New Leadership Feat: Mooks.

Breakstone

First Post
How about this for an extension on Leadership for Big Bad Villains?

MOOKS [General]
Your command over your followers allows you to always keep the upper hand... even if they are blundering idiots.

Prerequisites: Leadership, Int 13+

Benefit: During combat, you may give your Leadership-granted followers -2 to Saving Throws, Attack Rolls, Armor Class, or checks for one skill to give you a +4 for that ability.

Example: The most terribly evil Dr. Turning has hired a number of half-troll mimes to guard his Incredible Shrinking Ray. Unfortunately, those pesky adventurers have arrived, and Dr. Turning sends his half-troll mimes in to fight. To give himself the edge agains the spellcasting hero, Dr. Turning gives his trolls a -2 to their saving throws, and enjoys a +4 to his own.
 

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Hmm... I always used the mooks as just having no good abilities, worse than a commoner. Having them hang around a 10+ level BBEG with all 6's & 8's for abilities and you will see the descrepency quickly. I guess I always saw it as the BBEG can't find good help these days and is stuck with the worst henchmen mercenaries. I didn't think there needed to be separate feat for it... but it is funny.
 

lol

the simple reason why the bad-guys are stuck with those stupid henchmen is because the smart bad-guys aren't gonna mess with those heroes. at least not till the heroes have used up every arrow and spell at their command. then the swoop down and whomp em.

just look at my siggie for further useful info.....
 
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