Ok, so I have been playing 3.5 for about 6 weeks now and have played my monk from lvl 1-3 and last session just hit a lvl up for lvl 4
I want to go into a Psionic class and i am trying to figure out which way to go
here are my stats (we rolled 5d6 dropped the worst 2 die 7 times and kept the best 6 for our stats)
Ken Gavel
Mnk 3
Human
STR 16
DEX 18
CON 15
INT 14
WIS 18
CHA 10
HP 22
FEATS: IMP Unarmed Strike, Stunning Fist, Combat Reflexes, Improved Grapple, Dodge, Power Attack, Flying Kick
So the way look at is I can go Psychic Warrior now and use my bonus feats for Monastic Training and Tashalotora to add my Psychic Warrior lvls to my monk levels.
At lvl 10 it would look like
Monk 3/PsyWar 7
BaB +7, Flurry +7/+7/+2
HD 10d8's
Saves +8/5/5
15 power points from class, 7 powers known, max 3rd level powers
+10 move spd
OR
stay monk to 6 then go Psionic Fist. At Monk 6 i can get Imp Trip for a Monk feat and for my lvl 6 feat I'd pick up Wild Talent.
Just for comparison at lvl 10 that would look like.
Monk 6/PsiFist 4
BaB +7, Flurry +6/+6/+1
HD 6d8's + 4d6's
Saves +6/9/9
10 (+2 from wild talent) power points from class, 4 powers known, max lvl 2
+30 move spd
Ummm the only other major difference i can see is the skill points are 2 + INT for the PsyWar and 4 + INT for the PsiFist
The PsiFist really starts gaining ground fast as the levels get higher but i can go into PsyWar a lot earlier so it gets a head start of 3 lvls.
Suggestions?? Food for though??
Thanks!!
I want to go into a Psionic class and i am trying to figure out which way to go
here are my stats (we rolled 5d6 dropped the worst 2 die 7 times and kept the best 6 for our stats)
Ken Gavel
Mnk 3
Human
STR 16
DEX 18
CON 15
INT 14
WIS 18
CHA 10
HP 22
FEATS: IMP Unarmed Strike, Stunning Fist, Combat Reflexes, Improved Grapple, Dodge, Power Attack, Flying Kick
So the way look at is I can go Psychic Warrior now and use my bonus feats for Monastic Training and Tashalotora to add my Psychic Warrior lvls to my monk levels.
At lvl 10 it would look like
Monk 3/PsyWar 7
BaB +7, Flurry +7/+7/+2
HD 10d8's
Saves +8/5/5
15 power points from class, 7 powers known, max 3rd level powers
+10 move spd
OR
stay monk to 6 then go Psionic Fist. At Monk 6 i can get Imp Trip for a Monk feat and for my lvl 6 feat I'd pick up Wild Talent.
Just for comparison at lvl 10 that would look like.
Monk 6/PsiFist 4
BaB +7, Flurry +6/+6/+1
HD 6d8's + 4d6's
Saves +6/9/9
10 (+2 from wild talent) power points from class, 4 powers known, max lvl 2
+30 move spd
Ummm the only other major difference i can see is the skill points are 2 + INT for the PsyWar and 4 + INT for the PsiFist
The PsiFist really starts gaining ground fast as the levels get higher but i can go into PsyWar a lot earlier so it gets a head start of 3 lvls.
Suggestions?? Food for though??
Thanks!!