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I see no problem with this time frame, except that people need to show up on time. 4 hours is not a long time to game, and if people don't show up on time, due to chit chat and so on, a 4 hour session can quickly become a 2 hour session. If this happens much I will be just as disappointed as if no one showed up.

I usually host games at my house from noon until late. No one seems to have a problem with this. I wonder why we couldn't do the same for RPG.
 

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When our group started our previous game, the Inzeladun game, there was some talk, and even some polling, about what type of game that the group wanted to play. I specifically withheld my opinion from that discussion because I knew then that I wouldn’t make every game. I said as much, and lo and behold, I did not attend every game. I was never told that this was unacceptable, and felt like I was a welcome part of the group.

As the game (and group) disintegrated, a lot of the blame was thrown at the players, and specifically the players that were not attending every session. I didn’t respond to any of that because I didn’t have anything constructive to say, and I like you guys. But those statements are still there, and they still upset me.

Well, the point is, Chris, if you cared enough about the game, you would make extra time. I mean, one Saturday every two weeks isn't that much to ask. I can do it and I raise two kids, teach full time, and run my own life. Not to be mean, but I just can't accept that people's time can't be freed up a little.

Every bit of it is deeply personal with me - and routine absences from the game are usually taken very personally by me. I feel as though I am sharing deep parts of me when I GM or play, and routine absences feels like a rejection of those things I am choosing to share.

People who say, "Oh, I don't care; I just want to play" are missing a core ingredient. I need for the players to care. If they don't give a damn, then eventually neither will I.


Don’t get me wrong. Vince, you are completely welcome to that opinion. Running any game requires some serious time and effort, and you’re justifiably upset when the players don’t reciprocate that effort. And if I had known that, I would have saved you the frustration and declined to play because I knew then that I wouldn’t always come. But now I do know. I know that those are your feelings, and I know that I still won’t always attend. If anything, it will likely be worse. With a baby and a different job requiring more of my energy on top of the bees and friends and families and other chores, it’s tough. (The bees look good this year. Vince, you’re on the short list for honey.) Unless your views on the matter have changed, I think that the most prudent decision would be to leave myself out of the game.

And all of this is a shame. I like you guys a lot, and have really enjoyed the games. I like the camraderie and the friendships that I’ve made as a result. I think that Vince is a good storyteller, and has a fantastic mind for the concept of running a game. But in the end, I’ve been made to feel that I would detract from the game as opposed to add to it, and that’s not what I want to be at all.
 

:eek:I hope you do come. You always bring a welcome element to the game. I don't need a totality of players who come more often than not, just a majority who come more often than not.

However, I am planning this game on the above situation not happening - that most players will not be there most of the time - so the games are not going to be as intricate. I am putting it on myself to try and make the games so interesting that people want to be there, and if they can't, to want to find out what happened from those who were.:]

My ire was not meant to be directed at those who handled their absences responsibly (which you always did); in other words, you always told me when you could and could not make it. The ones I got upset at are those who said they would be there, then would call at the last minute and cancel - on a consistent basis - or would promise to be there, and just not show up. I plan the adventures based on those planning to be present, and constant last-minute cancellations by a few were irksome. You were not among those latter souls.

So please feel welcome, even if you can't make the majority of games. The way I have this planned out, both of us will be fine.

And I am looking forward to the honey. :)
 
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I am of this feeling as well. I think a certain cure for this will be a two fold gaming style wherein most games will be one shot adventures. I just can't stand being halfway through a game with certain players only to return in two weeks with missing players that we then have to catch up to speed after not seeing them for a month. Thus, one shot adventures are likely best. Perhaps even the "regulars" could begin to form their own longer plans on an alternate day from time to time. Who knows?

This is not meant to make anyone feel unwelcome. EVERYONE is welcome! I like everyone that has come. It is just frustrating from a creative stand point. No one should feel that they shouldn't come because of this. The fix is easy. Easily wrapped up adventures that don't require continuity of character participation. This does not mean that adventures can't connect to past and future adventures. It just means that we need to wrap them up sooner.

Please don't recall all of my last posts! Some of that stuff was me venting and I feel bad that I made people feel unwelcome. That was not my intention at all.
 

That's how we do it in that "other" gaming group I keep talking about. Every session is a "one shot" with a loose overarching storyline. That way, if someone is missing, they're just off doing something else and the DM throttles stuff as necessary, say if our cleric isn't with us, stuff like that.

Anywho, the date is perfect, it's actually on schedule with what we were doing if you can believe that. ;)

Vince, you mentioned in the other post human only. I need more information to roll up a character. In no particular order:

What system?
How to generate abilities (depends on system a bit).
I'm assuming we're playing in Inzeladun. Would the realms listed on the website be pertinent for making a character? What other info do we need to get started?
 

What system? DnD 3.5
How to generate abilities (depends on system a bit). DnD 3.5
I'm assuming we're playing in Inzeladun. Don't assume.
Would the realms listed on the website be pertinent for making a character? No.
 



A friend and co-worker (or a friendly coworker) would like to play in this game, I think. I'm not sure he has ever played D20 though.
 


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