[new MnM rules question] Revised question: construct-o-rama?

An important question is, would the brain and the bot be able to do "actions" at the same time?

So would you need to be able to have two sets of actions?

Bye
Thanee
 

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Thanee said:
[Evasion]

So, area effects deny you your dodge bonus to Defense?

Just like in D&D, you don't roll to hit for area effects - if you're in the area, you're affected. The Evasion errata specifies that you can't use the feat against area attacks.


As for the OmniDroid, if the brain is more or less permanently implanted, then go with option D - the robot effectively is the body. Be sure to buy plenty of Immunities - you might look over the Construct rules for ideas.

J
 

drnuncheon said:
Just like in D&D, you don't roll to hit for area effects - if you're in the area, you're affected. The Evasion errata specifies that you can't use the feat against area attacks.

Well, Evasion is damage save not dodge, but I havn't checked the errata. Thanks! :)

Bye
Thanee
 


I learned something new about evasion, too -- very good.

As per your recommendation, I'm building the character without the "brain as sidekick" option. Knowing more about the rules really helps. For instance, I was adding expensive superstrength previously when I could have just used a limited superstrength (damage only) or -- more accurately -- added the weapon power. Same game effect, much more elegant and lets me add an energy blast as a power stunt. Where I was running out of power points with a sub-optimal character previously, now I'm really happy with how it's turning out. Thank you.
 
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It would be the strike power, not the weapn power if you want to hit hard without the ability to lift. Weapon is an outside device that can be taken away, if you don't imagine his muscles, mechanic or otherwise, being taken away, then you want strike. In either case, you can still power stunt the super-strength to add energy blast. Power stunting is taking an effect that you already have (damaging) and then adding a new power of the same effect that you cannot use at the same time. Super Strength includes a damaging effect in it, strike.
 


Super Girl said:
It would be the strike power, not the weapn power if you want to hit hard without the ability to lift. Weapon is an outside device that can be taken away, if you don't imagine his muscles, mechanic or otherwise, being taken away, then you want strike. In either case, you can still power stunt the super-strength to add energy blast. Power stunting is taking an effect that you already have (damaging) and then adding a new power of the same effect that you cannot use at the same time. Super Strength includes a damaging effect in it, strike.

Too. . . many. . . powers!

Thanks. Good catch. If you had a suit of power armor that enhances physical attacks, would strike be a 1 pt per rank extra to that power -- or would you need to buy it at 2 pts per rank separately?
 

Piratecat said:
Too. . . many. . . powers!

Thanks. Good catch. If you had a suit of power armor that enhances physical attacks, would strike be a 1 pt per rank extra to that power -- or would you need to buy it at 2 pts per rank separately?

Hey now-- let's not overlook the necessity of throwing around massive-sized chunks of concrete ripped from nearby buildings.

Wulf
 

Piratecat said:
Too. . . many. . . powers!

It gets easier - you just need to figure out that a lot of the powers are other powers that come 'pre-loaded' with extras or flaws, for convenience. For example, Armor and Weapon are just Protection and Strike with the Device flaw already added on.

Thanks. Good catch. If you had a suit of power armor that enhances physical attacks, would strike be a 1 pt per rank extra to that power -- or would you need to buy it at 2 pts per rank separately?

It'd be an extra, since it's part of the same power. Something that messed up his suit - drained its power or took it away - would also take away the physical attacks, so they can (and should) be built as part of the same power.

The easiest way to think of the powers is that one level of a power costs a base of 1 point plus 1 point per effect that's in it. You've got a suit of armor with a built in blaster? That's 1 point for the base, plus 1 point for the protection effect, plus one point for the energy blast effect. And then since it's a suit of armor you can subtract 1 point per level for it being a device.

If you look at any of the powers that cost more than 2pp/level, you'll see that they're all pretty much built this way. Hopefully that helped and didn't confuse the issue more.

J
 

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