New Playable Races?

Firebeetle

Explorer
What playable races do you think will be developed next, for the next Player's Handbook or whatever.

Some suggestions I've thought of:

Satyrs- I think these would be great. Another fey race.
Goblins- Why haven't these been done already? Good rogue possibility.
Half-ogres- A race with the possibility of becoming large sized through feats.
Sprites- Tiny fliers!

Of course, there could be new races as well
Dreamlings- creatures from the Plane of Dreams, who have illusory powers.
Mutates- Humanoids touched by the Far Realms who are mutated, feats for different powers based on mutations
 

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Some of these have been touched on already - Mutates for example through the 'Foulborn' bloodline feat, and goblins as a playable but not detailed race. Dreamlings seem unlikely, given the scarcity of information on the Plane of Dreams in the current settings.

Half-ogres being able to get large seems unlikely too - that was a minotaur feature in 3.5(?), which wasn't implemented when the race was put into 4e. Various mechanical difficulties with large players, really.

That said, I would like to see more races, or at least increased support for some of the 'monstrous' races that are permitted in the character builder.
 

Also, Bugbears were initially a Large weapon using race when they were first offered as a PC race in Dragon. That didn't too long when they realized the imbalance it created. Would never expect to see a Large PC race in 4e, ever.
 

And so the traditional, initial "you can't do that" posts begin. I don't understand that particular need; I'm a "glass half full" kind of guy.

Not having information on the plane of dreams shouldn't stop anything.
I know Goblins are not detailed but have basic stats, let me clarify that I think they should be.
I'm not familiar with the foulspawn feats (they're not in the compendium) and that's still not a race anyway.

Why can't a large race exist? If they start medium and can only acquire large via either a feat chain or as a racial paragon path, what would be the problem? Be specific.

More suggestions, just to irritate naysayers if nothing else.

Merfolk- You heard me, they can turn to having legs on land. Think Sub-mariner here.

Kronosians- Humanoids stuck out of the regular time flow. They have the ability to move very quickly in slow spurts, slow others, and even remove themselves from play.
Witchlings- A ancient fey race that has recently returned to our world. Witchlings have powers to charm, dominate, and other influence opponents.
Hobgoblins- The closest thing D&D has to Klingons. I'd like a detailed treatment here.
 

I would like to see Firbolgs given a good once-over in print. They could be portrayed as a trickster-ish giant-kin race with a touch of nobility about them. Set them apart from Goliaths, Minotaurs, and other big brutes by making them sly and cunning, but still tough.

Maybe Trolls. Goblins and / or Kobolds.

Oh, and High Elves. The PHB Elf seems more like a Sylvan Elf to me, the Eladrin are obviously supposed to be Grey Elves, we already have Drow (*shudder*), Acquatic Elves are too corner-case, but where is my plain old High Elf?

Maybe make them Cha + Int/Dex. They're the personable elves, the ones that can actually get along with outsiders.
 

Oh, and High Elves. The PHB Elf seems more like a Sylvan Elf to me, the Eladrin are obviously supposed to be Grey Elves, we already have Drow (*shudder*), Acquatic Elves are too corner-case, but where is my plain old High Elf?

Maybe make them Cha + Int/Dex. They're the personable elves, the ones that can actually get along with outsiders.
These are Half-Elves (who are the elves that are good at diplomacy). If you need to, just imagine their half-humanish-ness away and call them high on drugs-elf.
 

These are Half-Elves (who are the elves that are good at diplomacy). If you need to, just imagine their half-humanish-ness away and call them high on drugs-elf.
Tried that. I would rather come up with something else unique (and in my own campaign world, I did).
 

Eladrin are High/Grey elves in 4E.

I'm not sure I have an urge to see any more races right now myself.

Plenty left I haven't gotten to see played, and plenty of room left to add stuff to the races we already have.

I would like to see the more monstrous races get more expansion (like the gnoll and minotaur did.)

Kenku, Kobolds, etc.

Oh and large races create problems because they can't go where 99% of the other PCs and NPCs in the game can go. Making a race that could change from medium to large and back is fine. Making one that is large all the time is a hassle.
 

Heroes of the Savage Frontier
Gnoll
Goblin
Half-Ogre
Hobgoblin
Kobold
Orc

w/ a new Primal class and savage-based themes and paragon paths.
 
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