A MATTER OF TIME
Interest in process tends to go along with importance placed on consequences. However, there is a basic division among players in how inherently interesting they find different activities.
This is less of a problem the more variety there is in an hour of play. If combat, exploration, problem solving and conversation with NPCs are all included in fairly even proportion, then someone who finds one of those dull must deal with it for only a short time.
WotC-D&D gives players more factors to consider and decisions to make in combat resolution. A trade-off is that a fight can easily take a whole hour, and there may be several minutes between a player's turns.
For some people, a faster-moving abstraction like Original or Basic D&D may deliver more enjoyable pacing.
Skill challenges in 4E do not in my experience speed up non-combat activities. However, they do change the nature of the activity in basically the reverse of what 3E did to "roll to hit, roll for damage" combat.
Interest in process tends to go along with importance placed on consequences. However, there is a basic division among players in how inherently interesting they find different activities.
This is less of a problem the more variety there is in an hour of play. If combat, exploration, problem solving and conversation with NPCs are all included in fairly even proportion, then someone who finds one of those dull must deal with it for only a short time.
WotC-D&D gives players more factors to consider and decisions to make in combat resolution. A trade-off is that a fight can easily take a whole hour, and there may be several minutes between a player's turns.
For some people, a faster-moving abstraction like Original or Basic D&D may deliver more enjoyable pacing.
Skill challenges in 4E do not in my experience speed up non-combat activities. However, they do change the nature of the activity in basically the reverse of what 3E did to "roll to hit, roll for damage" combat.