Grayhawk
First Post
For two reasons:Mouseferatu said:I like the idea of Lay on Hands being expanded to include other things like disease and maybe even poison. I'm not sure on the 10 vs. 15 point issue; I'd suggest playtesting.
I have a question, though. Why not just keep the Remove Disease idea the way it is, but make it X times/day, instead of per week? Don't get me wrong, I like what you've got; I'm just wondering why you didn't go with the simpler option. Was it just a flavor decision?
First, while I didn't mind boosting the power of Remove Disease, I didn't want to jump from 1/week to 1/day (and then even boosting it over levels to several times per day) without giving something up. So I was trying to balance the extra uses by adding a cost of healing points.
Second, I think that a mechanic that uses a formula that takes your level into account is more elegant than one that just improves at set intervals.
(I'm not sure if that last part made sense, but I'm trying to follow it when rewriting the classes for my 'd20, 1e style'. For instance, my Ranger gets a damage bonus vs his favored enemy of half his Ranger level instead of getting bonuses at every 5 levels. As a result of this, you don't see new class abilities at every new level, but you're encouraged to stay with the class in question to see it's abilities improve. In the end it may amount to the same thing, but I prefer a class write-up that can summerize it's class abilities as formula's that take level into account, over the necessity of a fully broken down level-by level progression chart.)
Last edited: