Walking Dad
First Post
Originally Posted by P1NBACK
Yes. Early editions had a lot of emergent gameplay that has been lost because of the hard-coding of recent editions.
Of course: The DM allowing a STR check from his body to allow him to climb better than the rogue. (This is just the first memory that came to my mind.)
And of course many, many misjudgments of the difficulties of tasks and how physics work.
I like to see guidelines, DCs and hard-coded rules as a second unbiased opinion for the DM to look up if he isn't sure how he handle a situation.
And they give the system cohesion if you play with different groups.

Yes. Early editions had a lot of emergent gameplay that has been lost because of the hard-coding of recent editions.
Agreed. But not everything that emerged was actually good or fun.
...
Can you give me an example?
Of course: The DM allowing a STR check from his body to allow him to climb better than the rogue. (This is just the first memory that came to my mind.)
And of course many, many misjudgments of the difficulties of tasks and how physics work.
I like to see guidelines, DCs and hard-coded rules as a second unbiased opinion for the DM to look up if he isn't sure how he handle a situation.
And they give the system cohesion if you play with different groups.