A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.
Bluebeard’s Bride is based on the Powered by the Apocalypse system used in Apocalypse World, Monsterhearts, Urban Shadows, and more. Bluebeard’s Bride produces adult feminine horror fiction like Crimson Peak, American Horror Story, or The Company of Wolves, making it fun for horror fans and dark fairy tale fans alike.
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By the Author of Lady Windermere’s Fan
Core Rulebook
By Ed Turner
It's opening night at the Westlake Theatre, but due to a ludicrous level of mismanagement by the director and producer alike, you have neglected to hold a single rehearsal. In fact, you haven't even bothered to pick up a script. Frankly, you don't even remember what show you're supposed to be putting on. All you know for sure is that it's meant to be a comedy by the master of the Victorian farce, Oscar Wilde. With only that to go on, you're just going to have to improvise.
It's a comedy of manners, so that means self-absorbed characters weaving increasingly complex webs of deception to make themselves look good, played by actors doing everything in their power to keep the show from grinding to a halt. Cobble together a plot out of whatever sets you have on hand. Lie, cheat, and steal the spotlight through three breathless acts of quick changes, missed cues, and bon mots. Do whatever you must to keep the audience's attention until the final curtain and the thunderous applause you so richly deserve.
By the Author of Lady Windermere's Fan is a role-playing story game about desperate improvisation and egregious theatricality, written by Ed Turner (The Aether Sea, Venture City, Dresden Files Accelerated). Three to five players, one-shot, no prep, no GM.
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Hellfrost Land of Fire Player’s Guide
Savage Worlds Setting
By Triple Ace Games
Inside the Players Guide you will find information that is also available in the core setting book. What we have done is cut out everything that is for the Games Master only and presented 80 pages of material for the player including character generation, gear and overall setting rules in this PDF only option.
About Land of Fire – The secrets of the sand revealed!
Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure!
Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here, amid the endless sands and crumbling ruins of long-forgotten empires, stand glittering cities and verdant oases.
But Al-Shirkuh is changing. The temperature grows colder, the rains fall less often, and the desert is encroaching on the fertile lands. The jinn, once defeated, are gathering their strength; fire giants are raiding with impunity; the naga have returned to reclaim their homeland; and the withered undead of Hekata stir in their majestic pyramids.
Welcome indeed to Land of Fire, the first major geographic expansion to Hellfrost setting.
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Sweetness
Delta Green Adventure
By Arc Dream Publishing
The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult.
The sign has been seen in old tomes that had deadly hypergeometrical effects. It may be a far deeper threat than anyone suspects. Delta Green’s agents must discover the connection between a loving family and an unnatural force that might claim them all.
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In The Company of Fiends
Pathfinder Supplement
By Rite Publishing
Give ‘Em Hell!
In the Company of Fiends presents those who have passed through Hell's bureaucracy and become spirit made flesh. From the asura and the kyton, to the demodands and quippoths, we introduce the world of the fiendish as player characters.
Including:
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Treasury of the Machine
Starfinder Supplement
By Legendary Games
Totally Metal Treasures!
Treasury of the Machine brings you an awesome array of over 70 technological and technomagical tools to enhance your Starfinder campaign, from devastating weapons like the rapture ray, beam saber, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the adrenal enhancement, ectosight, slipskin, and ghoster unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You’ll find entirely new medicines and pharmaceuticals like the chemosols, more grenades, new weapon fusions, variant androids, and even a new robotic pet, the walking eye! If it’s majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine.
Check out this 20-page technological treasure trove by Tim Hitchcock, Robert Brookes, Jeff Lee, and Jonathan H. Keith and Make Your Game Legendary!
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Haunt
Core Rulebook
By Stormforge Productions
This is a game about secrets. Your secrets may be dark, but the Haunt's are deadly. Whose past will be uncovered first? Who will survive?
Haunt is a horror tabletop roleplaying game designed for 4-5 players. Haunt does something different than most RPGs. In it, the players hide information from the Game Master. Players will play as paranormal detectives, exorcists or psychics, with a goal of stopping a haunting, possession, or any other supernatural event. These “haunts” will attempt to learn your character' s darkest secrets to gain an advantage over them and break their resolve.
Haunt uses simple rules paired with detailed locations to give a greater sense of immersion in the environment. This allows you to jump right into the game without having to read pages upon pages of rules. Six archetypes are available for characters to play as. Each one has unique statistics and a special boon. But true character creation begins at the secrets. This game absolutely relies on trust between the players and the Game Master, cheating or lying ruins the fun for everybody.
Key Features
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Empire in Flames (The Enemy Within Part 5)
Warhammer Fantasy Roleplay 1st Edition Adventure
By Cubicle 7 Entertainment
The Emperor is weak - maybe - ready to abdicate. The Empire is torn by internal strife: old hatreds are remembered and new ones invented. Summoned to meet the Graf of Middenheim, the adventurers are embroiled in high politics and sudden death. Civil war looms, and a symbol of unity must be found before too much blood is spilled - the legendary Hammer of Sigmar, the founder of the Empire! With time against them, the adventurers must travel deep into Black Fire Mountains, following a trail which is 2,500 years old!
This 144-page adventure is the concluding part of the Enemy Within campaign for Warhammer Fantasy Roleplay. Optional starting points are included, so that this adventure may be played as a continuation of Power Behind the Throne or Something Rotten in Kislev. Also included are 8 pages of player hand-outs.
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Dragonlance Classics Volume 1
Advanced Dungeons & Dragons 2nd Edition Campaign
By Wizards of the Coast
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back.
Together for the first time, play the entire adventure of the first book of the Dragonlance saga!
Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus?
Your journey, should you survive that far eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the dwarves. What waits for you there is know only to those who dwell within!
The immense, world-sweeping Dragonlancesaga awaits you. Answer the call to save the world of Krynn from the threat of ultimate evil!
An epic adventure for 3rd- to 8th-level characters.
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ROLE PLAYING GAMES
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Songbird, Scion, Saboteur
Pathfinder Adventure Path #128 (War for the Crown #2 of 6)
By Paizo
Worn With Woe I Be
The county of Meratt is Taldor in a microcosm: a once-glorious land left to decay by negligent nobles. But to help secure Princess Eutropia's bid for the throne, bold adventurers must now infiltrate her ancestral homeland and overthrow the corrupt Count Lotheed from within, gaining allies and solving problems left to fester far too long. Can they play idle noble by day and hero by night well enough to reverse the county's fortunes, or will the weight of history's sins be too crushing a burden?
This volume of Pathfinder Adventure Path continues the War for the Crown Adventure Path and includes:
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Merchant’s Manifest
Pathfinder Player Companion
By Paizo
A Trinket from Every Town!
Some say that money makes the world go round, and Golarion's merchants make this a reality. Pathfinder Player Companion: Merchant's Manifest examines commerce through the lens of important trade hubs such as Absalom, Goka, and Katapesh, where smart shoppers can secure myriad fine wares. Whether you're aiming to purchase a rare item, hire on with a trade organization, or make your fortune on your own, this player-focused volume is your key to success.
Inside this book you'll find:
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Pact Worlds
Starfinder Supplement
By Paizo
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.
Inside, you'll find:
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Space Station
Starfinder Flip-Mat
By Paizo
Your Next Port of Call
Whether the heroes are defending a bustling space station from invading aliens or just looking for shore leave after a long voyage through deep space, no Game Master wants to spend precious game time drawing every airlock, bulkhead, and corridor. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features the parklike commercial center of a futuristic station on one side and the cramped corridors of an industrial platform on the other, providing the perfect setting for any space-based adventure.
Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Space Station, you'll always be ready next time your players dock at a new station!
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Forest Fire
Pathfinder Flip-Map
By Paizo
A World on Fire!
