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Go back to your playtest packet email and log back in to the download site, you can download a new version of the packet with a new file and an updated file. The new file is a new playtest adventure, Reclaiming Blingdenstone. The updated file is the Classes document which adds the rules for the Sorcerer and the Warlock.
 


Interesting!

The sorcerer is a point-based spellcaster that gains constant benefits after he has expended a certain number of spell points ("willpower"). The more willpower he has expended, the more benefits he gets. Hence, his at-will baseline effectiveness increases as he expends his daily spike capability. Sorcerer spells appear to be a subset of the wizard spell list.

The warlock is effectively an encounter-based spellcaster, using "favors" from his patron to power pact boons and lesser invocations (he can use minor invocations at will, without expending favors) which can be regained after a short rest or a long rest. He also gains access to certain spells, but he can only cast them as rituals unless he gains spellcasting ability from another source.

Thumbs up from me. :)
 

Dragon Breath?

I see the details of the Dragon Breath sorcerous power, but not the level at which it becomes available (or any associated willpower expenditures). Am I just blind or is this information missing? : )
 


So far I really like the two new classes, someone stressed out the need of tuning the damages down but I guess only by actually playtesting the rules we Will have a clearer picture. I am depressed a bit by how much we need to wait for the final rules but I accept it takes a lot for diamonds to take shape B-)
 

The fluff for the warlock class (especially invocations) is AMAZING!

Very compelling, stirs the imagination, and very importantly to me, synergizes well with the mechanics
 
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