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Daggerheart Releases Two New Classes for Playtest

Warlock_Void.jpeg


Daggerheart officially launched today and Darrington Press is celebrating with the release of two new classes for playtesting. Today, Darrington Press launched "The Void," a new playtesting website for Daggerheart. The playtest site launched with tests for two new classes - the Fighter and the Warlock, as well as a new "Dread" Domain that was announced during an impromptu livestream. A glitch on the website means the playtests aren't currently available, but Darrington Press is actively working on a fix.

The Warlock looks to be similar to D&D's interpretation of the class, with a warlock making a pact with a powerful being in exchange for magical power. The fighter is an unarmed class that looks to be styled after the Monk. Two subclasses are available for each class. Given the lack of playtesting material available at the moment, it's hard to get a further feel for either subclasses, but interested parties can keep an eye out on the Daggerheart webpage to eventually dig into both subclasses.
 

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Christian Hoffer

Christian Hoffer

I've been following the development of the game since it started (which includes playing a six-session mini-campaign), and I have seen a lot of hate or disdain sent its way. I don't really understand it, other than people who strongly dislike Critical Role. Add in those people who don't like narrative games and you have a lot of dislike.

I think there's a group of people who don't like the game because it's simply not for them. My own gaming group had people who just hated it with the intensity of 10000 suns, and they are reasonable people. I think they actually like Critical Role more than I do. I think it's entirely reasonable to say "this game isn't for me."

But the intense hatred, I wish I knew what was behind it, and I just don't get it. I genuinely don't understand it because a lot of the reasons I see for hatred in games isn't where those folks are coming from.

Edited to add: in my group, the people who hated it simply don't want to play it, they didn't go online to be upset about the rules and how it plays. You won't find them online bashing the game.

I'm enjoying reading it, and I have a second gaming group that I will try to get to play a short campaign to see what they think. There's a lot of stuff I really like to it.

Yeah, from what I've seen, I dont think its for me, and thats all that needs to be said really.

I can see how some folks would bounce off it, but at this point I'm just far more interested in leaning into things I like, than worrying about what I dont.
 

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