New Game of Death: Battle Royale of the GAWDS

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Characters without teams get a multiplier to their scores based on the size of the biggest team. Instead of getting NX points for a kill (20 if you defeat a PC), characters without teams get .75 x [# of characters in the biggest team] x N.
 

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"it's inevitable, now"

I know I may not have a very good chance of making it out of this thing live against some of the things I've seen so far, but theirs no way I'm just going to give up and die. I'm taking anyone I can with me.

JDragon
 

Besides, even powerful characters can get worn. Spells per day get used up, short duration buffs run out, damage is taken so either HP is reduced or more resources are expended for cures, etc. While raw power is important, abilities or tactics that produce favorable attrition results can tip the scales.

It's not as if most characters in the game have dedicated magic user support besides their own spells and ioun stones.

EDIT:

Because I can! and because some people might find it amusing, I'm going to post my guessed as to the abilities of the deceased characters.

Because Tobias cast spells, had elven blodd, used a longsword and wore no armor, I thought he was something like a Wizard 13 Fighter 1, Bladesinger 1. He'd have the bladesinger INT bonus to AC since he used a longsword, and as a wizard, he'd want a high INT anyway. By opening with low end evocations, he could probe opponents for resistances, saves and such, deal some damage, and possibly present misinformation about his high end spells; all while commiting a minimal amount of resources. Also, his HP and saves would be boosted. He'd still have 7th level spells as well.
 
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Victim said:
Because Tobias cast spells, had elven blodd, used a longsword and wore no armor, I thought he was something like a Wizard 13 Fighter 1, Bladesinger 1. He'd have the bladesinger INT bonus to AC since he used a longsword, and as a wizard, he'd want a high INT anyway. By opening with low end evocations, he could probe opponents for resistances, saves and such, deal some damage, and possibly present misinformation about his high end spells; all while commiting a minimal amount of resources. Also, his HP and saves would be boosted. He'd still have 7th level spells as well. [/B]

Thats what I SHOULD have done, and I know better know...hindsight and all that.

There was NO way I was going to survive till the end of the round with Jarrod and the constructs after me. I might of been able to web them and then follow up but without haste I couldn't move far enough. I also did not have enough HP (I had about 10 left) to survive further AoO's when moving. Better to go with a band than a whimper I guess, plus someone else doesn't get the points for killing me, as unsportsmanlike as that sounds - heh.

Call Lightning has a ten minute casting time which I thought I could circumvent by putting it in an ioun stone - no such luck however...

Edit: I had true seeing but it was still a pain in the ass to keep up with invisible people. This game while fun, suffer(s/ed) from a number of unfair features.
 
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SA-Jinx said:
This game while fun, suffer(s/ed) from a number of unfair features.
biggest problem; we can't keep up with you crazy ENworld junkies min/max powers and obscure knowledge of the system. :D


regardless, i wish you had decided to make that "BANG" you went out on a Dispel Magic. i can't do sh*t for damage without my primary weapon. oh well, at least i can still run like a bitch!
 

In 2e, the trick with call lightning would have worked. Items like rings of spell storing had fixed casting times.

In this huge arena, the 120 ft range of True Seeing is nothing. You can see a distance of 24 squares away on a map that's 120 x 100. Also, there's no (apparent) z cap, so a spellcaster could launch spells from 1000 ft into the air.

Plus, I think it's really hard to make an effective split level fighter wizard guy. Besides taking a level or two of the opposite class, I think the best way to use the class combo is to focus on good buffing spells for a very self contained character.

I think I've made a pretty decent fighter mage using the Spellsword class. The character is level 15, and 35 point buy, so he matches up well - in theory - against GoD characters.

Sir Tiberius human male
Pal 1, Fighter 2, Sorcerer 4, Spellsword 8. IIRC, all the stat boosts when to strength.

STR 18 (22)
DEX 13
CON 15
INT 12
WIS 8
CHA 16 (18)

Spd: 20 (40)
Ini: +1

Att: +11/+6/+1 (brilliant energy bastard sword +20/+15/+10 - with tatoos up +23/+18/+13) (bow +16/+11/+6)

Dmg: 1d10+8 17-20/*2 bastard sword, 1d8+5 +1d6 fire bow
HP: 116
AC: 27 (+1 dex +9 armor +5 shield +2 deflection)
F +12 (+22)
R +3 (+16)
W +10 (+17)

Power Attack, Exotic Weapon, Focus, Imp Crit: Bastard Sword, cleave, lightning reflexes, Leadership, Extra spell (3), Dragon's Toughness

Knowledge Arcana 6 +7
Religion 4 +5
Concentration 11 +13
Spot 16 +15
Listen 16 +15
Diplomacy 4 +8
Spellcraft 3 +4
Craft: Caligraphy 4 +5
Ride 4
Handle Animal 4

Arcane Failure 5%

Spellsword Cache
Channel Spell II
Divine Grace
Detect Evil
Immune to Disease

Caster level 8 - as sorcerer

Spells: 0: Detect Magic, Prestidigitation, ?
1: True Strike, Flamebolt (from R&R, similar to MM or lesser orb of fire), Shield, Expeditious Retreat, Jump
2: Craft magic Tatoo (FRCS), Cat's Grace, Assassin's Senses (R&R, increases threat range and multiplier by 1 for a short while)
3: Haste, Fly, Displacement
4: Flameshield

Cloak of Resistance +4
Mithral Full Plate +1 of Moderate Fort
Mithral Lg. Shield +3
Amulet of Spendor +2 CHA
Adamantine (+2) +1 Brilliant Energy bastard sword
Scabbard of Keen Edges
Boots of Striding and Springing
+1 Surestriking dagger
ring of sustenance
ring of protection +2
goggles of darkvision and see invis
Belt of Giant Strength +4
+1 flaming mighty (+4) composite long bow
40 masterwork arrows
10 +2 arrows
25 +1 arrows
Some potions

His cohort was a cleric.

I was actually considering using a very similar character, with some tweaks made to optimize for a one shot deathmatch. Some cheap tricks like Dust of Disappearence, etc, some Dispel protection, a bunch of useful scrolls, some skill points in Tumble along with items to boost tumble and concentration. While not exactly a melee killing machine, I think he's pretty strong all around.

I course, I judged Zalilad to be a potential killing machine - perhaps a fighter/weapon master with Ki crit for a 16-20 threat range with a scythe, along with goodies like Rhino hide, so I could be very wrong about the spellsword's effectiveness.
 

i'd just like you all to know that i am not holding up the game. i sent my move in early friday afternoon.

i think i designed myself too much to be a good campaign fighter... not enough focus on the once-off, and too general purpose.
 


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