those characters, I scrapped my original designs and created my current character. The only other build that I thought stood a chance in that environment had 2 rings of 9 lives, so that he'd have to be killed 19 times.

EDIT: How much do kobolds weigh? Maybe we could throw them to reach the flying guy.
 
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I won't say who I know until the game is over so no one is biased towards anyone else.

Each kobold is geared to to counter 1 type of buff, and is not able to handle anything else. Hell, the invis purge guy can't even see invisible. The gods are in this for their amusement, so throwing in minmaxed kobolds wouldn't be as fun as doing what they did.

I did not roll any anti flying guys, but they are basically cowboys with lassos.

Kobolds weigh 50 pounds soaking wet.
 

clockwork - I think it's a fair question.
Who do you know that is playing in the game?
For you to be protecting people from biases is quite a slap in the face to me, wouldn't you agree?

After what you (in the form of the Gawds) and Martok just combined to pull on Therron, I deserve to know if Martok happens to be the guy you know in real life.

Would you guys agree about that (the players that have noticed)?

Ironically, here's a quote from the email I sent to a 'teammate' after you pulled the 'ioun stone Hunter' move:
I'm fully anticipating that he is in collusion with another player or 2 and they will take advantage of some weakness that he will let them know about before this is thru.
The ioun stone is a setup for that, I wager.
 
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It wouldn't have to be coordinated for someone to attack you after you lost the stone. Pouncing on a character that's been weakened in some way is an easy way to get a kill. And when when you specifically state the Ioun stone is a defense against cheap spells, then what better method of attack than with one of the cheap spells for which you just lost your counter. Also, given your known fondness for paladins, I assumed that your character had astronomical saves, enough to fend off min maxed, FR powered super high DC spells. No save spells are a good tactic in general, and especially against the character types that you've mentioned a preference for on these boards.

And I thought Martok's method of avoiding fighting Therron and Jade at the same time was pretty good.

However, I'd like to know who clockworkjoe knows too.
 

Victim said:
It wouldn't have to be coordinated for someone to attack you after you lost the stone. Pouncing on a character that's been weakened in some way is an easy way to get a kill...
Have to give him that, Reaper - I was certainly looking forward to attacking you a little heavier now that that stone was gone, too... actually, I'm a little annoyed at Martok just for the fact that now I'm worried about someone I can't see... nuts. Ah, well. Stinks that those ion stones of your henchman are duds, though... I was expecting a small feast. :)

[Note, all this is assuming I could have killed your character. I'd like to think so, of course, but... we'll have to wait and see, for that. I wouldn't want... nah, I'll let that come up later.]
 

Look, if it's not clear enough what clockwork did, let me be clear - I'm not one for secrecy, and if someone can't stand being honest and up front about their actions, than maybe they should rethink why.
clockwork's actions as arbitrator of this match should be able to pass whatever light is beamed on them - if he has to rely on back-door dealings, or glossing over events, than that's a big warning sign, I would think.

It's not like my character's strengths are hard to figure out : As people already publicized, I'm using a 2-shield Smackdown method with a cohort. I used Divine Shield, Divine Might, Lion's Pounce, and Spikes to get lots of damage on a charge, as well as Paladin to get high saves.
Or at least I would have liked to use Paladin, but clockwork nerfed that and made me waste levels by using the weaker OA Shaman class to substitute.

Look, I'm already getting off-topic.
If someone's not putting 2 and 2 together yet, I'll make it clear as day:

I sent a powerful character that included the Spelldancer, that gave Therron Persistent Spell Turning, Flying and True Seeing. (among other things)
He could have attacked anyone first turn and probably hit.
Clockwork nerfed that, and many other things (see below).

So Jade was eunuched (her power was, at least LOL).
So I put in an ioun stone with Disintegrate in it specifically to prevent the cheesy Forcecage.
Lo and behold, the Gawd's themselves removed Therron's defense. Then a player casts Forcecage & Maze before Therron's initiative.

Do I have to draw a map for anyone?
If it wasn't so transparent, it might be appreciatable.

