• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

New Heroes Arise IC

"BAH! That was far from enlightening." William suddenly speaks up as he sits back from the Crystal Ball.
"Ah, here allready, eh?? Might as well come on over, then, and we'll get to business." He watches you all as you approach, his gaze assessing.

"I suppose you're wondering Why I've asked you here, and many of you have probably guessed that it has to do with the Storm. Well, it does. As many in town have said, this is NOT a natural storm. Nor, however, is it caused by some malevolent force. I've managed to scry out an old temple in the mountains, where I beleive the storm originates. What I've discovered is that some magic in the temple has been set off, a ritual that was apparently unfinished, and was somehow triggered a month ago. Now it's completing itself, and this storm will just get worse and worse, and grow larger until either someone stops it, or it encompasses the entire world." He looks at each of you in turn.

"Ordinarily when something like this comes up there's more than enough of the self-styled 'adventurers' ready to tackle the problem. But, with the recent Orc attacks, many of them have either perished or left to head towards the orcish lands. I've called you because you are the most experienced, capable people left in the city. I'ld go myself, but my skills are not exactly useful for Combat."

He stands and starts pacing around "What I'ld like you lot to do is head for this temple and see if you can't discover what set this storm off, and try to find a way to shut it down."
 

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did jeremy find any books he was looking for?

IC: Jeremy says to William, "Milord, would you be able to give us mounts for this journey? And maybe a map or guide to this temple?"
 
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No, Jeremy didn't find any books on dieties/religions/divine power/etc. Lots of Alchemy, History, Planer theories, Magical texts, etc, but nothing on religion of any kind.

As soon as Jeremy asks, William smiles "I thought you'ld ask that. Yes, I have several horses you can use if you need transportation. Rochelleen here will guide you there, and wait outside to care for your steeds."
He motions to a chest and the elven lady, now identified as Rocheleen, pulls it over to where you are all gathered and opens it up. Inside are numerous vials and other assorted objects. "Before you asked, I figured I would offer. Yes, I will be able to give you magicla aid. I am somewhat of a skilled brewer of both magical and non-magical items. You may each select one of the potions in here to aid you in your quest, and two of the non-magical alchemical devices... But only if you agree to do this for our town."


OOG: The chest contains...
5 each of:
Acid flask, Alchemest Fire, Smokestick, Sunrod, Tanglefoot Bag.

And 2 of each of the following Potions:
Jump, Reduce(5th lvl), Enlarge(5th Lvl), Bulls Strength, Cats Grace, and Levitate

Also, pls remember no coloured text, thnx.
 

"This is madness", Hoegor growls. "Courage and vigor are doubtlessly plentiful. But from what I have seen and heard, most of us assembled here are still new to our swords and spells. If what you say about the storm is correct, then this is an undertaking that will require more experience and power than we command. Majik runs deep in my people, but even our High Druids couldn't conjure such an abberation as this."
 

Deirdre looks around at Hoeger: "Please, get a hold of yourself. You heard Sir William, there's no one else to do the job." Looking back to William: "I take it you give us at least a decent chance of success, otherwise you wouldn't bother with calling us up here. I can't speak for the others, but I know something needs to be done. I'm up for it." Deirdre looks around, in anticipation of the others.
 

"My apologies," Hoegor responds quietly and deliberately. "I didn't realise that our chances of success were Sir William's to decide."
 

Haldamir breaks into the conversation: "Though we're not all cowards like the savage here, it would nevertheless be helpful if we had a little more information about what we're up against. Sir William, you already mentioned being uncertain about the nature of the specific ritual, as well as the catalyst that recently reinitiated the ritual. But can you tell us anything about the temple's history more generally, what sort of magic or worship might have gone on there in the past?"
 
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Turning slightly in the direction of Haldamir, Hoegor snarls, "Be very careful who you call a coward, oh silent one, or I may be forced to be break my vow." While the foot of his spear is still resting on the ground, Hoegor is no longer resting any weight on it.

OOC: Intimidate +7. Hoegor loses his cherry :D

...
 

Ohhh, great. Can't they wait with that until we meet up with the bad guys?

"Calm down!" Deirdre jumps up and takes position in between Hoegor and Haldamir.

Looking sideways at both men on turns, she continues: "Listen, whatever the temple holds, we should go there as a group and investigate. We will need to work together. If we'll be fighting among ourselves, there's no way we'll get the job done. Honestly, if you can't set your squarrels aside, then I think we're better off without you two."

She keeps silent for a few seconds before adding: "Oh, and there is a difference between caution and cowardice. While we have no use for cowards, we have little use as well for people that blindly run themselves into troubles."

Deirdre stays put, keeping an eye open for both men, her breasts moving up and down from the quick breathing in the tensionfilled room.
 

OOC: sorry bout the color... i dont know why i keep doing that...

IC: "Well since everyone is going to bicker...." Jeremy walks over to the chest and pulls out a smokestick, tanglefoot bag, and a potion of cat's grace. "I thank you milord... May I ask 1 more thing of you. May I borrow this book." Jeremy walks over to the bookshelf and pulls out a book on history, and shows it to William.
 

Into the Woods

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