clockworkjoe
First Post
Agladan isn't even playing. He's just commenting. And as for the godly events, I designed the battle with them in mind to keep the game from becoming too predictable. In my opinion, the last game of death was a simple by the numbers affair which was fun but after the first few rounds, predictable. Everyone figured out everyone else's powers and then slowly fought a war of attrition. The events are not geared to screw any particular player over either. As you see, they mostly shake things up and keep players from settling into "I hit you, you hit me, let's see who runs out of HPs first" type game. The other godly interference comes from the "My God Likes me" advantage. Those events are pretty minor.
And the kobolds and boon are the most dramatic events in the table. The rest focus more on changing the battlefield itself, such as a storm, or traps appearing, thus cutting off certain parts of the Arena.
And the kobolds and boon are the most dramatic events in the table. The rest focus more on changing the battlefield itself, such as a storm, or traps appearing, thus cutting off certain parts of the Arena.