The disappointing part is, if Clockwork was going to do all this nerfing of my completely correct by the rules character, and then pull the kobold-Hunter trick, why did he bother letting me play?
If he was so afraid of my character dominating, why wouldn't he just have the balls and say "Sorry, reaper - you brought in too strong of character to the Tournament. You can't play this time."

To manufacture this makes you look cheap, clockwork, and I'm sure you're better than that most of the time, but it's unfortunate that you felt you had to protect the others and your Game, from my diabolically Evil power-character that apparently noone could stop (oh - they stopped him in 1 round, that's right).

Let me detail, in public now, what he did to my character, and let you decide about things - maybe I'm off my rocker here, but it seems pretty clear to me... :

(excerpted from the now-attached original post I hadn't sent, out of respect for Clockwork's privacy)
Nerf #1) After 16 replies, he changed the rules on the SpellDancer PrC to weaken it. He also changed the "Help in the Corner" advantage to not allow cohorts to cast spells on combatants. So I spent hours re-vamping the character and re-submitted it.
Nerf #2) After re-submittal, he removed the SpellDancer entirely, requiring another costly re-vamp.
Nerf #3)Clockwork said in an email, "3. It's stupid to think that you get to benefit from two different types of rage/frenzy at the same time. Also, rage/frenzy is a mind affecting effect and once you enter in one type of rage, you can't benefit from another. "
Nerf #4) He denied the use of the Singh Rager unless I took away the level of Paladin and Cleric I included in the original build.
So I re-worked it with AkodoChampion and Shaman (the OA cleric).
He later said that it was stupid to use 2 elite PrC's (SinghRager and Akodo).
So I changed it to all Shaman and 1 level of Sohei (holy fighter-monk).
(He later turned around and said that I was including all this OA stuff. The only OA stuff other than SinghRager, Sohei, and Remove Fatigue I've added was because of him denying me rules.)
Nerf #5) He denied the use of the Contemplative PrC for Jade (she wouldn't satisfy the role-playing requirement).
Nerf #6) He denied the use of the Madness domain, although it explicitly allows it as a Domain of Olympic Pantheoon clerics in Deities & Demigods, page 101.
Nerf #7) He didn't allow 2 Arms of Nyr to be used. He later changed the rules on it, saying the Arm's bonuses were enhancement bonuses, so they wouldn't stack with Bull's Strength or Cat's Grace.
Nerf #8) He didn't allow Iajutsu Focus to be used with shields, although it's completely by the rules (completely stupid, IMO, but by the rules).

I took all those denying of rules to me completely in stride, and wrote many times that this is His Game, and if he felt that what I included would hurt his Game, than I'll change my character. I never fought him on the removals, and I agree with a couple of them.
Using his own words, I DID "prove (him)and the others wrong. And don't whine about how I should have told you earlier that I wasn't going to allow this or that. "
NOW I'll criticise clockwork for not telling me earlier. He could have saved me 20 hours of MY time if he had just denied the super-powerful (broken, IMO) SpellDancer PrC straight out.

But the straw that broke this camel's back was when clockwork at the end of Round 1 made up that Divine Might was an enhancement bonus, and that Spikes (3rd level Defenders of the Faith spell) is an enhancement bonus to DAMAGE (therefore not stacking with Divine Shield and totally negating Therron's effectiveness).
That's Nerf #9 and 10, and that's more than I can take at purposely weakening my character to the point that he can't compete.
However, I said nothing about it, other than to question him on the rules source, and quoting that the rules do not say what he is saying (not to mention that EVERYONE plays them not as enhancement bonuses - oh yeah, "I don't care what other people who didn't design the game think about it." is what he said. Nice.)
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So unfortunately for everyone involved (including you guys), clockwork did NOT prove me wrong, in not letting his biases get in the way of the Game.
To quote clockwork, he thinks the style of fighting I used is "Fu**ing stupid."

Ces't la vie - it looked like a fun game, and I absolutely love these power-gaming challenges, but it looks like my entries are not desired, and I can't play in a straight-up fair fight with other great players on these boards.
I was looking forward to mixing it up with you guys - have a good battle, and make sure not to upset Clockwork. :(
 
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