New Heroes Arise IC


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Deirdre senses a few evil presences behind the door down the left way, but hears nothing. As Deirdre is heading down the right way, Jillian's keen eyes note a loose brick 20 feet down the corridor just as Deirdre is stepping on it, and shouts out a warning just as Deirdre steps on the brick and it sinks into the floor with an audible grinding noise.

Heeding her small friends last-second warning, Deirdre throws herself forwards as the roof collapses (Made reflex save for half, so 5 damage and not pinned under rocks.. that would've been bad.)

When the dust clears, The Tunnel is filled in, Hoegar and Jillian can't see Deirdre, and Deirdre can't see anything (You're on the opposite side of the cave-in, and Jillian has the light. It's pitch-black).
 

"[insert appropriate expletive here]!" Hoegor hisses, although anything less than a great shout would not have been heard over that commotion, and throws up his shield to protect his face from any flying debrie.

"Jillian, can you see anything through the dust? Is the paladin unharmed?"

Hoegor swings around and scans the other tunnels, particularly the right one, down which the paladin said that she had sensed something ... unpleasent. He listens intently for a moment, particularly for the sounds of an openig door or footsteps.
 

Jillian looks toward the right, toward the cave-in.

"It looks like the trap was a cave-in. She is either on the other side or underneath it. I am hoping for the former."

The halfling moves to the pile of debris and shrugs at Hoegor.

"I guess we dig!?"
 

"So am I. Try tapping the rock with your blade handle. Perhaps she will be able to hear it."

As Jillian moves down to the cave in, Hoegor backs down the tunnel about 10 feet behind her, keeping his eyes on the junction.
 

Jillian draws her short sword and begins pounding on the debris with the hilt of her sword. She whispers to her companion.

"I hope she is conscious, that she can hear this, that she can respond, and we can hear her response."
 


Ouch! That was bad. Well, at least thanks to Jillian I managed to dodge most of it. Calling Heironeous' blessins, Deirdre reduces her injuries by laying on hands. Once recovered a little, she concentrates on her nearby surroundings, wondering if any outstanding evil sources can be noticed within the evilness that beholds the whole temple. If none are noticed, she'll take her time to lit another torch.

[Deirdre 12/17 hp, Dana 30/30 hp, Lay on Hands 3/8, Smite Evil 1/1]
 

Deirdre lights another torch after sensing no more evil (BTW, just to make sure you know, when I say 'no evil', I mean none beyond the lingering background that permeates the entire place). Looking around, she sees that there is about 5 feet of space between the caved-in rocks and the door, and she is standing in that space. After a moment she can hear a faint tapping from the rocks.

Hoegar can't hear anything from beyond the door to the LEFT (left was where she felt evil, not right.. right is where the cave-in is), and nothing comes through the door in the few minutes as Jillian contacts Deirdre through a series of Sword-hilt taps.

(I'm assuming Deirdre will respond to the tapping and you'll begin digging through to her, so I'll continue with that.)

Jillian figures by the distance the sound travelled that It will take Jillian by herself half an hour to clear it if Hoegar watches her back. Hoegar by himself with Jillian watching would take about 25 minutes, and working together they can do it in 15. Deirdre doesn't have enough room on her side to pile the rocks, unless she wants to open the door to the next room and start piling rocks in there. That would reduce the time by about 5-10 minutes.

What do you do?
 

Preferring to keep the door shut when possible while she's alone, Deirdre will wait patiently, hoping for them to remove the rubbles.
 

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