• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

New Heroes Arise IC

"There. Coming this way. It looks like its hurt. But who knows. We should fan out a little, 10 yards apart. I think we should move carefully."
 

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Deirdre opens her mouth to make a suggestion when Hoegor makes his. When he's done, she whispers: "Correct. Though I'm not so sure if he's coming towards us, or merely passing us on his way to town. A single figure out here in the storm raises curiousity though. Everyone keep your eyes open, it might be a diversity to draw our attention."

When the figure comes closer by, Deirdre will try to detect any evil aura's surrounding the creature.
 

Deirdre moves towards the figure while the rest spread out. Once she gets closer she realizes that this is not only an evil person, but it's obviously not even ALIVE... Rather than limping, it seems to be shuffling along, it's now-visible face is gaunt and hollow, though it looks like it was once elven.

Jillian, moving up from behind the figure, comes across a dead body laying on the ground in a path directly behind it, half of its chest ripped apart. She didn't even notice it until she was right beside it, but it loks VERY fresh.

Hoegar and Haldamir spot some more figures coming this way, and as Deirdre said, they're not heading for you, but rather towards the town. In all, Hoegar and haldamir see 4 figures (Counting the original), and the rest see only the original figure.

H+H also see that the 3 new figures are coming up behind Jillian, one no more than 10 feet behind her, the others 30' away. #1 is about 40 feet from most of you.
 
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In Heironeous' name, what is this horrifying creature. Best to rid the world of it and let the corpse have it's final rest.

Deirdre grabs her sword and shield while ordering Dana to ride towards the zombie and attack it. Praying for guidance from Heironeous, she swings her own sword at the beast herself too.
 

Haldamir moves over to Jillian's position and dismounts, giving her a warning about the advancing figures. If he can he'll interpose his body in between the closest one and Jillian.

(OOC: will the horses remain docile when we dismount or do we have to tie them to something? Or did we leave them when we fanned out earlier?)
 


"We've got company! Lots of company!"Hoegor roars. He looks aound to assess the situation.

I doubt many of us are capable of fighting from horseback, and we can't afford to lose them. Damn, Haldamir is already off his horse. The Paladin can handle herself.

"To me! To me! Let's pull back and regroup!"

I have to give Haldamir some time to remount.

Hoegor wheels his horse and charges past the creature approaching Jillian, stabbing at it with his spear.

"Remount Haldamir, now's not the time for a fight."
 

As you close with the undead creatures, your horses are obviously spooked, and seem to not want to go forward, but some careful handling (Handle Animal check) and Haladmir manages to get his horse over to Jillian, jumping off and guarding her back.

Just as the creature raises a hand and brings it down to smash the small one, Haldamir inserts himself between them, taking the blow on his arm as he raises it to defend himself . The blow stings, and is sure to leave a mark, but fortunately did not break the skin (3 damage)

Jeremy and Jillian seem stunned by the sudden appearance of more, and only realize the danger they're in at the last second, when Hoegar shouts out a warning.

Deirdre and Dana charge the nearest beast, collectively mowing it down, though it leaves a trail of bloody marks along Dana's flanks as it goes down (2 damage to Dana)

Hoegar charges at the creature that just struck Haldamir, jabbing it with his spear but not seeming to do much more than rip a piece of flesh off its side as he goes by.

The remaining three shuffle closer, one of them coming up beside Hoegar as he wheels around after his charge, and reaches out, digging its claws into his leg painfully, though he manages to pull away before it gets a good grip (4 damage to Hoegar)

Never tried this before online, lets see if it works:
Battle Map:
- is 5'.
O=Hoegar (4 damage)
A=Haldamir (3 damage)
H=Haldamirs Horse
D=Deirdre (Dana: 2 damage)
E=Jeremy
I=Jillian
K=Kordrim
R=Rocheleen
Z=Zombie (4 left, 1 dead)


- - - - - K - - - R - - - -
- - - - - - - - - - - - - -
- - - - - - O Z - - - - - -
- - - - - - - - - - - Z - -
- - - - - I A Z - - - - - -
- - - - - - H - - - - - - -
- - D - - - - - - - - Z - -
- - - - - - - - - - - - - -
- - - - E - - - - - - - - -
 
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Screaming at the top of his lungs to grab the zombies' attention, Haldamir yells "I'll distract them, get the horses out of here then come back and help!"

He moves 5 ft. diagonally forward and to his left, (OOC: see updated battle map below) placing himself into a flanked position inbetween the two closest zombies, and in the path of the third. He doesn't attack, but tries to yell to get their attention and focuses on dodging their attacks.

(OOC: total defense +6 Dodge with my Tumble ranks, apply Dodge feat to one of the flanking zombies for an additional +1).

- - - - - - O Z - - - - - -
- - - - - - - A - - - Z - - -
- - - - - I - Z - - - - - -
- - - - - - H - - - - - - - -
- - D - - - - - - - - Z - -
- - - - - - - - - - - - - - -
- - - - E - - - - - - - - - -
 

A rimple of satisfaction thrives through Deirdre's body as the zombie is scattered beneath Dana's hooves. No mercy for these vile creatures! Hoping Dana can bear her wounds for now, Deirdre turns around to look at the rest of the group, alerted by Hoegor and Haldamir's warnings. Haldamir seems to be in a tight situation, no longer on his horse, but unreachable as Jillian, Hoegor and his own horse are blocking the way. Hoegor seems okay, but none of the others has horses trained for combat. Deirdre yells: "Indeed, get out of here! You too Haldamir, you're too vulnerable like that."Spotting one in the open (Lower right one on the map), Deirdre orders Dana to approach it and take it down just like the first one.

[Deirdre 17/17 hp, Dana 28/30 hp]

OOC: Where are Kordrim and Rocheleen? I like the battlemap! It's plain and simple, but gives us a good view of the current situation. This also allows usto make use of certain feats and combat skills that practically only work on a battle map.
 

Into the Woods

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