Pathfinder Flip-Mat: Forest Fire features two different scenes of fiery destruction to challenge even the most stout-hearted or foolhardy adventurer! One side shows flames roiling across a remote forested highland, while the other depicts a small lakeside settlement threatened on all sides by an approaching conflagration. This portable, affordable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
Get to the best parts of the game faster with Pathfinder Flip-Mat: Forest Fire, and be ready next time your players brave the flames!
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Midgard Heroes Handbook
5th Edition Supplement
By Kobold Press
The Flame of Heroes Must Light a Dark World!
Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!
The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.
You also get:
Match wits with Baba Yaga, cross swords with minotaur corsairs, and travel the Shadow Roads to the glittering courts of the fey. There’s no better time to be a Midgardian hero!
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Midgard GM Screen
Pathfinder Accessory
By Kobold Press
This durable, four-panel Game Master’s Screen features lavish art, a glorious map of Midgard, and a hoard of useful tables! Perfect to keep your game running smoothly—and it includes a character sheet as well, to get your game started right.
The landscape screen makes it easy for you to see the table of play, while keeping your own notes and die rolls hidden. More than 20 tables inside provide support for all levels of GM ability, as well as for combat, exploration, and travel.
Level up your game with the Midgard GM’s Screen for Pathfinder Roleplaying Game!
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Wrath of the River King
5th Edition
By Kobold Press
Face the River’s Fury!
In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.
Now, the player characters must unravel the truth behind Ellessandra’s disappearance, piece together the involvement of a young brownie-turned-fey-lord, and dive into the fey courts of the Summer Lands to stop a raid that would surely spell Riverbend’s doom. All the while, Arthurian intrigue and mischief runs high among the fey lords and ladies in this mercurial, open-format adventure from acclaimed adventure designer Wolfgang Baur!
This 5th Edition Roleplaying Game adventure for 5th- through 7th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers’ skills to the limit!
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Curse of the Demon Stone
5th Edition Adventure
By Alligator Alley Entertainment
Long ago, Demogorgon was driven from this world, his dark power to never again reach the mortal realm. The battle, waged at terrible cost, is now little more than legend scrawled on dusty scrolls long forgotten.
A cult has arisen from the tainted god’s ashes - a vile, treacherous group who seek only to plunge the world into oblivion. A wayward priestess guards the only key that could unleash the demon god’s soul. A small band of unsuspecting heroes are drawn into her plight. Together, they stand against the cult and their mad crusade as they uncover the fate shared between the cursed Demon Stone and the mythical Demonbane.
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Vurt
Core Rulebook (Cypher System)
By Ravendesk Games
Vurt: The Tabletop Roleplaying Game is an RPG based on the hallucinatory cyberpunk fiction of author Jeff Noon (winner of the Arthur C. Clarke Award). Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams. But they're no mere fantasies. These worlds - and all the wonders and horrors they contain - are as real, and every bit as dangerous, as the one you were born in.
Vurt uses the Cypher System Rules created by Monte Cook Games and this 426 page corebook contains:
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Herald: Lovecraft & Tesla – The Tabletop Roleplaying Game
Savage Worlds Setting
By Ravendesk Games
Welcome to the Savage World of the Roaring Twenties! A decade filled with adventure and the spirit of invention.
Based on the ongoing Action Lab comic series and fueled by the Savage Worlds Roleplaying System, Herald the TTRPG lets you make history as you investigate clues, fight unspeakable creatures, and uncover the mystery and adventure of the pulpy world of the 1920's. These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War, the days your great grandparents barely survived. Oh, you didn't know that? That part wasn't passed down in your family history? Well prepare yourself...
There are terrifying things from beyond the stars. Join forces with H.P. Lovecraft, Nikola Tesla, Mark Twain, Amelia Earhart, Harry Houdini and other great personages from the era to battle the ever-encroaching Cthulhu Mythos in the Roaring Twenties! Herald: Lovecraft & Tesla the Tabletop Roleplaying Game was created by Alexander Lepera, Lee Pruitt and Pete Sauber, featuring original content from Herald Comic creators John Reilly, Tom Rogers and Dexter Weeks.
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Torg Eternity: Core Rules
Core Rulebook
By Ulisses
The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet’s valiant Storm Knights.
But there are infinite versions of our world.
This is the tale of a different Earth, one where things did not go as well…
The Torg Eternity Core Rules include all the rules and setting information you need to create characters and play the game, including
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Day One
Torg Eternity Sourcebook
By Ulisses
All across the world the maelstrom bridges land, heralding the invasion of the High Lords. Experience the chaos and uncertainty of the opening minutes of the Possibility Wars first hand. Players take on the roles of ordinary people all over the world caught up in events beyond their comprehension and control. Will you survive to become a Storm Knight?
Gain new insight about each cosm as they first arrive on Core Earth, and discover clues about the High Lords’ methods and plans. Play an inexperienced hero as they undergo their “Moment of Crisis” and become a Storm Knight.
This product also includes new foes, threats, vehicles, and advice for adapting the Day One stories to your own campaign. Each adventure offers guidance for new Game Masters, and introduces the concepts and rules of Torg Eternity one layer at a time.
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Delphi Missions Rising Storm
Torg Eternity Adventure
By Ulisses
The Delphi Council needs you! The first of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures is suitable for an evening of play, and may dropped into an existing story or played on its own. These dangerous missions add opportunities complications the Storm Knight’s lives.
This product contains adventures for Alpha Clearance Storm Knights written by a host of top talent, including original creators Greg Gorden and Bill Slavicsek! Other returning authors include Ed Stark, Miranda Horner, and John Terra. Industry names like John Wick, Steve Kenson, Robert Schwalb, Monica Valentinelli and Living Land Sourcebook writer Ross Watson join the fun!
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Drama Deck
Torg Eternity Accessory
By Ulisses
Three decks of cards to make your Torg Eternity game come alive! Drama cards set initiative, add exciting conditions to encounters, and control pacing by rewarding certain types of actions. Chases and Dramatic Task Resolution are moderated by the cards, including the appearance of deadly dilemmas. Destiny cards are a powerful tool for players, and allowing Storm Knights to perform amazing feats, transcend the laws of reality, or even introduce new story elements into the game. Players may trade cards to build up epic combinations!
Cosm cards are a new feature of the deck. Each of the seven invading worlds and Core Earth are represented. Each card reinforces the themes and elements of that cosm’s reality. Most Cosm cards add complications for an offered reward, while some are purely helpful or harmful.
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Dice Pack
Torg Eternity Accessory
By Ulisses
This blister pack contains two d20 and 4 six-sided “bonus dice.” All the dice have the distinctive mixed red and blue coloring of the original Torg dice. The bonus die’s sixth side is an eternity symbol.
The pack also contains three card inserts useful for keeping track of “exploding” dice when a 10 or 20 result allows for another die to roll and add. The cards are double-sided with a 10 or 20 so cards may be used as placeholders while the die is rolled again.
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Possibility Tokens
Torg Eternity Accessory
By Ulisses
Twenty unique Possibility tokens add flavor and style to your game of Torg Eternity. Storm Knights use Possibilities to bend the rules of reality, avoiding damage or rolling extra dice to achieve extraordinary results. These hefty chips come with full color art from the Possibility Wars on one side and the Torg Eternity logo on the other.
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Warring Kingdoms Nostria and Andergast
The Dark Eye Sourcebook
By Ulisses
The grudge between the Warring Kingdoms of Nostria and Andergast has burned for almost two millennia.
This regional sourcebook provides detailed background information on these hostile realms and their combative inhabitants in northwestern Aventuria. Explore the hazardous Forest Wilderness, the deadly Bladegrass Steppes in the east, and the rough shores of the Lakelands. Uncover hidden secrets of sumes (druids) and witches, and pit your heroes against new creatures, such as evil marwolds and predatory giant dragonflies.
The Warring Kingdoms includes the following.
