• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

New Heroes Arise IC

Hoegor wheels Godsfoot around to face the shambling one. The old warhorse rears up above the creature and and comes crashing down, iron shod hooves slashing through the air. The blood pounds through his veins and Hoegar roars incomprehensible obsenities at the monster.

Out of the corner of his eye he sees Haldamir just yards away. If I can just take this monster down, I can pull Haldamir up and out with me.

"To me Haldamir, to me!"

HP: 25/21
 

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Jeremy will attempt to turn all the undead to get them away from us so we can gather the horses.


OOC: do u want to roll for it, or do u want me to? If im not in range i will move into range.
 
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OODM: Waiting on Kordrim and Jillian. And about the map, you're right, Kordrim and Rochelleen should be there, I'll Edit them into my last post.

Also, I like the way Bruin just changed the map when he posted his. Could everyone include an updated map showing their movement? Then I only have to update to show deaths, and NPC/badguy movement, and I don't 'misinterpret' what u mean when u say "Move 10 feet forward then left" or wtvr..

Just Cut+paste from whoever posted last, and replace your letter with a - then replace the - where u want to move with your letter.
 

Seeing that his comrades are in a bit of striffe Kordrim comes forward and keeps an eye on what the zombies are doing ready to cast a spell should he the need arise.

- - - - K- - - - - - - - - -
- - - - - - - - - - - - - - -
- - - - - - O Z - - - - - -
- - - - - - - A - - - Z - - -
- - - - - I - Z - - - - - -
- - - - - - H - - - - - - - -
- - D - - - - - - - - Z - -
- - - - - - - - - - - - - - -
- - - - E - - - - - - - - - -

--
ooc : wasnt sure where to start so just went 10' above everyone else. hope that was ok.
 

Jillian curses under her breath. (How'd we get into this mess.) She fumbles for a dart in her backpack...
 

Including Deirdre's new location:


- - - - K - - - - - - - - - -
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- - - - - - O Z - - - - - - -
- - - - - - - A - - - Z - - -
- - - - - I - Z - - - - - - -
- - - - - - H - - - - - - - -
- - - - - - - - - - D Z - - -
- - - - - - - - - - - - - - -
- - - - E - - - - - - - - - -


tip: Put {font=courier} {/font} around the battle map to make it easier to read.
 

Haldamir inserts himself between the two zombies, taunting them to attack him. The one nearest Kordrim and Rocheleen turns to strike at him, but the other seems to not notice him, and raises a claw to grab the rider-less horse.

Jillian manages to pull a dart out and is ready to attack/flee/whatever

Jeremy moves forward resolutely, his holy symbol held in front of him as he commands the zombies to be gone, and his symbol begins to glow like a miniature sun. Unfortunately, either his connection to Pelor is weakened b/c of the ever-present storm, or these zombies are resistant to his powers... or maybe he's just had an unlucky breack, because none of them flee, though the one that turned to attack Haldamir's horse puts its arms up in front of it and ceases it's attack.

Deirdre charges the next one, but during her charge Dana slips in the thick mud. Deirdre's excellent handling helps her recovers before she goes down, but it throws her course off just enough that the paladin is unable to run down the foul abomination.

Hoegar rears Godsfoot, and the war-horses powerful iron shod hooves smash into the zombie, rendnig off one of its arms, though it fails to go down.

Kordrim steps forward, watching as the zombies strike.

The zombie near Hoegar and Haldamir lashes out at the dodging Haldamir, but he is ready for it and manages to avoid (Barely) the blow.

Rocheleen quickly pulls out a bow and puts an arrow into the zombie that is still closing with the group. It thuds into the things chest but it doesn't seem to notice it.

As Deirdre is wheeling Dana back around to get aimed at the zombie once more, it reaches out and grabs onto her Thigh, digging its claws in and not letting go (6 damage) it tries to yank her from the saddle but does little more than jostle her and send a shot of pain up her leg.

The final zombie, with the arrow in its chest, shambles forward, striking out at Haldamir but missing.

And finally, Haldamir's horse shys away from the creatures, whinying in fear though it doesn't bolt.


- - K - - - R - - - -
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- - - - O Z - - - - -
- - - - - A Z - - - -
- - - I - Z - - - - -
- - - - - - - - - - -
- H - - E - - - D Z -


PS. I'll make the battle-maps bigger/smaller as needed to fit everyone.
 
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Am I speaking bloody elven? Haldamir thinks in irritation, seeing that Hoegar and Jillian didn't retreat. "I said get out of here so that we can come back and fight them on our terms!" he screams.

Seeing that his horse is now clear and he can mount safely, Haldamir thinks I can't distract these things forever. If the others don't have the good sense to clear out when I give them the chance, that's their problem. He then launches himself into a spinning roll diagonally back to his horse and remounts it.

OOC: Double Move, Tumble +11 to avoid AoO, apply Dodge to zombie with highest initiative (whichever one seemed to attack him first last time)


- - K - - - R - - - -
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- - - - O Z - - - - -
- - - - - - Z - - - -
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- - - - - - - - - - -
- A - - E - - - D Z -

 
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Dumbfounded that his turning didnt work Jeremy moves to where he thinks everyone was told to meet.

OOC: if this isnt where we were meeting lemme know.


- - K - - - R - - - -
- - - E - - - - - - -
- - - - O Z - - - - -
- - - - - - Z - - - -
- - - I - Z - - - - -
- - - - - - - - - - -
- A - - - - - - D Z -
 

shaff said:
Dumbfounded that his turning didnt work Jeremy moves to where he thinks everyone was told to meet.

OOC: if this isnt where we were meeting lemme know.

OOC: Haldamir is going to retreat to the road and tie his horse to something there, then get ready to fight on foot. I'm assuming that's beyond the top of the map a ways, as that's where Rocheleen was coming from.
 

Into the Woods

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