GX.Sigma
Adventurer
When you put it like that, it does sound like something CRPGs could do. It actually reminds me of the "professions" in Neverwinter (and probably WoW, never played long enough to find out), which mostly happen while you're not playing.I like how Next is adding rules support for non-combat encounters on a broader level at base. For one, it might mean that the next generation of D&D games will have a gamist foundation for including such activities (and imo CRPGs are far and away our best ambassadors and recruiters).
Imagine a game where every time you quit, a little window pops up that says "What would you like your character to do while you're away?"