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Hero’s Breviary of the Warring Kingdoms
The Dark Eye Sourcebook
By Ulisses
The Hero’s Breviary accompanies two knights on their way through Nostria & Andergast, which could hardly be more different. While a Nostrian is leaving the shores of the shores of the sea, an alien gaze from the Albumen fortress in the east of Lake Thuran is also setting off. What will they experience? What dangers are on their way? How do they perceive their home and its inhabitants? And what will happen when the two finally meet?
Discover the forest wilderness and the mysterious cliffs of Hallerû in the Ingvaltal. Learn first hand about the ancient feud between the rich, their inhabitants, and the spirits of the land that are venerated here. What do Nostrians and Andergastans really think of their rulers, the magic power of the witches, or the mysterious Sumes? And what about the enemy on the other side of the border?
The Hero’s Breviary reports this journey in first person, providing deep insight into the emotional world of the locals. It offers countless inspirations for exciting stories, a further deepening of the background, as well as the shaping of your own hero. The Hero’s Breviary is a cohesive addition to the regional gaming aids. It is suitable for both gamemasters and players alike, and does not require any knowledge of the rules.
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Armory of the Warring Kingdoms
The Dark Eye Sourcebook
By Ulisses
The grudge between the Warring Kingdoms of Nostria and Andergast has burned for almost two thousand years…
Do you seek a “three-handed sword” for your proud Andergastan knight? How about a longbow for your Nostrian huntswoman from the Forest Wilderness? The Armory of the Warring Kingdoms includes stats, rules, and artwork for all the weapons, armor, equipment, and unique artifacts of Nostria and Andergast—the Warring Kingdoms.
This comprehensive volume describes everyday tools such as hunting knives and spears, special equipment for knightly tournaments, heirloom blades such as the Andergastan combat mage’s stag-catcher, ritual weapons such as the druid’s flint dagger, and improvised weapons such as the Nostrian dike fork and the much-feared war scythe invented by the ingenious and resourceful citizens of the Warring Kingdoms.
This supplement also includes three example merchants, ready to open shop in your campaign. Steel weapons are rare and expensive in the Warring Kingdoms, so stock up for your next adventure while you still have coin to spend!
This supplement for the regional sourcebook The Warring Kingdoms includes expanded rules for weapons and equipment. To make full use of this supplement, you need the TDE Core Rules and the Aventuria Almanac.
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Tales of Dragons and Thieves
The Dark Eye Adventures
By Ulisses
This exciting anthology presents three ready-to-play adventures all about fire-breathing dragons and cunning brigands.
In Late Mail, a mysterious message from the past draws the heroes into someone else’s story about brigands, treachery, and a fabulous missing fortune in gold and jewels.
Answering the call of a wealthy matron, the heroes promise to escort A Reluctant Groom to his arranged wedding, but the defiant young man isn’t the only one who wants them to fail…
The Church of Hesinde sends the heroes to recover something last seen in the craggy peaks of the Khoram Range, in the possession of a dragon. Whether the dragon still lives is a matter for debate, and the heroes must contend with rough terrain, frigid weather, and wild mountain barbarians before they can find Ishlunar’s Treasures.
This anthology is well suited for beginners and contains detailed descriptions of the plots, adventure aids, locations, non-player characters, and the challenges your heroes must face.
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Sovietski
Rifts Sourcebook
By Palladium
The Sovietski faces danger from the high-tech but savage and ruthless Warlords of Russia, the expanding Brodkil invasion sponsored by Mindwerks and the Angel of Death, Werewolves in the north, Gargoyles spilling in from the west, and the coming of the Minion War.
Rifts Sovietski is a treasure trove of new ideas for cyborgs, player characters, D-Bees, and the fledgling, Sovietski nation. This book brings the Russian landscape to life and ready for adventure. See how the Sovietski came into being and where it is going, learn about its soldiers, army, people and their dreams, beliefs, and politics, plus Dead Zones, Spetsnaz Intelligence force, new cyborgs, bionics, and more.
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Weird Wars 1 Collector’s Box Set
Savage Worlds Setting
By Pinnacle Entertainment
Collector’s Box Set containing: S2P10620 WWI Players Guide (Softcover), S2P10621 WWI War Master’s Handbook (Softcover), S2P10622 WWI GM Screen with Adventure, S2P10623 WWI Map Set: No Man’s Land/Village, S2P10624 WWI Map Set: Bridge/Trenches, WWI Bennies (20) and WWI Dice Set.
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Alamanter’s Extraspacial Angularities
Dungeon Crawl Classics Dice Set
By Goodman Games
The enigmatic Alamanter long ago mastered the mystifying arts, and has since grown bored with the tedium of mere matter. His games of chance utilize space-bending angles from the places beyond comprehension, and now for the first time, you can experience his extraspacial angularities.
Contained within this tube you will find these dice, ready for rolling on your table:
D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24, and D30.
Game on!
Contains 14 dice that are purple with silver numbering.
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Sezrekan’s Sanguivorous Solids
Dungeon Crawl Classics Dice Set
By Goodman Games
From whence comes the dread sorcerer Sezrekan, none can say, yet it is known that his physical appearance is always presaged by apparitions of strange polyhedrons that crave the blood of innocents. This set contains the very dice that Sezrekan sends forth before his arrival. You can divine numerological truths from the positions in which they fall, the better to spill the blood of your enemies.
Contained within this tube you will find these 14 dice, ready for rolling on your table:
D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24, and D30.
Game on!
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BOARD & CARD GAMES
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Sands of Dorne Deluxe Expansion
A Game of Thrones LCG 2nd Edition Expansion
By Fantasy Flight Games
Sands of Dorne is a deluxe expansion for A Game of Thrones: The Card Game, bringing House Martell squarely into the sunlight and giving them the cards they need to go toe-to-toe with any other faction in the game. Here, you'll find powerful new versions of House Martell's most iconic and dangerous characters, all intent on bloody revenge, including Doran Martell, The Red Viper, Ellaria Sand, Quentyn Martell, Nymeria Sand, and Areo Hotah. Every other faction in the game also receives two new non-loyal cards in this deluxe expansion, plus a brand-new agenda and an assortment of neutral plots.
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Disciples of the Void Phoenix Clan Pack
Legends of the Five Rings LCG Expansion
By Fantasy Flight Games
Step into the world of the Phoenix with Disciples of the Void Clan Pack for Legend of the Five Rings: The Card Game! Taking the best of the Dynasty Packs and the Deluxe Expansions found in Fantasy Flight Games' other Living Card Games, this clan pack contains seventy-eight new cards (three copies each of twenty-five different cards and one copy each of three different cards). Primarily focusing on the Phoenix Clan, Disciples of the Void features a different spell for every element, a bevy of Shugenja with powerful effects, a new role card, the highest costed character in the game, and much more.
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Pioneer Days
2-4 players, ages 14+, 45-60+ minutes
By Tasty Minstrel Games
Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk, buy wagons, pan for gold, and take on cattle — all the while preparing for inevitable raids, storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory?
Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy, you must be prepared for impending disasters such as storms, disease, raids, and famine.
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Arsenal of Heroes
The Dark Eye Aventuria Adventure Card Game Expansion
By Ulisses Spiele
Surprise your opponents with completely new decks! Arsenal of Heroes is a duel expansion for Aventuria - the Adventure Card Game, dedicated to deck customization and tournament play. It includes rules for running tournaments, deck strategies, and extra cards to fill out your Base Set so that you have at least two of every card!
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Ultimate Combat Add-On Deck
Pathfinder Adventure Card Game Expansion
By Paizo
Improve your fighting prowess with new cards for to enhance your combat lifestyle. Chock full of enough armors and weapons for any war you might wage, the Ultimate Combat Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path. Or you can play with the brand-new character included in this 109-card box: Hayato, the iconic samurai. Get ready for action with the Ultimate Combat Add-On Deck!
