Howdy folks.
I am about to start playing in a new game, and the DM has some house rules regarding multi-classing, and I wanted to get some input on them.
Before I get to the details... Yes there is an easy way to abuse these. I am more curious about how balanced/interesting you feel this is when not specifically trying to break the game.
Example: You are playing a Halfling Rogue. You become 4th level (6,000 XP)
You decide to multiclass in fighter.
Advantage: You only pay 1,000XP to become a 1st level fighter; and another 2,000XP to become a 2nd level fighter. Now, this is a big advantage since you can pick up beginning levels cheap.
Disadvantage: The "additional abilities" do *not* add to your character level. The above rogue/fighter 4/2 is still considered only a 4th level character. You only have 4 hit dice, you can only have skills of 7, anything based on level/HD affects you as if you were 4th level. So, you could be 5-3-3; but would have significantly fewer HP and skill levels than everyone else in the party.
Plus: I am not sure, but I think he is still using the XP penalty if your classes are too far apart in level.
Obvious abuse: It makes it way more tempting/easier to just pick up one/two levels in a few classes. Or one level in *lots* of classes; especially once you are at mid levels.
But assuming you don't try and really point geek this, how balanced/interesting do you think this could be?
I am about to start playing in a new game, and the DM has some house rules regarding multi-classing, and I wanted to get some input on them.
Before I get to the details... Yes there is an easy way to abuse these. I am more curious about how balanced/interesting you feel this is when not specifically trying to break the game.
Example: You are playing a Halfling Rogue. You become 4th level (6,000 XP)
You decide to multiclass in fighter.
Advantage: You only pay 1,000XP to become a 1st level fighter; and another 2,000XP to become a 2nd level fighter. Now, this is a big advantage since you can pick up beginning levels cheap.
Disadvantage: The "additional abilities" do *not* add to your character level. The above rogue/fighter 4/2 is still considered only a 4th level character. You only have 4 hit dice, you can only have skills of 7, anything based on level/HD affects you as if you were 4th level. So, you could be 5-3-3; but would have significantly fewer HP and skill levels than everyone else in the party.
Plus: I am not sure, but I think he is still using the XP penalty if your classes are too far apart in level.
Obvious abuse: It makes it way more tempting/easier to just pick up one/two levels in a few classes. Or one level in *lots* of classes; especially once you are at mid levels.
But assuming you don't try and really point geek this, how balanced/interesting do you think this could be?