orangefruitbat
Adventurer
You should make it a level check
and not a spellcraft check. Let's be honest - any spellcaster is going to max out the skill needed to cast spells. Just like a fighter would max out his melee skill if DnD used skill based combat rather than BAB.
Create a stat called MAB (Magic Attack Bonus). 1:1 for primary spellcasters, 3:4 for bards, and 1:2 for rangers, paladins, assasins, etc. Specialist wizards add 1 to their MAB when casting from their speciailized school. Clerics add 1 to their MAB when casting from one of their chosen spheres.
Also, I think it should be treated as a skill, rather than an attack/save. That means no autosuccesses on 1 and 20s. Plus you can take 10 or 20, if the circumstnaces permit. Taking 20 is basically ritual magic. (I would still have some sort of rule on the maximum spell level you can cast)
Here are some sample revised DCs (adjust to taste):
Sp Level DC*
0 8
1 11
2 14
3 17
4 20
5 23
6 26
7 29
8 32
9 35
A 1st level wizard with an INT of 16 has a 70% chance of casting MM.
A 5th level wizard with an INT of 17 has 60% chance of casting fireball.
A 7th level wizard with an INT of 17 has a 55% chance of casting dimension door.
A 9th level wizard with an INT of 18 has a 55% chance of casting cone of cold.
A 17th level wizard with an INT of 20 has a 40% of casting meteor swarm
*Extra interesting idea - spell failure to armor could simply add to the DC, rather than require an extra roll)
and not a spellcraft check. Let's be honest - any spellcaster is going to max out the skill needed to cast spells. Just like a fighter would max out his melee skill if DnD used skill based combat rather than BAB.
Create a stat called MAB (Magic Attack Bonus). 1:1 for primary spellcasters, 3:4 for bards, and 1:2 for rangers, paladins, assasins, etc. Specialist wizards add 1 to their MAB when casting from their speciailized school. Clerics add 1 to their MAB when casting from one of their chosen spheres.
Also, I think it should be treated as a skill, rather than an attack/save. That means no autosuccesses on 1 and 20s. Plus you can take 10 or 20, if the circumstnaces permit. Taking 20 is basically ritual magic. (I would still have some sort of rule on the maximum spell level you can cast)
Here are some sample revised DCs (adjust to taste):
Sp Level DC*
0 8
1 11
2 14
3 17
4 20
5 23
6 26
7 29
8 32
9 35
A 1st level wizard with an INT of 16 has a 70% chance of casting MM.
A 5th level wizard with an INT of 17 has 60% chance of casting fireball.
A 7th level wizard with an INT of 17 has a 55% chance of casting dimension door.
A 9th level wizard with an INT of 18 has a 55% chance of casting cone of cold.
A 17th level wizard with an INT of 20 has a 40% of casting meteor swarm
*Extra interesting idea - spell failure to armor could simply add to the DC, rather than require an extra roll)