Pinkie3.14159
First Post
so I'm working on making a whole (smallish) world and I've got this idea to make magic items prevalent, make a whole world that is got excess magic that can, in certain circumstances, seep into items and make them magical without a person or entity purposely making it so. now to try and balance things I'm thinking of making gold/currency in shorter supply, and to make some of the magic items be useful, but not combat useful. maybe it dyes your hair, or makes you burp, maybe some are unhelpful without being exactly a curse. I was wondering if anyone had any advice on pitfalls, or things that would be good to do. this world is a little silly, kinda being inspired by the land of Oz, at least the version in the books. I've played a bit here and there over the years, but my normal GM is wanting a chance to play, so I said I would try. any advise would be welcome.