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WARGAMES
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Norway 1940
2-10 players, ages 14+, 60-300+ minutes
By Trafalgar Editions
In April 1940 Hitler’s forces moved against Norway. With a serious lack of naval support and limited supply, it was a colossal gamble. When the operation threatened to founder, Hitler almost succumbed to a complete failure of nerve.
In Norway 1940 players can command the forces of either side, seeking to co-ordinate air, sea and land operations from Oslo to the Arctic Circle. The design offers a unique and challenging presentation of one of the most interesting of World War Two’s early campaigns.
An easy to learn game model allows players to revisit and reshape the key operational decisions that very nearly gave the Third Reich its first defeat.
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COLLECTIBLE CARD, MINIATURE & DICE GAMES
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Elves vs Inventors Duel Deck
Magic: The Gathering CCG Expansion
By Wizards of the Coast
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Challenger Deck
Magic: The Gathering CCG Expansion
By Wizards of the Coast
Choice of decks include Hazoret Aggro, Vehicle Rush, Second Sun Control and Counter Surge.
The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
ROLE PLAYING GAMES PDF SPOTLIGHTS
View attachment 95825
Elite Dangerous RPG
Core Rulebook
By Spidermind Games / Modiphius
Elite: Dangerous Role Playing Game (EDRPG) Core Manual.EDRPG is an interactive adventure you share with a group of friends. It is set in a futuristic galaxy in which spaceflight is common, amazing technology is freely available, and danger is everywhere. As a player you will own your own spacecraft and travel to fantastic locations, exploring new worlds, defeating deadly enemies and outwitting powerful opponents who will stop at nothing to destroy you.
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Top Secret: New World Order
Core Rulebook
By TSR Inc
The new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game.
The time: now. The place: everywhere.
Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, and shadowy organizations.
You are an agent of ICON: The International Covert Operatives Network. You have been recruited from your former life, trained in the ways of tradecraft, and sent into the field to handle the missions that other agencies cannot, or will not handle.
One player is the Administrator, describing and controlling the game world, while the other players take on the role of international spies, working behind the scenes where governments won’t go.
Tense negotiations, dangerous combat, thrilling car chases, tradecraft, surveillance, intrigue, and subterfuge are all at hand with the roll of the dice.
Top Secret: New World Order is a tabletop role-playing game recommended for 2–8 players.
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The Gardner’s Apprentice
Numenera / Cypher System Adventure Campaign
By Metal Weave Games
A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection in the Ninth World.
The Gardener’s Apprentice is an adventure campaign for the Numenera RPG made up of scenes involving investigation, discovery and combat.
The Numenera Core Rulebook is needed to play the adventure. Numenera: In Strange Eons is recommended since a good portion of discoveries in the adventure can cause Player Characters to suffer Intellect damage, descending them into madness. The adventure is suitable for first tier players.
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Book of Rooms
Bluebeard’s Bride Supplement
By Magpie Games
The Book of Rooms is the first supplement for Bluebeard’s Bride, a tabletop role playing game where you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the classic dark fairy tale.
Behind each door of the Book of Rooms is a chamber full of everything a Groundskeeper could ever need to awe Bluebeard’s new bride, ready to use at the table. Lock yourself in and marvel at these fully illustrated rooms, each with fleshed-out threats to the Bride, mysterious objects that cajole closer inspection, and horrors that lurk in the shadows, including:
View attachment 95825
Elite Dangerous RPG
Core Rulebook
By Spidermind Games / Modiphius
Elite: Dangerous Role Playing Game (EDRPG) Core Manual.EDRPG is an interactive adventure you share with a group of friends. It is set in a futuristic galaxy in which spaceflight is common, amazing technology is freely available, and danger is everywhere. As a player you will own your own spacecraft and travel to fantastic locations, exploring new worlds, defeating deadly enemies and outwitting powerful opponents who will stop at nothing to destroy you.
View attachment 95826
Top Secret: New World Order
Core Rulebook
By TSR Inc
The new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game.
The time: now. The place: everywhere.
Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, and shadowy organizations.
You are an agent of ICON: The International Covert Operatives Network. You have been recruited from your former life, trained in the ways of tradecraft, and sent into the field to handle the missions that other agencies cannot, or will not handle.
One player is the Administrator, describing and controlling the game world, while the other players take on the role of international spies, working behind the scenes where governments won’t go.
Tense negotiations, dangerous combat, thrilling car chases, tradecraft, surveillance, intrigue, and subterfuge are all at hand with the roll of the dice.
Top Secret: New World Order is a tabletop role-playing game recommended for 2–8 players.
View attachment 95827
The Gardner’s Apprentice
Numenera / Cypher System Adventure Campaign
By Metal Weave Games
A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection in the Ninth World.
The Gardener’s Apprentice is an adventure campaign for the Numenera RPG made up of scenes involving investigation, discovery and combat.
The Numenera Core Rulebook is needed to play the adventure. Numenera: In Strange Eons is recommended since a good portion of discoveries in the adventure can cause Player Characters to suffer Intellect damage, descending them into madness. The adventure is suitable for first tier players.
View attachment 95828
Book of Rooms
Bluebeard’s Bride Supplement
By Magpie Games
The Book of Rooms is the first supplement for Bluebeard’s Bride, a tabletop role playing game where you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the classic dark fairy tale.
Behind each door of the Book of Rooms is a chamber full of everything a Groundskeeper could ever need to awe Bluebeard’s new bride, ready to use at the table. Lock yourself in and marvel at these fully illustrated rooms, each with fleshed-out threats to the Bride, mysterious objects that cajole closer inspection, and horrors that lurk in the shadows, including:
[*=center]The Tea Room: You are cramped on all sides by cabinets full of the most delicate hand-painted china. A very feminine, blue floral damask wallpaper covers all the walls and the floor. The air is close, suffocating, and you have trouble breathing. A iridescent blue sofa invites anyone who lays eyes on it to try its comfortable shape.
[*=center]The Kitchen: The kitchen itself is a broad stone room with an uneven floor. An ancient metal oven is next to the fireplace, which is just barely smoking, a cold stewpot suspended from a hook nearby. A rotund man in a poorly fitting white apron and chef hat dozes on a chair next to a central table. A cleaver tied to his belt scrapes over the floor, back and forth with every labored breath he takes.
[*=center]The Bathhouse: The air in the bathhouse is filled with the heady scent of perfumed oils, torrid and oppressive. Steam floods over the floor, where there is a steel drain forged to appear like lush foliage with flowers and leaves. Soft whines escape the drain, the pipes below exhaling from the heat. Your fingers just fit through the patterned drain. Straining through the slats you feel them rub against a soft, wet mass.
Bluebeard’s Bride is based on the Powered by the Apocalypse system used in Apocalypse World, Monsterhearts, Urban Shadows, and more. Bluebeard’s Bride produces adult feminine horror fiction like Crimson Peak, American Horror Story, or The Company of Wolves, making it fun for horror fans and dark fairy tale fans alike.
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By the Author of Lady Windermere’s Fan
Core Rulebook
By Ed Turner
It's opening night at the Westlake Theatre, but due to a ludicrous level of mismanagement by the director and producer alike, you have neglected to hold a single rehearsal. In fact, you haven't even bothered to pick up a script. Frankly, you don't even remember what show you're supposed to be putting on. All you know for sure is that it's meant to be a comedy by the master of the Victorian farce, Oscar Wilde. With only that to go on, you're just going to have to improvise.
It's a comedy of manners, so that means self-absorbed characters weaving increasingly complex webs of deception to make themselves look good, played by actors doing everything in their power to keep the show from grinding to a halt. Cobble together a plot out of whatever sets you have on hand. Lie, cheat, and steal the spotlight through three breathless acts of quick changes, missed cues, and bon mots. Do whatever you must to keep the audience's attention until the final curtain and the thunderous applause you so richly deserve.
