New Power Source

wlmartin

Explorer
So we have Primal, Divine, Arcane, Psionic, Martial... what else is left?

I have come up with a new one : Temporal


"A new power source is discovered and mastery of this power is possible only by learning the secrets of Time & Space."

The idea is that every living creature has Temporal Energy flowing through them**, like a river they use it to ride through time as if a boat travelling along. Those skilled in the Time Arts can manipulate Temporal Fields to enhance their own abilities or cause harm to their enemies.

** I know a lot of people will liken this to THE FORCE but it different and tapping into it manipulates time not the mind or the body

Suggested Classes

Controller
: Time Mage
>> You are a master manipulator of Temporal Energies and Fields. Your powers include spells that allow you to peer into the future and past and manipulate allies and enemies in this fashion as well as create bolts of raw power conjured from your connection to the Time Fields.

|> Example Power
|> Gravity Blast, (C/Blast 3) You create a thrust of energy that makes it difficult for your enemies to move, Damage : Yes : Effect : Slowed and -2 to attack (save ends both)

Leader

: Chronothon
>> Unlike other Temporal Classes, you don't wield Temporal Energy - you join with it and this allows you to exist in a constant state of phasing. You are almost possessed by it but you don't see it as such and although you look and act differently than others, you are in full control of your abilities. Your powers allow you to heal or support your allies with Temporal abilities.

|> Example Power
|> Touch of the Ancients (Ranged 10) You impose your will into the past and correct a mistake made by an Ally : Damage : No : Effect : An ally gets to reroll an attack or force an enemy to reroll an attack against them

Defender
: Shield
>> You tap into the Temporal Fields of living creatures and use it to your advantage. You can draw Temporal Energy from your enemies and use it to enhance your own and create a shield around you to protect you from harm.

|> Example Power
|> Mark of Time (Melee 1) You make an attack against your opponent and draw Temporal Energy from the target. Damage : Yes : Effect : You gain a +2 to AC as long as you are adjacent to the target. The opponent takes a -2 to his attack rolls when attacking someone other than you and if he chooses to do so, he must roll twice on his attack and take the lowest result.

NOTE : You can only impose Mark of Time on one opponent at any time and if you use this on another opponent, it is removed from the previous opponent.


Striker
: Dimensioner
>> You see the Temporal Fields as Doorways that allow you to travel through and carefully shifting through these give you the drop on your enemy.
|> Example Power
|> Dimension Thrust (Melee 5) You reach across Time and Space and thrust your weapon through a temporal vortex to reach your enemy : Damage : Yes : Effect : You can attack from upto 5 squares away however your weapon is partialed phased as it passes through your opponents armor (+2 to attack roll, half any damage rolled)

The above are sketchy but you get the idea. The PCs manipulate time and space to cause havoc across the battlefield.

A lot of the effects are based around 2 premises
: Increased Mobility using Dimensional Travel (akin to Teleport but with various differences)
: Forcing rerolls either for or against you

There are no doubt other types of effects that I haven't thought of but the idea is simple... Manipulate Time & Space to impose your will on your opponent.

You can play as the Time Mage... melding the Time fields into spells and attacking your enemies with them.

You can play as the Chronothon, a tortured soul that has taken temporal energy into his body and modified himself in such a way that he looks and appears different but can percieve the universe differently than any other type of class.

You can play as the Shield, a warrior of might that can use the Temporal Energy of allies and enemies to bolster his defenses and impose penalties on those that want to attack his group.

Lastly you can play as the Dimensioner, a character that takes enhanced mobility to the next level... you thought Monks and Swordmages could move.. the Dimensioner can dimension shift his sword into your body ignoring your armor!!

What do you guys think of the above ideas?
 

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Interesting, but this post might be better posted to 4E house rules forum.





So we have Primal, Divine, Arcane, Psionic, Martial... what else is left?

I have come up with a new one : Temporal


"A new power source is discovered and mastery of this power is possible only by learning the secrets of Time & Space."

The idea is that every living creature has Temporal Energy flowing through them**, like a river they use it to ride through time as if a boat travelling along. Those skilled in the Time Arts can manipulate Temporal Fields to enhance their own abilities or cause harm to their enemies.

** I know a lot of people will liken this to THE FORCE but it different and tapping into it manipulates time not the mind or the body

Suggested Classes

Controller
: Time Mage
>> You are a master manipulator of Temporal Energies and Fields. Your powers include spells that allow you to peer into the future and past and manipulate allies and enemies in this fashion as well as create bolts of raw power conjured from your connection to the Time Fields.

|> Example Power
|> Gravity Blast, (C/Blast 3) You create a thrust of energy that makes it difficult for your enemies to move, Damage : Yes : Effect : Slowed and -2 to attack (save ends both)

Leader

: Chronothon
>> Unlike other Temporal Classes, you don't wield Temporal Energy - you join with it and this allows you to exist in a constant state of phasing. You are almost possessed by it but you don't see it as such and although you look and act differently than others, you are in full control of your abilities. Your powers allow you to heal or support your allies with Temporal abilities.

