Breakstone
First Post
How about this for an extension on Leadership for Big Bad Villains?
MOOKS [General]
Your command over your followers allows you to always keep the upper hand... even if they are blundering idiots.
Prerequisites: Leadership, Int 13+
Benefit: During combat, you may give your Leadership-granted followers -2 to Saving Throws, Attack Rolls, Armor Class, or checks for one skill to give you a +4 for that ability.
Example: The most terribly evil Dr. Turning has hired a number of half-troll mimes to guard his Incredible Shrinking Ray. Unfortunately, those pesky adventurers have arrived, and Dr. Turning sends his half-troll mimes in to fight. To give himself the edge agains the spellcasting hero, Dr. Turning gives his trolls a -2 to their saving throws, and enjoys a +4 to his own.
MOOKS [General]
Your command over your followers allows you to always keep the upper hand... even if they are blundering idiots.
Prerequisites: Leadership, Int 13+
Benefit: During combat, you may give your Leadership-granted followers -2 to Saving Throws, Attack Rolls, Armor Class, or checks for one skill to give you a +4 for that ability.
Example: The most terribly evil Dr. Turning has hired a number of half-troll mimes to guard his Incredible Shrinking Ray. Unfortunately, those pesky adventurers have arrived, and Dr. Turning sends his half-troll mimes in to fight. To give himself the edge agains the spellcasting hero, Dr. Turning gives his trolls a -2 to their saving throws, and enjoys a +4 to his own.