By the Author of Lady Windermere's Fan is a role-playing story game about desperate improvisation and egregious theatricality, written by Ed Turner (The Aether Sea, Venture City, Dresden Files Accelerated). Three to five players, one-shot, no prep, no GM.
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Hellfrost Land of Fire Player’s Guide
Savage Worlds Setting
By Triple Ace Games
Inside the Players Guide you will find information that is also available in the core setting book. What we have done is cut out everything that is for the Games Master only and presented 80 pages of material for the player including character generation, gear and overall setting rules in this PDF only option.
About Land of Fire – The secrets of the sand revealed!
Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure!
Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here, amid the endless sands and crumbling ruins of long-forgotten empires, stand glittering cities and verdant oases.
But Al-Shirkuh is changing. The temperature grows colder, the rains fall less often, and the desert is encroaching on the fertile lands. The jinn, once defeated, are gathering their strength; fire giants are raiding with impunity; the naga have returned to reclaim their homeland; and the withered undead of Hekata stir in their majestic pyramids.
Welcome indeed to Land of Fire, the first major geographic expansion to Hellfrost setting.
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Sweetness
Delta Green Adventure
By Arc Dream Publishing
The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult.
The sign has been seen in old tomes that had deadly hypergeometrical effects. It may be a far deeper threat than anyone suspects. Delta Green’s agents must discover the connection between a loving family and an unnatural force that might claim them all.
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In The Company of Fiends
Pathfinder Supplement
By Rite Publishing
Give ‘Em Hell!
In the Company of Fiends presents those who have passed through Hell's bureaucracy and become spirit made flesh. From the asura and the kyton, to the demodands and quippoths, we introduce the world of the fiendish as player characters.
Including:
[*=center]Four new racial archetypes
[*=center]Over a dozen new racial feats
[*=center]The Fiendish Exemplar Paragon Class
[*=center]And ten new magic items to play with!
View attachment 95833
Treasury of the Machine
Starfinder Supplement
By Legendary Games
Totally Metal Treasures!
Treasury of the Machine brings you an awesome array of over 70 technological and technomagical tools to enhance your Starfinder campaign, from devastating weapons like the rapture ray, beam saber, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the adrenal enhancement, ectosight, slipskin, and ghoster unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You’ll find entirely new medicines and pharmaceuticals like the chemosols, more grenades, new weapon fusions, variant androids, and even a new robotic pet, the walking eye! If it’s majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine.
Check out this 20-page technological treasure trove by Tim Hitchcock, Robert Brookes, Jeff Lee, and Jonathan H. Keith and Make Your Game Legendary!
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Haunt
Core Rulebook
By Stormforge Productions
This is a game about secrets. Your secrets may be dark, but the Haunt's are deadly. Whose past will be uncovered first? Who will survive?
Haunt is a horror tabletop roleplaying game designed for 4-5 players. Haunt does something different than most RPGs. In it, the players hide information from the Game Master. Players will play as paranormal detectives, exorcists or psychics, with a goal of stopping a haunting, possession, or any other supernatural event. These “haunts” will attempt to learn your character' s darkest secrets to gain an advantage over them and break their resolve.
Haunt uses simple rules paired with detailed locations to give a greater sense of immersion in the environment. This allows you to jump right into the game without having to read pages upon pages of rules. Six archetypes are available for characters to play as. Each one has unique statistics and a special boon. But true character creation begins at the secrets. This game absolutely relies on trust between the players and the Game Master, cheating or lying ruins the fun for everybody.
Key Features
[*=center]Pits the players against the Game Master
[*=center]Simple rules allow for fast pickup and play.
[*=center]Unique mechanics for player secrets.
[*=center]Haunt generator creates an endless amount of terrifying encounters
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Empire in Flames (The Enemy Within Part 5)
Warhammer Fantasy Roleplay 1st Edition Adventure
By Cubicle 7 Entertainment
The Emperor is weak - maybe - ready to abdicate. The Empire is torn by internal strife: old hatreds are remembered and new ones invented. Summoned to meet the Graf of Middenheim, the adventurers are embroiled in high politics and sudden death. Civil war looms, and a symbol of unity must be found before too much blood is spilled - the legendary Hammer of Sigmar, the founder of the Empire! With time against them, the adventurers must travel deep into Black Fire Mountains, following a trail which is 2,500 years old!
This 144-page adventure is the concluding part of the Enemy Within campaign for Warhammer Fantasy Roleplay. Optional starting points are included, so that this adventure may be played as a continuation of Power Behind the Throne or Something Rotten in Kislev. Also included are 8 pages of player hand-outs.
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Dragonlance Classics Volume 1
Advanced Dungeons & Dragons 2nd Edition Campaign
By Wizards of the Coast
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back.
Together for the first time, play the entire adventure of the first book of the Dragonlance saga!
Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus?
Your journey, should you survive that far eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the dwarves. What waits for you there is know only to those who dwell within!
The immense, world-sweeping Dragonlancesaga awaits you. Answer the call to save the world of Krynn from the threat of ultimate evil!
An epic adventure for 3rd- to 8th-level characters.
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ROLE PLAYING GAMES
View attachment 95837
Songbird, Scion, Saboteur
Pathfinder Adventure Path #128 (War for the Crown #2 of 6)
By Paizo
Worn With Woe I Be
The county of Meratt is Taldor in a microcosm: a once-glorious land left to decay by negligent nobles. But to help secure Princess Eutropia's bid for the throne, bold adventurers must now infiltrate her ancestral homeland and overthrow the corrupt Count Lotheed from within, gaining allies and solving problems left to fester far too long. Can they play idle noble by day and hero by night well enough to reverse the county's fortunes, or will the weight of history's sins be too crushing a burden?
This volume of Pathfinder Adventure Path continues the War for the Crown Adventure Path and includes:
[*=center]"Songbird, Scion, Saboteur," a Pathfinder adventure for 4th-level characters, by Crystal Frasier and Richard Pett.
[*=center]A gazetteer of the county of Meratt, a once-glorious country landscape rotting from within, by Amanda Hamon Kunz.
[*=center]A cult of personality subsystem so PCs can cultivate their public images and put their renown to work for their benefit, by Linda Zayas-Palmer.
[*=center]New rules for relics: magic items empowered by powerful historical events and improved by feeding their purpose, by Logan Bonner.
[*=center]A bestiary of monsters ranging from the spell-retrieving galluvix to the eyeball-plucking lamp blighter, by Tim Akers, Brian Duckwitz, Troy Lavallee, and Patchen Mortimer.
View attachment 95838
Merchant’s Manifest
Pathfinder Player Companion
By Paizo
A Trinket from Every Town!
Some say that money makes the world go round, and Golarion's merchants make this a reality. Pathfinder Player Companion: Merchant's Manifest examines commerce through the lens of important trade hubs such as Absalom, Goka, and Katapesh, where smart shoppers can secure myriad fine wares. Whether you're aiming to purchase a rare item, hire on with a trade organization, or make your fortune on your own, this player-focused volume is your key to success.
Inside this book you'll find:
[*=center]A look at 17 key merchant hubs on Golarion, including key settlements such as Cassomir and Port Ice in Avistan, Anuli and Kibwe in Garund, Ular Kel in Casmaron, and Goka and Ordu-Aganhei in Tian Xia.
[*=center]Dozens of magic weapons and armors, mundane items, and wondrous items that originate from these key places, plus information about the markets in which they are typically found.
[*=center]Archetypes and other class options geared toward characters who are merchants, who work for merchants, or who have a personal history tied to commerce.
View attachment 95839
Pact Worlds
Starfinder Supplement
By Paizo
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.
Inside, you'll find:
[*=center]In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.
