Kurziel
First Post
I'm working on a campaign to start using a combination of d20M, d20 CoC and some house rules. I've been going through classes, feats, etc familiarizing myself with it all before the players start making characters.
It seems to me that there are alot of talents and feats that require spending an action point to trigger the ability. I figure on average each character recieves enough action points to spend one on every other encounter (one per encounter at mid to high levels). With the number of abilities requiring action point use, not to mention just using them for the action die for attacks, saves, etc that seems like alot of abilites the characters are only going to be able to use a small portion of the time.
Now, I have not actually run a d20M game yet, so this is all based on speculation. Are the action point abilities really so strong they need so limited in use? Am I underestimating the number of action points the characters are going to have?
I'm planning on using Wound Point/Vitality Point system similiar to Star Wars. I've been considering some type of system that would allow characters to expend vitality points to trigger abilites that require action points instead of spending an action point. I'm not sure on the exact amount, probly something like 1d4, 1d6 or 2d4.
Any thoughts or warnings on my idea?
It seems to me that there are alot of talents and feats that require spending an action point to trigger the ability. I figure on average each character recieves enough action points to spend one on every other encounter (one per encounter at mid to high levels). With the number of abilities requiring action point use, not to mention just using them for the action die for attacks, saves, etc that seems like alot of abilites the characters are only going to be able to use a small portion of the time.
Now, I have not actually run a d20M game yet, so this is all based on speculation. Are the action point abilities really so strong they need so limited in use? Am I underestimating the number of action points the characters are going to have?
I'm planning on using Wound Point/Vitality Point system similiar to Star Wars. I've been considering some type of system that would allow characters to expend vitality points to trigger abilites that require action points instead of spending an action point. I'm not sure on the exact amount, probly something like 1d4, 1d6 or 2d4.
Any thoughts or warnings on my idea?