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New idea for handling a Paladin's Remove Disease

Mouseferatu said:
I like the idea of Lay on Hands being expanded to include other things like disease and maybe even poison. I'm not sure on the 10 vs. 15 point issue; I'd suggest playtesting.

I have a question, though. Why not just keep the Remove Disease idea the way it is, but make it X times/day, instead of per week? Don't get me wrong, I like what you've got; I'm just wondering why you didn't go with the simpler option. Was it just a flavor decision?
For two reasons:

First, while I didn't mind boosting the power of Remove Disease, I didn't want to jump from 1/week to 1/day (and then even boosting it over levels to several times per day) without giving something up. So I was trying to balance the extra uses by adding a cost of healing points.

Second, I think that a mechanic that uses a formula that takes your level into account is more elegant than one that just improves at set intervals.

(I'm not sure if that last part made sense, but I'm trying to follow it when rewriting the classes for my 'd20, 1e style'. For instance, my Ranger gets a damage bonus vs his favored enemy of half his Ranger level instead of getting bonuses at every 5 levels. As a result of this, you don't see new class abilities at every new level, but you're encouraged to stay with the class in question to see it's abilities improve. In the end it may amount to the same thing, but I prefer a class write-up that can summerize it's class abilities as formula's that take level into account, over the necessity of a fully broken down level-by level progression chart.)
 
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I put remove disease on the Paladins spell list. It seems to have been left off, as opposed to other simillar spells wich Paladins get, simply because it was a class ability. It also seems that it was a class ability only because thats the way the class was done before. Putting it on the list made it feel more consistant with 3rd edition, and left room for additional smites per day, or a good Will save, both ideas I have toyed with.

Another way to do it would be to allow Paladins to burn a turning attempt for it. There are simillar feats and abilities, and there should not be a large gap in the number of daily uses from one Paladin to the next. *Waves wand of balance*
 
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