New Game of Death: Battle Royale of the GAWDS

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Personal - Name : Zalilad (the Mad)
Stat Score Adjustment
Strength 20 +5
Dexterity 18 +4
Constitution 22 +6
Intelligence 12 +1
Wisdom 10 +0
Charisma 14 +2
Characteristics
Race : Human Size : Medium
Gender : Male Age : 35
Height : 6' 0" Weight : 250 lbs
Hair : Brown Skin : Tanned
Eyes : Blue Handedness : Right
Alignment : Chaotic Good



Level
Class Barbarian Total Levels
Level 15 15
Experience 106000 Next Level 0 Exp Penalty


Defense
Type Total Base Item Spells Ability Size Armor Check
Armor Class 19 10 5 4 0 -1
Reflex +14 +5 +4
Fortitude +18 +9 +6 Spell Fail
Willpower +10 +5 +0 20%
Damage Resistance 2/- Spell Resistance 0

Feats
Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Improved Critical (Scythe), Iron Will, Lightning Reflexes, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Weapon Focus (Scythe)

Special Abilities
Greater rage, Rage 4/day, Uncanny Dodge (+1 against traps), Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked), Uncanny Dodge (+2 against traps)

Skills
Name Total Rank Ability Misc Name Total Rank Ability Misc
Bluff 11 9.0 CHA/2 Jump 32 18.0 STR/14
Diplomacy 15 9.0 CHA/6 Sense Motive 9 9.0 WIS/0
Intimidate 22 18.0 CHA/4 Speak Language(Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Orc, Sylvan, Giant)



Biography
Note Advantage: my god likes me. God: Zeus.
Description Zalilad is a tall tanned man with blue eyes and brown hair. His hair is wild and bushy; he wears worn out equipment and is covered in dirt and use an old scythe as walking stick. People see him talk to himself/sky from time to time. Noone knows where he is from or where he is going, but they do know not to mess with him or they risk their life in doing so. Zalilad spend most of his time wondering around the village looking for information on "Agrendaand," or scaring little child at the playing field.
Bio Zalilad was a happy little boy who lives with his parents in a small village until he turned 15. Agrendaand, an ancient lich that lives near the village, decided that he was bored and waged war against the near by nations. Zalilad’s village was the first to fell victim of Agrendaand’s boredom. After his village was destroyed, Zalilad joined a mercenary group of near by kingdom to fight against Agrendaand’s invasion. The war continued for 10 years without much progress until Agrendaand diverted his attention elsewhere and disappeared with a trace. The undead invasion without lich's backing was stopped eventually. For the next five years Zalilad adventured with his mercenary group gaining much fame and fortune until the day Zalilad heard rumors of Agrendaand’s where about. Going against his friends’ wishes and support, Zalilad sets out to avenge his family by himself. Several months after Zalilad started his personal quests, Zalilad stands in front of Agrendaand in the lich’s lair. The battle lasted 3 days and Zalilad was able to land a final blow when Agrendaand exhausted all his resources. The victory cost Zalilad dearly; before Agrendaand died, the ancient lich focused all his energy to perform a final attack targeted towards Zalilad’s mind. The attack did not have an immediate affect and Zalilad was able to enjoy his success briefly. However Zalilad was losing his mind slowly, and one day he just snapped and decided it’s time to go on a quest to avenge his family. Zalilad equipped himself and wondered the land in search of Agrendaand.
 

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Looks like paladin boy killed another good character. You know, good on good killings can't be healthy from an alignment pov.

How many good characters are there anyway? I understand if people are worried about smiting or something, but I'm more than a bit curious. Mechanically, neutral would be the best alignment, but I wonder what people picked. I might be getting one of those sinking feelings.
 

He may have been good, but he was chaotic. That's as bad as evil in my book. I hold the same regard for chaotic good as I do for lawful evil, none.
 

Besides, what choice does Dabbil have when some psycho goes charging towards him? Not defend himself? Anyway, if you lose your paladinhood for following the rules of the game, then that sucks. For all we know, death isn't permanent and the gods True Res their champions.
 

Number47 said:
He may have been good, but he was chaotic. That's as bad as evil in my book. I hold the same regard for chaotic good as I do for lawful evil, none.

If I weren't paralyzed, crippled, surrounded by enemies, and seconds form death, I'd have to go after you for that.

Up Chaotic Good!
Vive la revoluccione!
:)
 
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Name: Mystery Contestant #7 aka Tobias Sextus
Race: Half-Elf
Alignment: Neutral
Gender: Male

Fighter 6 / Sorcerer 9


Appearance: <insert spooky, cliched sorcerer mysterious guy description here>

Special Ability: Bonus Wealth (+50000gp)

Racial Abilities: Immunity to sleep spells
+2 to saves vs enchantment spells or effects
Low-light vision
+1 bonus to Listen, Search and Spot checks.
Elven Blood
Languages: Common and Elven.
Favoured Class: Any

Ability Scores:
Strength 14+2 (+2/+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 18 (+4)

Hit Points: 116

Base Saves:
Fort: +8 (+13)
Ref: +7 (+12)
Wil: +8 (+13)

Defence: AC: 19

Skills:
Knowledge - Arcana 5(4)
Perform 10(6)
Concentration 14(8)
Spellcraft 13(12)
Spot 2(0)
Swim 7(3)
Listen 2(0)
Search 2(0)
Intimidate 7(3)
Bluff 6(2)




Feats:
Lightning Reflexes
Weapon Focus (Longsword)
Blind Fighting
Improved Initative
Power Attack
Expertise
Weapon Specialisation (Longsword)
Spell Focus(Invocation)
Improved Critical(Longsword)
Arcane Defence(Invocation)


Spells:
Cast per Day:
Level 0 - 6
Level 1 - 6 +1
Level 2 - 6 +1
Level 3 - 6 +1
Level 4 - 4 +1

Known Spells: (8/5/4/3/2)
Level 0:
Resistance
Light
Disrupt Undead
Detect Magic
Identify
Read Magic
Mage Hand
Prestidigitation
Arcane Mark
Level 1:
True Strike
Ray of Enfeeblement
Protection from Law
Magic Missile
False Life
Level 2:
Mirror Image
Melf's Acid Arrow
Web
Resist Elements
Level 3:
Dispel Magic
Lightning Bolt
Slow
Level 4:
Ice Storm
Fire Shield (Chill Shield)



STEP BY STEP BREAKDOWNS:

1 - Fighter(1)
Base Attack: +1
Base Saves: +2 fort/+2 ref/+0 wil
Base Feat: Lightning Reflexes
Fighter Feat: Weapon Focus (Longsword)
Skills: (12 points)
Perform 2 (4 pts)
Spellcraft 2 (4 pts)
Swim 2 (2 pts)
Intimidate 1 (2 pts)

2 - Fighter(2)
Base Attack: +2
Base Saves: +3 fort/+2 ref/+0 wil
Fighter Feat: Blind Fighting
Skills: (3 points)
Perform 2.5 (1 pts)
Spellcraft 2.5 (1 pts)
Intimidate 1.5 (1 pts)

3 - Fighter(3)
Base Attack: +3
Base Saves: +3 fort/+3 ref/+1 wil
Base Feat: Improved Initative
Skills: (3 points)
Perform 3 (1 pts)
Spellcraft 3 (1 pts)
Intimidate 3 (1 pts)

4 - Fighter(4)
Base Attack: +4
Base Saves: +4 fort/+3 ref/+1 wil
Fighter Feat: Power Attack
Ability Increase: Intelligence
Skills: (12 points)
Perform 3.5 (1 pts)
Spellcraft 3.5 (1 pts)
Bluff 0.5 (1 pts)

