heirodule
First Post
My summary (designer facts in BOLD)
4 new classes
2 "simple" spellcasters:
A "pyromancer" blaster mage (guess, based on mini preview)
A battlefield control "mage" or "druid" (my guess)
2 tacticaly complex characters
A commander/captain (very probable)
A skirmisher/sneak (my guess)
on the wOTC boards, Zarathustran GUESSED
WOTC Designer Mike Donais replied:
4 new classes
2 "simple" spellcasters:
A "pyromancer" blaster mage (guess, based on mini preview)
A battlefield control "mage" or "druid" (my guess)
2 tacticaly complex characters
A commander/captain (very probable)
A skirmisher/sneak (my guess)
on the wOTC boards, Zarathustran GUESSED
1. Class name: Swashbuckler. Role: The Smooth Fighter. Source: Three Musketeers, at the Dread Pirate Roberts, at Zorro. Rationale: These guys were masters of wit and blade. They're iconic fantasy characters, and they're not in D&D.
There aren't any Fighter classes with social skills. That's a void that should be filled. Right now, if you want to play a quick-witted, quick-moving guy who can hold his own in a fight you either have to pick Fighter and "waste" your heavy armor and shield feats, Ranger and get a bunch of wildernes baggage, Barbarian and get a bunch of perhaps unwanted abilities, or Paladin and get religious baggage--and none of those classes have Bluff! I picture this class as a light-armoured fighter with +1/lvl BAB, good Fort and Ref saves, d8 HP, 4 skill points, and access to a few social skills like Bluff, Intimidate, Perform, Sense Motive, and Diplomacy. This will better serve all those characters that are currently rogue/rangers or fighter/rogues. Think "urban ranger", except without tracking, spells, and the shoehorned fighting styles.
2. Class name: Commander. Role: The Leader. Source: Russel Crowe's Gladiator, or Mel Gibson's Braveheart, or Bruce Campbell's Ash, or anybody's Robin Hood*. Rationale: These guys were fearless leaders, they could take a lot of punishment, they increased the fighting abilities of their companions, they could kick butt--but they weren't lawful good, and they didn't sing. And they're not in D&D. There needs to be a party-support character that can lend a direct hand in the fight. I picture this class as a heavy-armoured combatant with +1/lvl BAB, good Fort and Will saves, d10 HP, 2 skill points, and access to Diplomacy, Spot, Profession: Soldier, Intimidate, and Sense Motive. For special abilities it'll have Inspire Courage (speech and orders, not music) and the Paladin's Fear immunity/bonus to saves for companions, but no spells. This will help serve those high-charisma martial-minded characters that don't want to be godly champions or musicians. Think "paladin" or "bard", without the Ethos or the beats.
3. Class name: Mystic. Role: the Witch. Source: Morgan le Fay, fairy tales. Rationale: Right now there's no spontaneous divine caster. Sure, Druids and Clerics can swap for healing on the fly, but this class can swap any divine spell for any other divine spell. Lightly armoured, with lots of skill points. Think "Sorcerer", but divine.
WOTC Designer Mike Donais replied:
Question 1:
Your other post guessing what they were was pretty close in a few cases actually. They are designed to fill certain niches for certain styles of players. They are in some cases simpler so that they can be made into miniatures. One of the advantages of the simpler spellcasters is if a friend who hasn't played D&D before says he wants to play a spellcaster you can use these ones. In addition to the two 'simpler spellcasters' there are 2 moderately complex classes with interesting tactical choices to make for the more advanced player. All 4 classes were designed and developed to fill specific niches.
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