[*=center]New playable alien races, from undead Eoxians to Castrovellian plant-people.
[*=center]New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.
[*=center]A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
[*=center]New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.
[*=center]Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
View attachment 95840
Space Station
Starfinder Flip-Mat
By Paizo
Your Next Port of Call
Whether the heroes are defending a bustling space station from invading aliens or just looking for shore leave after a long voyage through deep space, no Game Master wants to spend precious game time drawing every airlock, bulkhead, and corridor. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features the parklike commercial center of a futuristic station on one side and the cramped corridors of an industrial platform on the other, providing the perfect setting for any space-based adventure.
Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Space Station, you'll always be ready next time your players dock at a new station!
View attachment 95841
Forest Fire
Pathfinder Flip-Map
By Paizo
A World on Fire!
Pathfinder Flip-Mat: Forest Fire features two different scenes of fiery destruction to challenge even the most stout-hearted or foolhardy adventurer! One side shows flames roiling across a remote forested highland, while the other depicts a small lakeside settlement threatened on all sides by an approaching conflagration. This portable, affordable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
Get to the best parts of the game faster with Pathfinder Flip-Mat: Forest Fire, and be ready next time your players brave the flames!
View attachment 95842
Midgard Heroes Handbook
5th Edition Supplement
By Kobold Press
The Flame of Heroes Must Light a Dark World!
Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!
The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.
You also get:
[*=center]more than 48 new class options, including new bard colleges and paladin oaths
[*=center]martial, ranger, and rogue archetypes—and new weapons and gear
[*=center]a new druid circle and a dozen new cleric domains including Beer, Justice, and Moon domains
[*=center]sorcerous bloodlines, new warlock pacts, and strange arcane traditions
[*=center]20 backgrounds from the Southlands to the distant North,
[*=center]And nearly 300 new spells from the fan-favorite Deep Magic series, including shadow magic, clockwork magic, battle magic, rune magic and more!
The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold!
View attachment 95843
Midgard World Book
5th Edition Setting
By Kobold Press
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.
The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next.
Now more than ever, Midgard needs heroes to stand against the dark, driving it back with spell, steel, and cunning!
The 460-page Midgard Worldbook includes:
* Detailed description of Midgard’s empires, cities, and kingdoms, with associated heraldry, rulers, and adventure hooks for each state, large or small
* Characters from Baba Yaga to the lords of the Dragon Empire, from the honest folk of Zobeck to various elven holdouts of Dornig and the vampire lords of Morgau
* Full lore on the pantheons of the Northlands, Crossroads, Elves, and others, including divine domain lists, rituals, divine demands, and the various masks and sacred texts—plus rituals and ambitions of the Dark Gods, for the GM’s eyes alone!
* Revised and expanded lore of the planes, history, calendars, and conflicts of the world
* Forbidden lore of blood magic, void magic, and various dooms and items not meant for players’ eyes!
* And much more!
View attachment 95844
Midgard DM Screen
5th Edition Accessory
By Kobold Press
This durable, four-panel Game Master’s Screen features lavish art, a glorious map of Midgard, and a hoard of useful tables! Perfect to keep your game running smoothly—and it includes a character sheet as well, to get your game started right.
The landscape screen makes it easy for you to see the table of play, while keeping your own notes and die rolls hidden. More than 20 tables inside provide support for all levels of GM ability, as well as for combat, exploration, and travel.
Level up your game with the Midgard GM’s Screen for 5th Edition!
View attachment 95845
Midgard Player’s Guide
Pathfinder Supplement
By Kobold Press
Begin Your Journey Through a Dark World of Deep Magic!
Here’s everything you need to find adventure in the wind-swept plains, frozen crags, and magic-blasted wastes of Midgard—a dark fantasy world flavored with the myths and folklore of Central Europe.
THE MIDGARD PLAYER’S GUIDE INCLUDES:
View attachment 95843
Midgard World Book
5th Edition Setting
By Kobold Press
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.
The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next.
Now more than ever, Midgard needs heroes to stand against the dark, driving it back with spell, steel, and cunning!
The 460-page Midgard Worldbook includes:
* Detailed description of Midgard’s empires, cities, and kingdoms, with associated heraldry, rulers, and adventure hooks for each state, large or small
* Characters from Baba Yaga to the lords of the Dragon Empire, from the honest folk of Zobeck to various elven holdouts of Dornig and the vampire lords of Morgau
* Full lore on the pantheons of the Northlands, Crossroads, Elves, and others, including divine domain lists, rituals, divine demands, and the various masks and sacred texts—plus rituals and ambitions of the Dark Gods, for the GM’s eyes alone!
* Revised and expanded lore of the planes, history, calendars, and conflicts of the world
* Forbidden lore of blood magic, void magic, and various dooms and items not meant for players’ eyes!
* And much more!
View attachment 95844
Midgard DM Screen
5th Edition Accessory
By Kobold Press
This durable, four-panel Game Master’s Screen features lavish art, a glorious map of Midgard, and a hoard of useful tables! Perfect to keep your game running smoothly—and it includes a character sheet as well, to get your game started right.
The landscape screen makes it easy for you to see the table of play, while keeping your own notes and die rolls hidden. More than 20 tables inside provide support for all levels of GM ability, as well as for combat, exploration, and travel.
Level up your game with the Midgard GM’s Screen for 5th Edition!
View attachment 95845
Midgard Player’s Guide
Pathfinder Supplement
By Kobold Press
Begin Your Journey Through a Dark World of Deep Magic!
Here’s everything you need to find adventure in the wind-swept plains, frozen crags, and magic-blasted wastes of Midgard—a dark fantasy world flavored with the myths and folklore of Central Europe.
THE MIDGARD PLAYER’S GUIDE INCLUDES:
[*=center]Midgardian player character races, including elfmarked, kobolds, and trollkin
[*=center]Divine domains, mysteries, spells, and paladin codes
[*=center]Arcane schools, ley lines, elven high magic, rune magic, and more
[*=center]Regional magic items, mounts, and gear
[*=center]And much more!
Match wits with Baba Yaga, cross swords with minotaur corsairs, and travel the Shadow Roads to the glittering courts of the fey. There’s no better time to be a Midgardian hero!
View attachment 95846
Midgard GM Screen
Pathfinder Accessory
By Kobold Press
This durable, four-panel Game Master’s Screen features lavish art, a glorious map of Midgard, and a hoard of useful tables! Perfect to keep your game running smoothly—and it includes a character sheet as well, to get your game started right.
The landscape screen makes it easy for you to see the table of play, while keeping your own notes and die rolls hidden. More than 20 tables inside provide support for all levels of GM ability, as well as for combat, exploration, and travel.
Level up your game with the Midgard GM’s Screen for Pathfinder Roleplaying Game!
View attachment 95847
Wrath of the River King
5th Edition
By Kobold Press
Face the River’s Fury!
In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.
Now, the player characters must unravel the truth behind Ellessandra’s disappearance, piece together the involvement of a young brownie-turned-fey-lord, and dive into the fey courts of the Summer Lands to stop a raid that would surely spell Riverbend’s doom. All the while, Arthurian intrigue and mischief runs high among the fey lords and ladies in this mercurial, open-format adventure from acclaimed adventure designer Wolfgang Baur!
This 5th Edition Roleplaying Game adventure for 5th- through 7th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers’ skills to the limit!
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Curse of the Demon Stone
5th Edition Adventure
By Alligator Alley Entertainment
Long ago, Demogorgon was driven from this world, his dark power to never again reach the mortal realm. The battle, waged at terrible cost, is now little more than legend scrawled on dusty scrolls long forgotten.
A cult has arisen from the tainted god’s ashes - a vile, treacherous group who seek only to plunge the world into oblivion. A wayward priestess guards the only key that could unleash the demon god’s soul. A small band of unsuspecting heroes are drawn into her plight. Together, they stand against the cult and their mad crusade as they uncover the fate shared between the cursed Demon Stone and the mythical Demonbane.
