This thread is to discuss ideas for new game mechanics or types of powers off of which to base new classes. Here are a couple ideas I had:
Retrievable Arrow Powers: This idea was inspired by the Archer class in Amtgard, a LARP. Amtgard Archers have a set of special arrows (such as flame arrow and armor piercing arrow) that provide special effects, but they can only carry one of each and once they use it up they have to go retrieve it (which may be in an area difficult to get to) before they can use it again. The idea would be to have an archer-style class with special encounter powers that are designated as "Retrievable," where if the power misses then the arrow lands somewhere (maybe a random number of squares behind the target) and if the player goes to that square and retrieves the arrow, the encounter power would be recharged. This would be an interesting "mobility-focused" class who would be able to recharge powers by essentially moving around on the battlefield.
Momentum/Focus: The idea here is to have a melee class who has a running variable (like "momentum," "rage," or "focus," whatever you want to call it) that affects its offensive and defensive balance. For example someone with high range could have high attack, but low defense. There would be powers and abilities that key off of this variable, and the variable might affect values such as AC and attack bonus. This could mean that you could have a character who can essentially change roles in the middle of a battle, from striker to defender to somewhere in the middle.
Retrievable Arrow Powers: This idea was inspired by the Archer class in Amtgard, a LARP. Amtgard Archers have a set of special arrows (such as flame arrow and armor piercing arrow) that provide special effects, but they can only carry one of each and once they use it up they have to go retrieve it (which may be in an area difficult to get to) before they can use it again. The idea would be to have an archer-style class with special encounter powers that are designated as "Retrievable," where if the power misses then the arrow lands somewhere (maybe a random number of squares behind the target) and if the player goes to that square and retrieves the arrow, the encounter power would be recharged. This would be an interesting "mobility-focused" class who would be able to recharge powers by essentially moving around on the battlefield.
Momentum/Focus: The idea here is to have a melee class who has a running variable (like "momentum," "rage," or "focus," whatever you want to call it) that affects its offensive and defensive balance. For example someone with high range could have high attack, but low defense. There would be powers and abilities that key off of this variable, and the variable might affect values such as AC and attack bonus. This could mean that you could have a character who can essentially change roles in the middle of a battle, from striker to defender to somewhere in the middle.