ZombieRoboNinja
First Post
Here's the third Penny Arcade D&D Next podcast.
In it, they give away the current (as in, three weeks old) details for higher-level Slayer fighter abilities.
"Riposte" costs 3 dice to use, and it gives you a free attack when an enemy misses you in melee. This would be the level 7 ability. (I think they also implied you get 3 dice at level 6.)
"Whirlwind" is a level 9 ability that "if you hit a guy lets you spend your dice to attack other guys. Like if you're surrounded by orcs..." (I'm assuming this is like an improved cleave that costs more dice but lets you attack multiple enemies.)
A level 10 fighter gets 4d12 Combat Superiority dice. (!) Direct quote: "You're saying I can roll all these dice on one attack? What the


! Holy 


!... What this is, is Conan 


!"
Also, a tenth-level mook has about 30hp.
And there is/was a third rogue sheme called "charlatan" who could use magic items "like a 1st edition rogue." (Hopefully this was just left out of the playtest and not cut from the game.)
So we have confirmation that there ARE higher-level CS abilities that cost more than one die, and that CS dice scale up really quickly. (WTF do you get by 20th level?)
They also mentioned that warlords may be a class still, and implied that they may have access to the CS mechanic as well.
In it, they give away the current (as in, three weeks old) details for higher-level Slayer fighter abilities.
"Riposte" costs 3 dice to use, and it gives you a free attack when an enemy misses you in melee. This would be the level 7 ability. (I think they also implied you get 3 dice at level 6.)
"Whirlwind" is a level 9 ability that "if you hit a guy lets you spend your dice to attack other guys. Like if you're surrounded by orcs..." (I'm assuming this is like an improved cleave that costs more dice but lets you attack multiple enemies.)
A level 10 fighter gets 4d12 Combat Superiority dice. (!) Direct quote: "You're saying I can roll all these dice on one attack? What the












Also, a tenth-level mook has about 30hp.
And there is/was a third rogue sheme called "charlatan" who could use magic items "like a 1st edition rogue." (Hopefully this was just left out of the playtest and not cut from the game.)
So we have confirmation that there ARE higher-level CS abilities that cost more than one die, and that CS dice scale up really quickly. (WTF do you get by 20th level?)
They also mentioned that warlords may be a class still, and implied that they may have access to the CS mechanic as well.