New Heroes Arise IC

"He'll stay put if it's just between us and him, but the chance that someone else sets him free while we are down there is too big a risk to take. He was obviously placed there for a reason. Does anyone know of tactics that work well against trolls? I'm sorry to announce I never fought any."
 

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"I wasn't proposing an expidition," says Cel calmly. "I simply wish to see the door." He gives Jillian an appraising look. "Not that I wish to resort to stereotypes, but are you by any chance a, ah, freelance security expert? Knowledgable of mechanical devices and soforth? For anyone to let the troll out, they'd have to be able to sneak by us or open the door through some sort of remote mechanism, and you might be able to find it."

[size]Which is to say, taking 20 on a search check may not be a bad idea if we're concerned.[/size]

"Well," says Cel thoughtfully, "I've heard a thing or two about trolls. Not much. The one thin

"He'll stay put if it's just between us and him, but the chance that someone else sets him free while we are down there is too big a risk to take. He was obviously placed there for a reason. Does anyone know of tactics that work well against trolls? I'm sorry to announce I never fought any."

"I seem to recall hearing that they're large, smelly, and that they have a nasty tendency to get back up after you kill them. Have to use fire." Cel grins. "Sounds like a pushover."
 

"I still not be thinking fighting the thing is the best course of action. Since he's good and locked up why not just make sure he stays that way?"
 

Yes, Cel does recall that Fire is very effective against trolls, as is Acid... though not as effective as wonderful fire. :D

OOC: btw, most monsters in my campaigns are slightly different than normal, so pls don't post what you know about them as character info... it may turn out to be a 'myth' you've heard, and not any real fact.

Also, I allow Knowledge checks and sometimes Wilderness Lore checks to see if you can remember any info about a monster. If I forget to do it (Or it seems like I've forgotten), pls just post that you're trying to recall anything about the monster you've heard, what skill you're using, and I'll post reply.
 

Jillian Tealeaf : Halfling Rogue 2

Jillian raises an eyebrow at Cel's remark.

"You could say that."

She then turns to the items.

"Let's see. We have three smokesticks, two tanglefoot bags, a sunrod, an alchemist fire, an acid flask, and four potions. The potions are one Cat's Grace, two Levitate, and one Bull's Strength. What do you have Hoegor and Deirdre?"

She looks at the barbarian and paladin expectantly.
 

As Deirdre produces a potion of bull's strength, a tanglefoot bag and a sunrod, she replies to Cel: "As I already told you, the complex splits off in different directions. It takes no mastery at all to have a person waiting in either direction and move behind us while we're down exploring the other direction. I'm in favor of trying to take it out if we deem it possible. If we do not, we should wonder about what we want to accomplish here." Deirdre looks over at the others, wondering what each of them thinks of the situation.

OOC: Did a Detect Evil at the snow detect anything?
 

At the mention of his name, Hoegor stirs back into life. He motions to the anti-toxin and 2 light healing potions on the ground infront of him.

"I hate poison.

"Jillian. I got the impression that you had knutted out the lock and trap mechanism. Would it be possible to wreck it so that the lock couldn't be opened?"
 

Deirdre detects no more evil than that permeating the area since they arrived.

Jillian's pretty sure she could 'fix' the lock good enough that the door would have to be bashed down.. no small feat, seeing as how the Troll couldn't knock it down.

The current item list to be split between Jillian, Hoegar, Deirdre, Cel, and Beric (I assume you three will be sharing with the new two?)

2 Cure Light Wounds potions, 2 Levitate potions, 2 Bull Strength potions, 1 Cats Grace potion, 1 Anti-Toxin, 1 Alchemist Fire, 1 Acid Flask, 2 Sunrods, 3 Tanglefoot bags, 3 Smokesticks.
 

ooc: Perhaps this would be quicker ooc.

Hoegor will support the idea of 'fixing' the lock if Jillian thinks that she can do it.

Assuming everyone is going to be onboard, he's fine with sharing with anyone committing themselves to joining them - the items were given to the group to help them complete the task. Hoegor's preferences, um .... 18 by 5 is 3 each, 1 CLW, 1 Antitoxin, 1 Bull's Strength (that plus rage should give him some clout). Not fussed about the stuff really - Hoegor is not really into mojo 'n stuff. Leave it for the thinkers.
 

Deirdre tobs for a moment. Then, to Jillian: "Right. If you can manage that, it would work out okay, I take it. It will be hard to open the door by sheer force, considering it's supposed to hold a Troll captive, so we will probably notice when someone tries to open that door. Just be honest about the outcome. We won't hold it against you, might you fail to jam the lock. Better safe than sorry."

Looking over the items, she says: "Before we go about dividing the items Sir William gave us, we should get a clear understanding about each others abilities. I, as a Paladin, am trained in the arts of combat and have some healing powers at my disposal as well, be it not as many as a Cleric does. So, what about the others?"
 

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