5 - Fighter(5)
Base Attack: +5
Base Saves: +4 fort/+3 ref/+1 wil
Skills: (3 points)
Bluff 2 (3 pts)

6 - Fighter(6)
Base Attack: +6/+1
Base Saves: +5 fort/+4 ref/+2 wil
Base Feat: Expertise
Fighter Feat: Weapon Specialisation (Longsword)
Skills: (3 points)
Perform 4 (1 pts)
Spellcraft 4 (1 pts)
Swim 3 (1 pts)

7 - Sorcerer(1)
Base Attack: +6/+1
Base Saves: +5 fort/+4 ref/+4 wil
Skills: (3 points)
Concentration 3 (3 pts)

8 - Sorcerer(2)
Base Attack: +7/+2
Base Saves: +5 fort/+4 ref/+5 wil
Ability Increase: Charisma
Skills: (3 points)
Concentration 5 (2 pts)
Spellcraft 5 (2 pts)

9 - Sorcerer(3)
Base Attack: +7/+2
Base Saves: +6 fort/+5 ref/+5 wil
Base Feat: Spell Focus(Invocation)
Skills: (3 points)
Concentration 3 (3 pts)

10 - Sorcerer(4)
Base Attack: +8/+3
Base Saves: +6 fort/+5 ref/+6 wil
Skills: (3 points)
Concentration 6 (1 pts)
Spellcraft 6 (1 pts)
Knowledge(Arcana) 1 (1 pts)

11 - Sorcerer(5)
Base Attack: +8/+3
Base Saves: +6 fort/+6 ref/+7 wil
Skills: (3 points)
Concentration 7 (1 pts)
Spellcraft 7 (1 pts)
Knowledge(Arcana) 2 (1 pts)

12 - Sorcerer(6)
Base Attack: +9/+4
Base Saves: +7 fort/+6 ref/+7 wil
Base Feat: Improved Critical(Longsword)
Ability Increase: Charisma
Skills: (3 points)
Concentration 8 (1 pts)
Spellcraft 8 (1 pts)
Knowledge(Arcana) 3 (1 pts)

13 - Sorcerer(7)
Base Attack: +9/+4
Base Saves: +7 fort/+6 ref/+7 wil
Skills: (3 points)
Perform 4.5 (1 pts)
Spellcraft 9 (1 pts)
Knowledge(Arcana) 4 (1 pts)

14 - Sorcerer(8)
Base Attack: +10/+5
Base Saves: +7 fort/+6 ref/+8 wil
Skills: (3 points)
Perform 5 (1 pts)
Spellcraft 11 (2 pts)

15 - Sorcerer(9)
Base Attack: +10/+5
Base Saves: +8 fort/+7 ref/+8 wil
Base Feat: Arcane Defence(Invocation)
Skills: (3 points)
Perform 6 (2 pts)
Spellcraft 12 (1 pts)
 

Smooth move.

Jarrod: -0 HP
Human, full plate, large steel shield, morning star. Endure Elements, Bull's Strength, Endurance, Eagle's Splendor, Divine Favor, Shield of Faith, Owl's Wisdom, Invisible, Haste, Shield, Spell Resistance, Spell Immunity, Barkskin, Spell Turning, Death Ward Fly 40 feet up

I hope one of your companions is going to use a nifty spell on Jarrod after you used up some of his turning levels.

EDIT:

Oh yeah, how will Tobias's death change scoring? If I get reduced points because he killed himself . . .
 
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Victim said:
Smooth move.



I hope one of your companions is going to use a nifty spell on Jarrod after you used up some of his turning levels.

EDIT:

Oh yeah, how will Tobias's death change scoring? If I get reduced points because he killed himself . . .

I was disappointed because I had a really useful ioun stone, however it seems you need to CAST spells from ioun stones. I thought they simply required activation. BAH. Should have taken a few sanctuary spells as well.

And uh, what does my dying have to do with you getting points?
 


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