New Heroes Arise IC

Jillian presses her small halfling ear against the door and listens...

(In a hushed voice)
"I hear something. It sounds like something is there. Standback while I check the door."

Jillian first tries to look for any traps that might be present around the door.
If a trap is found she will try to disarm it.
She will continue if she is successful.
Then she will check to see if the door is locked.
If it is, she will check for any trap that might be in the lock.
If a trap is found she will try to disarm it.
She will continue if she is successful.
Then she will try to pick the lock.
When all is done she will step back from the door and allow the others in first.
 

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Jillian finds a needle in the doorknob, which is slightly covered with small blood splatters, as if the needle has been tripped numerous times. There doesn't seem to be a way to disable it but it's easily bypassed by holding the doorknob in a specific way, and she also finds that the door isn't locked. Once she's done,hoegar opens the door and Deirdre steps in, seeing a sleeping troll laying off to the side of this circular, 10' radius room. He is on a small matress, and there are several things spread around, it seems like the place has just recently been moved into. When Hoegar steps in, he spots a dead, partially eaten orc body behind the Troll's makeshift bed.

Also you all note there's no other exits, and the door seems to be strangely fitted... Jillian figures out that it's supposed to lock from the outside, to keep things in.. just as she looks through the doorway and sees the troll begin stirring, sniffing the air.
 
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"Move back! Block the door!" Deirdre backs out of the room, pushing or pulling the others as she goes. Once outside, she shuts the doors and looks for some way to block it.
 

Hoegor doesn't wait to be told twice and smoothly slips back outside, coming up against the opposit wall, shield and spear up and ready to defend the door if necessary.

We should've taken it while it was still drowsy with sleep. No?
 

Jillian's pretty sure she can lock it from the outside, there's a long bar inside of the door that slides right into a slot in the doorframe when the lock is turned. Though you're all pretty certain from the snorting of the Troll that you should do something quickly.

(OOC: With the rolls I got for Jillian on this door, she could probably make it do a flip and knock the troll out by itself. *L* j/k, of course, but not joking about the fact that she knows this door inside out.)
 


As Deirdre closes the door and Hoegor turns to ask if she can bar the door, the small halfling does just that. She moves up next to the paladin and quickly locks the door. Then she turns to her companions and says with a bit of smugness,

"Anything else you need?"
 

Hoegor brings his spear up to his shield and salutes the little one with a grin.

"Not right now, but I am sure that there will be down the path."

Returning his attention to the door, he cautiously steps up to the door and listens carefully for any sounds from within.

[assuming that the thing is not busy trying to rip the door off its hinges]

"Now we have to decide. Do we go back and get the others to help us clear the room before moving on, or trust the door to keep it safely contained and move on?"

[Jemal, how far back is it to the camp? How long would it take Hoegor to get there and back?]
 

OOC: What others?

"I say we move on", Deirdre says, while keeping one ye at the door. Right now we came to make a quick inspection, not clear the whole place room for room. With the door locked, we can clear it later."
 

Hoegor is silent for a moment. Then he nods slowly in agreement.

"As you say Paladin. There is no point in jumping into fights we can avoid.

Is this door sound, Jillian? Can we leave it to hold the troll?"

OOC: I know that there are no others, but Hoegor is still in blissful ingnorance. At least until we get back an find Jemal has killed them off in a surpise raid on the camp :P
 

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