New Mindflayer Info


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Dausuul said:
What you end up with is a berserker who gashes open his own flesh before battle to work himself into a killing frenzy. After the fight, when the healer comes to tend his wounds, this ferocious brute accepts only the minimum patching up necessary to keep him from bleeding to death. He wants the pain so he can keep his fighting edge.

This would rock. I even remember seeing something like it on the Discovery channel on one of those ancient weapons / warriors shows. The berserker stood in front of the battle line and cut his chest and arms while yellinga nd screaming at the other side. When suitably enraged he charged the other side whirling his axe.

I think it was hosted by the same guy who played the technomancer on the Babylon 5 sequle about the rangers.
 

Baron Opal said:
This would rock. I even remember seeing something like it on the Discovery channel on one of those ancient weapons / warriors shows. The berserker stood in front of the battle line and cut his chest and arms while yellinga nd screaming at the other side. When suitably enraged he charged the other side whirling his axe.

I think it was hosted by the same guy who played the technomancer on the Babylon 5 sequle about the rangers.
Oooh, I saw that series. Wish it had kept going. He was very entertaining, both on the B5 sequel and this history series.
 

i like some of the illithid changes, but I also don't want them as front line combatants. Something with such mental powers wouldn't bother. THey are too smart for that.

I will just add back more mind blasts as I see fit; maybe even use the 3.5E version again; yes it's harsher, but my friends know I'm prob the meaning DM you will find in that regard. When there's a fight, expect it to be harsh, tactical and you better use everything you got and the environment to succeed or expect TPK every time. My players know it, expect it, and they do quite well.

Sanjay
 

I don't think that mind flayers becoming front rank troops will be too much of a worry. They'll still have supergenius intelligences and a culture that emphasizes the callous use of thralls. If human mastermind opponents can manage to do their evil from the back ranks without unlimited 3e style mind blasts, I imagine mind flayers will manage to do so with what 4e will give them (which will be more than the PC races get).
 

W&M makes it pretty clear that Mind Flayers will be controllers. And it makes it pretty clear the controllers will rely on protective layers of grunts between them and the party defenders. Putting these two together makes it pretty clear that Mind Flayers will prefer to fight from behind a line of thralls/slaves (Grimlocks are mentioned in W&M, although from memory the context does leave it ambiguous as to whether or not these will make it through from 3E to 4e).
 



StarFyre said:
i like some of the illithid changes, but I also don't want them as front line combatants. Something with such mental powers wouldn't bother. THey are too smart for that.

I will just add back more mind blasts as I see fit; maybe even use the 3.5E version again; yes it's harsher, but my friends know I'm prob the meaning DM you will find in that regard. When there's a fight, expect it to be harsh, tactical and you better use everything you got and the environment to succeed or expect TPK every time. My players know it, expect it, and they do quite well.

Sanjay
Area effects which remove control of your character are the opposite of tactical play, but otherwise, sure.
 


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