What thread in this forum would be complete without...
Write-ups! LOL, sorry, couldn't help myself. Being on topic, however, I'll do what I love most and try to make sense of these powers/abilities.
Top to bottom from the main page.
Knight's Move
Warlord Utility 2
Encounter Martial
Minor Action
Target: One ally
Effect: The target can move a number of squares equal to his speed as a free action.
Warlord Favor
Warlord Attack 1
Encounter Martial, Weapon
Standard Action
Attack: Cha vs. Will
Hit: 1[W] + Str and an ally gets +2 to attack the target until the beginning of your next turn.
Sustain Minor: Your ally gets a +2 to attack the target (save ends).
Tactical Assault
Heroic Tier
Benefit: An ally can add your Int modifier as a bonus to his attack rolls for one round during each encounter.
Burning Blizzard
Heroic Tier
Increases by 1 point all damage caused by cold and acid.
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IDK how to make items yet... Working on it though.
Orb of imposition: Arcane implement Mastery.
Lorwen controls a power-item which allows her to extend the duration of her Ray of Frost."
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Etheral Stride
Warlock Utility 2
Encounter Arcane
Immediate Action (interrupt)
Benefit: You can teleport up to 3 squares and gain a +2 to your AC and Reflex defenses until the beginning of your next turn.
Dragon Breath (with some collaboration on other threads)
Dragonborn Level 1
Encounter Racial, (Acid, Cold, Fire, Lightning, or Poison)
Minor Action Close Blast 3
Targets: All in Blast
Attack: Str +2 vs. Reflex, Con +2 vs. Reflex, or Cha +2 vs. Reflex
Hit: 1d8 + Con acid, cold, fire, lightning, or poison damage.
Defensive Training
Fighter Utility 6
Encounter Martial, Stance
Minor Action
Effect: You get a +2 class bonus to all saving throws.
Sustain Minor: You get a +2 class bonus to all saving throws.
Critique away