View attachment 95849
Vurt
Core Rulebook (Cypher System)
By Ravendesk Games
Vurt: The Tabletop Roleplaying Game is an RPG based on the hallucinatory cyberpunk fiction of author Jeff Noon (winner of the Arthur C. Clarke Award). Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams. But they're no mere fantasies. These worlds - and all the wonders and horrors they contain - are as real, and every bit as dangerous, as the one you were born in.
Vurt uses the Cypher System Rules created by Monte Cook Games and this 426 page corebook contains:
[*=center]The complete rules of the game
[*=center]31 new mode descriptors
[*=center]29 new foci
[*=center]18 feather-trips
[*=center]4 complete adventures
[*=center]Over 100 new cyphers
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Herald: Lovecraft & Tesla – The Tabletop Roleplaying Game
Savage Worlds Setting
By Ravendesk Games
Welcome to the Savage World of the Roaring Twenties! A decade filled with adventure and the spirit of invention.
Based on the ongoing Action Lab comic series and fueled by the Savage Worlds Roleplaying System, Herald the TTRPG lets you make history as you investigate clues, fight unspeakable creatures, and uncover the mystery and adventure of the pulpy world of the 1920's. These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War, the days your great grandparents barely survived. Oh, you didn't know that? That part wasn't passed down in your family history? Well prepare yourself...
There are terrifying things from beyond the stars. Join forces with H.P. Lovecraft, Nikola Tesla, Mark Twain, Amelia Earhart, Harry Houdini and other great personages from the era to battle the ever-encroaching Cthulhu Mythos in the Roaring Twenties! Herald: Lovecraft & Tesla the Tabletop Roleplaying Game was created by Alexander Lepera, Lee Pruitt and Pete Sauber, featuring original content from Herald Comic creators John Reilly, Tom Rogers and Dexter Weeks.
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Torg Eternity: Core Rules
Core Rulebook
By Ulisses
The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet’s valiant Storm Knights.
But there are infinite versions of our world.
This is the tale of a different Earth, one where things did not go as well…
The Torg Eternity Core Rules include all the rules and setting information you need to create characters and play the game, including
[*=center]Background on the Possibility Wars
[*=center]World Laws and adversaries for Core Earth and the 7 invading Cosms
[*=center]Creation and advancement rules with dozens of perks for all kinds of characters
[*=center]Magic, Miracles, and Psionics rules
[*=center]Gear for all tech levels
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Day One
Torg Eternity Sourcebook
By Ulisses
All across the world the maelstrom bridges land, heralding the invasion of the High Lords. Experience the chaos and uncertainty of the opening minutes of the Possibility Wars first hand. Players take on the roles of ordinary people all over the world caught up in events beyond their comprehension and control. Will you survive to become a Storm Knight?
Gain new insight about each cosm as they first arrive on Core Earth, and discover clues about the High Lords’ methods and plans. Play an inexperienced hero as they undergo their “Moment of Crisis” and become a Storm Knight.
This product also includes new foes, threats, vehicles, and advice for adapting the Day One stories to your own campaign. Each adventure offers guidance for new Game Masters, and introduces the concepts and rules of Torg Eternity one layer at a time.
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Delphi Missions Rising Storm
Torg Eternity Adventure
By Ulisses
The Delphi Council needs you! The first of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures is suitable for an evening of play, and may dropped into an existing story or played on its own. These dangerous missions add opportunities complications the Storm Knight’s lives.
This product contains adventures for Alpha Clearance Storm Knights written by a host of top talent, including original creators Greg Gorden and Bill Slavicsek! Other returning authors include Ed Stark, Miranda Horner, and John Terra. Industry names like John Wick, Steve Kenson, Robert Schwalb, Monica Valentinelli and Living Land Sourcebook writer Ross Watson join the fun!
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Drama Deck
Torg Eternity Accessory
By Ulisses
Three decks of cards to make your Torg Eternity game come alive! Drama cards set initiative, add exciting conditions to encounters, and control pacing by rewarding certain types of actions. Chases and Dramatic Task Resolution are moderated by the cards, including the appearance of deadly dilemmas. Destiny cards are a powerful tool for players, and allowing Storm Knights to perform amazing feats, transcend the laws of reality, or even introduce new story elements into the game. Players may trade cards to build up epic combinations!
Cosm cards are a new feature of the deck. Each of the seven invading worlds and Core Earth are represented. Each card reinforces the themes and elements of that cosm’s reality. Most Cosm cards add complications for an offered reward, while some are purely helpful or harmful.
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Dice Pack
Torg Eternity Accessory
By Ulisses
This blister pack contains two d20 and 4 six-sided “bonus dice.” All the dice have the distinctive mixed red and blue coloring of the original Torg dice. The bonus die’s sixth side is an eternity symbol.
The pack also contains three card inserts useful for keeping track of “exploding” dice when a 10 or 20 result allows for another die to roll and add. The cards are double-sided with a 10 or 20 so cards may be used as placeholders while the die is rolled again.
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Possibility Tokens
Torg Eternity Accessory
By Ulisses
Twenty unique Possibility tokens add flavor and style to your game of Torg Eternity. Storm Knights use Possibilities to bend the rules of reality, avoiding damage or rolling extra dice to achieve extraordinary results. These hefty chips come with full color art from the Possibility Wars on one side and the Torg Eternity logo on the other.
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Warring Kingdoms Nostria and Andergast
The Dark Eye Sourcebook
By Ulisses
The grudge between the Warring Kingdoms of Nostria and Andergast has burned for almost two millennia.
This regional sourcebook provides detailed background information on these hostile realms and their combative inhabitants in northwestern Aventuria. Explore the hazardous Forest Wilderness, the deadly Bladegrass Steppes in the east, and the rough shores of the Lakelands. Uncover hidden secrets of sumes (druids) and witches, and pit your heroes against new creatures, such as evil marwolds and predatory giant dragonflies.
The Warring Kingdoms includes the following.
[*=center]11 new regional professions, such as Andergastan knights, Nostrian dike builders, all-knowing serpent witches, and mysterious druids
[*=center]An example Forest Wilderness village that can be placed anywhere in Nostria or Andergast
[*=center]Details on knightly traditions and royal tournaments
[*=center]New armor and weapons, including the famous two-handed Andergaster sword and the Nostrian longbow
[*=center]Focus rules for character traits, to give your hero regional flair
[*=center]New special abilities, spells, rituals, and the enigmatic ancestor glyphs
[*=center]Mysteries and adventure hooks for use by the GM
[*=center]A poster map of the region, plus city maps of Andergast, Nostria, Joborn, Salta and Salterhaven, and Teshkal
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Hero’s Breviary of the Warring Kingdoms
The Dark Eye Sourcebook
By Ulisses
The Hero’s Breviary accompanies two knights on their way through Nostria & Andergast, which could hardly be more different. While a Nostrian is leaving the shores of the shores of the sea, an alien gaze from the Albumen fortress in the east of Lake Thuran is also setting off. What will they experience? What dangers are on their way? How do they perceive their home and its inhabitants? And what will happen when the two finally meet?
Discover the forest wilderness and the mysterious cliffs of Hallerû in the Ingvaltal. Learn first hand about the ancient feud between the rich, their inhabitants, and the spirits of the land that are venerated here. What do Nostrians and Andergastans really think of their rulers, the magic power of the witches, or the mysterious Sumes? And what about the enemy on the other side of the border?
The Hero’s Breviary reports this journey in first person, providing deep insight into the emotional world of the locals. It offers countless inspirations for exciting stories, a further deepening of the background, as well as the shaping of your own hero. The Hero’s Breviary is a cohesive addition to the regional gaming aids. It is suitable for both gamemasters and players alike, and does not require any knowledge of the rules.
