Sammael
Adventurer
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Player vs. Character)
I still haven't read it, so no comments yet.
I still haven't read it, so no comments yet.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Player vs. Character)
I still haven't read it, so no comments yet.
For things like Perception I prefer skill checks (or even better using passive perception). I don't even mind if my players tell me they 'search everything'. Then I do a little calculation and tell them how long it would take, which may or may not cause them to be more specific.
Hiding secret compartments in particularly devious ways and requiring players to have exactly the right idea is not something I consider fun:
"Poking the statue's right eye at the same time as its left nostril while twisting the ringfinger of its right hand counter-clockwise will open a secret panel behind the fifth row of the third bookcase on the wall left from the entrance of the room two doors down the corridor."
In the worst case you have something REALLY BAD (TM) happening if they pcs do anything differently. Like, say, in the Tomb of Horrors
Nah, I really don't care for this at all. It's just an elaborate variant of "Mother, may I."