FireLance
Legend
IMO, you don't have to jump through hoops to adjust 4E for lower levels of equipment. My quick and dirty rule of thumb for adjusting challenges to under-equipped characters is this:I don't think there is any question that magic items have an effect on the power of the PCs and that powerful magic items can have a large effect on the power of the PCs. That's not the issue.
The problem with 4e is that assumes a certain level of magic item power for a given PC level and that the math doesn't work if you violate that assumption. A heavily under-equipped party will miss all the time (slowing down combat) and the encounter building guidelines won't generate balanced encounters.
Monte isn't suggesting that magic items be removed from the power structure. He is suggesting making them optional. In other words, the encounter guidelines would include a method of measuring how the amount of magic held by the PCs affects their "effective level" for purposes of building xp budgets for encounters.
Also, because hitting your opponent is a crucial part of the game, the to hit (and defense) bonus granted by magic items shouldn't exceed the adjustment magic items provide to the party's effective level.
Effective PC level = 4/5 of actual PC level (round up) + magic item plus
A 17th-level character with just a +1 magic weapon would thus be considered a 15th-level character for the purpose of determining appropriate combat encounters.
Seriously, if the game assumes that he will be having an attack bonus 2 points higher than he actually has, just have him fight monsters 2 levels lower (and thus with defenses 2 points lower) instead.