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Armory of the Warring Kingdoms
The Dark Eye Sourcebook
By Ulisses
The grudge between the Warring Kingdoms of Nostria and Andergast has burned for almost two thousand years…
Do you seek a “three-handed sword” for your proud Andergastan knight? How about a longbow for your Nostrian huntswoman from the Forest Wilderness? The Armory of the Warring Kingdoms includes stats, rules, and artwork for all the weapons, armor, equipment, and unique artifacts of Nostria and Andergast—the Warring Kingdoms.
This comprehensive volume describes everyday tools such as hunting knives and spears, special equipment for knightly tournaments, heirloom blades such as the Andergastan combat mage’s stag-catcher, ritual weapons such as the druid’s flint dagger, and improvised weapons such as the Nostrian dike fork and the much-feared war scythe invented by the ingenious and resourceful citizens of the Warring Kingdoms.
This supplement also includes three example merchants, ready to open shop in your campaign. Steel weapons are rare and expensive in the Warring Kingdoms, so stock up for your next adventure while you still have coin to spend!
This supplement for the regional sourcebook The Warring Kingdoms includes expanded rules for weapons and equipment. To make full use of this supplement, you need the TDE Core Rules and the Aventuria Almanac.
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Tales of Dragons and Thieves
The Dark Eye Adventures
By Ulisses
This exciting anthology presents three ready-to-play adventures all about fire-breathing dragons and cunning brigands.
In Late Mail, a mysterious message from the past draws the heroes into someone else’s story about brigands, treachery, and a fabulous missing fortune in gold and jewels.
Answering the call of a wealthy matron, the heroes promise to escort A Reluctant Groom to his arranged wedding, but the defiant young man isn’t the only one who wants them to fail…
The Church of Hesinde sends the heroes to recover something last seen in the craggy peaks of the Khoram Range, in the possession of a dragon. Whether the dragon still lives is a matter for debate, and the heroes must contend with rough terrain, frigid weather, and wild mountain barbarians before they can find Ishlunar’s Treasures.
This anthology is well suited for beginners and contains detailed descriptions of the plots, adventure aids, locations, non-player characters, and the challenges your heroes must face.
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Sovietski
Rifts Sourcebook
By Palladium
The Sovietski faces danger from the high-tech but savage and ruthless Warlords of Russia, the expanding Brodkil invasion sponsored by Mindwerks and the Angel of Death, Werewolves in the north, Gargoyles spilling in from the west, and the coming of the Minion War.
Rifts Sovietski is a treasure trove of new ideas for cyborgs, player characters, D-Bees, and the fledgling, Sovietski nation. This book brings the Russian landscape to life and ready for adventure. See how the Sovietski came into being and where it is going, learn about its soldiers, army, people and their dreams, beliefs, and politics, plus Dead Zones, Spetsnaz Intelligence force, new cyborgs, bionics, and more.
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Weird Wars 1 Collector’s Box Set
Savage Worlds Setting
By Pinnacle Entertainment
Collector’s Box Set containing: S2P10620 WWI Players Guide (Softcover), S2P10621 WWI War Master’s Handbook (Softcover), S2P10622 WWI GM Screen with Adventure, S2P10623 WWI Map Set: No Man’s Land/Village, S2P10624 WWI Map Set: Bridge/Trenches, WWI Bennies (20) and WWI Dice Set.
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Alamanter’s Extraspacial Angularities
Dungeon Crawl Classics Dice Set
By Goodman Games
The enigmatic Alamanter long ago mastered the mystifying arts, and has since grown bored with the tedium of mere matter. His games of chance utilize space-bending angles from the places beyond comprehension, and now for the first time, you can experience his extraspacial angularities.
Contained within this tube you will find these dice, ready for rolling on your table:
D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24, and D30.
Game on!
Contains 14 dice that are purple with silver numbering.
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Sezrekan’s Sanguivorous Solids
Dungeon Crawl Classics Dice Set
By Goodman Games
From whence comes the dread sorcerer Sezrekan, none can say, yet it is known that his physical appearance is always presaged by apparitions of strange polyhedrons that crave the blood of innocents. This set contains the very dice that Sezrekan sends forth before his arrival. You can divine numerological truths from the positions in which they fall, the better to spill the blood of your enemies.
Contained within this tube you will find these 14 dice, ready for rolling on your table:
D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24, and D30.
Game on!
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BOARD & CARD GAMES
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Sands of Dorne Deluxe Expansion
A Game of Thrones LCG 2nd Edition Expansion
By Fantasy Flight Games
Sands of Dorne is a deluxe expansion for A Game of Thrones: The Card Game, bringing House Martell squarely into the sunlight and giving them the cards they need to go toe-to-toe with any other faction in the game. Here, you'll find powerful new versions of House Martell's most iconic and dangerous characters, all intent on bloody revenge, including Doran Martell, The Red Viper, Ellaria Sand, Quentyn Martell, Nymeria Sand, and Areo Hotah. Every other faction in the game also receives two new non-loyal cards in this deluxe expansion, plus a brand-new agenda and an assortment of neutral plots.
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Disciples of the Void Phoenix Clan Pack
Legends of the Five Rings LCG Expansion
By Fantasy Flight Games
Step into the world of the Phoenix with Disciples of the Void Clan Pack for Legend of the Five Rings: The Card Game! Taking the best of the Dynasty Packs and the Deluxe Expansions found in Fantasy Flight Games' other Living Card Games, this clan pack contains seventy-eight new cards (three copies each of twenty-five different cards and one copy each of three different cards). Primarily focusing on the Phoenix Clan, Disciples of the Void features a different spell for every element, a bevy of Shugenja with powerful effects, a new role card, the highest costed character in the game, and much more.
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Pioneer Days
2-4 players, ages 14+, 45-60+ minutes
By Tasty Minstrel Games
Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk, buy wagons, pan for gold, and take on cattle — all the while preparing for inevitable raids, storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory?
Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy, you must be prepared for impending disasters such as storms, disease, raids, and famine.
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Arsenal of Heroes
The Dark Eye Aventuria Adventure Card Game Expansion
By Ulisses Spiele
Surprise your opponents with completely new decks! Arsenal of Heroes is a duel expansion for Aventuria - the Adventure Card Game, dedicated to deck customization and tournament play. It includes rules for running tournaments, deck strategies, and extra cards to fill out your Base Set so that you have at least two of every card!
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Ultimate Combat Add-On Deck
Pathfinder Adventure Card Game Expansion
By Paizo
Improve your fighting prowess with new cards for to enhance your combat lifestyle. Chock full of enough armors and weapons for any war you might wage, the Ultimate Combat Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path. Or you can play with the brand-new character included in this 109-card box: Hayato, the iconic samurai. Get ready for action with the Ultimate Combat Add-On Deck!
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WARGAMES
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Norway 1940
2-10 players, ages 14+, 60-300+ minutes
By Trafalgar Editions
In April 1940 Hitler’s forces moved against Norway. With a serious lack of naval support and limited supply, it was a colossal gamble. When the operation threatened to founder, Hitler almost succumbed to a complete failure of nerve.
In Norway 1940 players can command the forces of either side, seeking to co-ordinate air, sea and land operations from Oslo to the Arctic Circle. The design offers a unique and challenging presentation of one of the most interesting of World War Two’s early campaigns.
An easy to learn game model allows players to revisit and reshape the key operational decisions that very nearly gave the Third Reich its first defeat.
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COLLECTIBLE CARD, MINIATURE & DICE GAMES
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Elves vs Inventors Duel Deck
Magic: The Gathering CCG Expansion
By Wizards of the Coast
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Challenger Deck
Magic: The Gathering CCG Expansion
By Wizards of the Coast
Choice of decks include Hazoret Aggro, Vehicle Rush, Second Sun Control and Counter Surge.
The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
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