Gundark
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Dungeons & Dragons Roleplaying Game Official Home Page - Article (Difficulty Class Warfare)
New Legends and Lore
Discuss
New Legends and Lore
Discuss
The Skill gap is as much a function of the increase in levels over editions as anything else, IMO. The more levels a game tries to incorporate, whether for faux-increased length of playability or because you can fit more supplements into the pipeline of such an extended formula, or both, the wider the gap can become. Finding a way to gives perks between levels rather than only at level milestones, and reducing the number of levels the game encompasses, would be a good way to bring that back into check. It also increases the variety of challenges that can be faced at any given level without having to resort to making multiple portmanteau-named versions of everything under the sun so that each level of challenges feels populated.
Now that Mike is actually starting to give some actual details, are there people still thinking this line of articles is showing that D&D is heading back in the direction of earlier editions? Between this and the previous article, I'm seeing a game that is even less like 1E/2E/3E.
I think it has some of the spirit of older editions but not the implementation. I don't think most gamers would be *willing* to go back to the implementation of older editions. Imagine if a new PHB simple used secondary skills and gave the variant that your character was good at whatever you were good at. The designers would be torn apart, yet this was 2e. The spirit, though, was a simple, quick, more binary resolution mechanic.Now that Mike is actually starting to give some actual details, are there people still thinking this line of articles is showing that D&D is heading back in the direction of earlier editions? Between this and the previous article, I'm seeing a game that is even less like 1E/2E/3E.