Obryn
Hero
I have a pair of new players coming into my game, neither of whom are familiar with 4e as of yet. The existing game had some membership changes, with some of my players taking classes at different times and one now working until 4am on Wednesday nights/Thursday mornings.
The ongoing campaign is 14th level, and I don't want to ditch that. But, 14th- level characters are an order of magnitude tougher to run than 1st-level characters, with a bazillion more feats and powers and special cases. Neither one is dumb, but I'm worried it will be overwhelming.
I'm already keen on keeping things simple for them - suggesting easier character classes like rogues and rangers, and so on. But failing that, is there a way to tone everything down a notch?
Thanks, everyone!
-O
The ongoing campaign is 14th level, and I don't want to ditch that. But, 14th- level characters are an order of magnitude tougher to run than 1st-level characters, with a bazillion more feats and powers and special cases. Neither one is dumb, but I'm worried it will be overwhelming.
I'm already keen on keeping things simple for them - suggesting easier character classes like rogues and rangers, and so on. But failing that, is there a way to tone everything down a notch?
Thanks, everyone!
-O