Of these I found the terrain effects the most interesting, unfortunately there wasn't much detail given.catsclaw227 said:There's mention of terrain affecting the encounter, 1st level (assuming, 1st level) critical hits not killing PCs, Dwarf Rogue (with a great axe) using movement and flanking, wizard supporting with precision and accuracy of arcane powers (blasts, similar to ranged touch?)
I consider that part to be the weakest one of the whole article. Either it was added by someone from their marketing department or the poor playtest reporters are required to add something like this to their articles.catsclaw227 said:Most importantly, he describes how much easier it was for him to run a 4e combat:
I mean, really: Is there anyone who thinks an encounter with skeletons, zombies and goblins is difficult to run in 3E?
If what I've heard of 'exception-based monster design' is any indication it might even become more difficult to run in 4E...
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