FireLance
Legend
Not by an infinite amount. Just by 100%.But conversely, a character who goes from hitting on 19 of 20 to 20 of 20 has decreased their chance of failure by an infinite amount.![]()
Not by an infinite amount. Just by 100%.But conversely, a character who goes from hitting on 19 of 20 to 20 of 20 has decreased their chance of failure by an infinite amount.![]()
Yes, it's called "eyeballing encounter difficulty" - something that most DMs that cut their teeth on 2e and earlier editions learned to do.The "magic items are optional" "promise" is not, and never was, a promise that magic items wouldn't make a character more effective.
It was (and still is, as far as I can tell) an intent to craft the game in such a way that if a DM chooses not to include any magic items at all it won't break the game (and, conversely, that a DM loading the party down with magic items will also not break the game).
This is something that was impossible in both 3.X and 4e without incorporating some sort of compensating measures.
They do for humans. Taking the Extremis Array example in the rules you could do this:
Strength: 18 (15 Base + 2 Human + 1 Barbarian)
Constitution: 16 (15 Base + 1 Human)
Dexterity: 16 (15 Base + 1 Human)
Intelligence: 9 (8 Base + 1 Human)
Wisdom: 9 (8 Base + 1 Human)
Charisma: 9 (8 Base + 1 Human)
Having no clothes makes you invisible.)
I recommend if a Martial character wants to stick to an enemy he should delay his initiative until immediately before his opponent. That way if the enemy moves away, he takes his OA, but if the enemy chooses not to move away he can freely parry the next hit against him without worrying about his quarry slipping away unpunished.
- Marty Lund
When I wear my chain mail bikini I sometimes think my cha mod becomes a penelty to everything boys do around me. Then again I seam to have the same effect with all my bikinis![]()
I agree that the riders make a difference. They are not the entire difference. Ordinarily you could do a quick back of the envelope calculation and say that every +1 to hit is worth X damage, whatever that may be.I'm not discounting that the game shouldn't be mathematically sound. I just disagree with what that means in context. In 4e, largely because of the riders, a consistent target roll was very desirable. Because the riders that a player would want to attach were dependent on the situation, balancing them against damage cannot realistically be done with math only. Also, in practice, a lot of the "cool" that most roles did was in riders, which, if they didn't activate, made things not-fun (especially if the next turn was going to be a long way off).
Sometimes I wonder.Isn't not ignoring those design lessons exactly what we've been doing?
So.... 4e was wrong because it had daily martial powers which broke verisimilitude...
3e's CR system was simply a way of making the DM's job easier by providing better guidelines given certain assumptions. Throw the assumptions out the window, and you're no worse off than before.
4e greatly simplified the underlying math, so much so that adjusting monster selection for PCs with less powerful (or no) magic items is almost trivially easy. PCs of level X with no magic items can take on monsters of level 0.8 * X at standard difficulty. If they do possess magic wapons, armor and neck slot items, add the "pluses" together, divide by three and divide again by the number of PCs, and increase the level of the monsters they can take on by that amount.
Of course, with bounded accuracy, maybe it simply means that past a certain point, additional attack bonuses don't matter any more because you're already only missing on a natural 1.
(As a side point, AC bonuses are actually more valuable, since attack bonuses have diminishing returns as they get relatively higher, and eventually have no significant marginal benefit once you get to the "only miss on a natural one" stage. However, AC bonuses have increasing returns as they get relatively higher, until you get to the "only hit on a natural 20" stage.)
So.... 4e was wrong because it had daily martial powers which broke verisimilitude...
Not a peep about how the Barbarian has x/rages per day, because 3e did it. D&D fandom is silly.
So.... 4e was wrong because it had daily martial powers which broke verisimilitude...
Not a peep about how the Barbarian has x/rages per day, because 3e did it. D&D fandom is silly.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.