|> Example Power
|> Touch of the Ancients (Ranged 10) You impose your will into the past and correct a mistake made by an Ally : Damage : No : Effect : An ally gets to reroll an attack or force an enemy to reroll an attack against them

Defender
: Shield
>> You tap into the Temporal Fields of living creatures and use it to your advantage. You can draw Temporal Energy from your enemies and use it to enhance your own and create a shield around you to protect you from harm.

|> Example Power
|> Mark of Time (Melee 1) You make an attack against your opponent and draw Temporal Energy from the target. Damage : Yes : Effect : You gain a +2 to AC as long as you are adjacent to the target. The opponent takes a -2 to his attack rolls when attacking someone other than you and if he chooses to do so, he must roll twice on his attack and take the lowest result.

NOTE : You can only impose Mark of Time on one opponent at any time and if you use this on another opponent, it is removed from the previous opponent.


Striker
: Dimensioner
>> You see the Temporal Fields as Doorways that allow you to travel through and carefully shifting through these give you the drop on your enemy.
|> Example Power
|> Dimension Thrust (Melee 5) You reach across Time and Space and thrust your weapon through a temporal vortex to reach your enemy : Damage : Yes : Effect : You can attack from upto 5 squares away however your weapon is partialed phased as it passes through your opponents armor (+2 to attack roll, half any damage rolled)

The above are sketchy but you get the idea. The PCs manipulate time and space to cause havoc across the battlefield.

A lot of the effects are based around 2 premises
: Increased Mobility using Dimensional Travel (akin to Teleport but with various differences)
: Forcing rerolls either for or against you

There are no doubt other types of effects that I haven't thought of but the idea is simple... Manipulate Time & Space to impose your will on your opponent.

You can play as the Time Mage... melding the Time fields into spells and attacking your enemies with them.

You can play as the Chronothon, a tortured soul that has taken temporal energy into his body and modified himself in such a way that he looks and appears different but can percieve the universe differently than any other type of class.

You can play as the Shield, a warrior of might that can use the Temporal Energy of allies and enemies to bolster his defenses and impose penalties on those that want to attack his group.

Lastly you can play as the Dimensioner, a character that takes enhanced mobility to the next level... you thought Monks and Swordmages could move.. the Dimensioner can dimension shift his sword into your body ignoring your armor!!

What do you guys think of the above ideas?
 


I suppose you could consider this to be houserules but it is more a discussion on the idea of it being mainstream

Would this work as a mainstream power source?
I don't think so. Power over or derived from time is exotic even in fantasy settings. Teleportation at low levels is already weird for some, manipulating time will be even more so.
 

I don't think so. Power over or derived from time is exotic even in fantasy settings. Teleportation at low levels is already weird for some, manipulating time will be even more so.

I can't see how. It is all down to imagination. Time is easy enough to incorporate into D&D just as Psionics (hello... telepathy, fairly exotic) is. As long as it is monitored and metered, not too powerfull and is balanced, it could make quite a good addition. Time Stop was one of my fav. spells back in previous editions as were dimensional doorway type spells. Fireballs are fun but fairly boring, a Timeball where those hit are removed from play for 1 turn and appear randomly adjacenent to the blast is a bit more fun.
 

I think there are the seeds of a few good ideas there, but I don't see anything that makes it necessary to have a new power source. It could easily be flavored as Arcane, for example.
 

So we have Primal, Divine, Arcane, Psionic, Martial... what else is left?

Artifice should be a power source, even if the Artificer is the only class that fits. The quirk of this source is that characters with this source don't have powers themselves; they infuse their powers into their equipment. This allows them to swap out pretty much their entire power suite between adventures.

As an added bonus, this would work equally well for the Eberron-style Artificer and for the Steampunk-style Mad Scientist. Also, it would make the implementation of a "signature item"/"Weapons of Legacy" type item quite simple - just multiclass into Artificer.
 

I think there are the seeds of a few good ideas there, but I don't see anything that makes it necessary to have a new power source. It could easily be flavored as Arcane, for example.

Good Point. I would like to see Time Stop, Contingency and similar type spells that compress time (although Contingency doesnt do exactly that). For me D&D tactics don't come from pushing/pulling mobs, rooting them or doing insane damage, for me it is doing MORE than you are normally allowed.

I enjoy Avenger 2 attack powers, the elf racial trait to reroll an attack, Action Points, attacking on a minor, enhanced mobility powers (ie moving further and shifting) and I would love to see an entire class or series of classes devoted to this.

Put simply, a power source is a way for WotC to introduce 4 or so new classes without it sounding like they are making duplicates of existing ones. The Temporal Power Source can be justified in this way and whilst you could add in some Arcana type powers that serve the same purpose, you don't get the Dimensioner who focuses purely on shifting in and out of dimensions.
 



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