CAFRedblade
Explorer
Looking forward to seeing what Wizards can put together for DNDNext's Campaign Mechanics like this, and compare and integrate them with Paizo's Ultimate Campaign guidelines.
I don't think it's going to work like that, since if you have a healer, healing will take about 2 days at most (a day for the healer to heal everyone, then a day for the healer to get his spells back).Mark me down as another positive response.
I suspect that, by default, healing will occur simultaneously with these tasks. That way the time you have to spend healing becomes a resource you can use.
To repeat my comment from the mothership, it sounds great, but it doesn't answer WHY adventurers aren't adventuring. In my current campaign, the party is about to finish up an adventure, and they have a bunch of hooks for other adventures. It would be cool for them to chill in Waterdeep and do downtime stuff for a bit, but why would they not immediately go and do another adventure? The game needs to encourage this kind of downtime, and two-day rests isn't the way.
It sounds ideal for an episodic, Castle Greyhawk-style campaign, where each session ends with the players returning to town and saying what they do for the next week, and the next week's session starts with the DM recapping the results of their downtime activities before they return to the adventure.I like it. It kind of reminds me of how downtime scenes were represented in the Stargate SG-1 show (probably because I just finished up re-watching the series again). Often before an episodes adventure really took off, we'd see the team wrapping up their downtime activities. Sam would be shown researching devices or working on some applied science that would lead to the devices and breakthroughs that became important to the plot; Daniel would be translating and researching, leading to the hooks (leads, information) that led them to their next adventure; Tealc and Mitchell would be exercising or training, improving eachothers martial abilities; and O'Neal would go fishing or catch up on paperwork. This mechanic sounds to me like something that can be ignored if one's not interested in it; or used at a level of immersion one chooses; and can enhance the overall game and roleplaying experience.
<Falls over>
Wow, second page of a Legends & Lore thread, and every single response so far is positive!