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New Prestige Class: Master Scout

Crimslain

First Post
Ive been playing around with this new class for a while and I thought it was time to know what people think. Pls feel free to give any tips as to how i can perfect this class.

Master Scout
Hd: d10 (going to need it with being out in front of the party)
Skills: As Barbarian (+ spot, move silent, hide)
Prerequistes:
Base attck Bonus: +5
-movement 20% higher than character race, magic enhanced not counted
-Wilderness Lore: 5
-Spot: 5
-Listen: 5
-Hide: 5
-Move Silent: 5
-Tracking Feat

Class Features:
Lvl 1: Enhanced Senses (Improved Initative feat, +2 Spot &
Listen checks), +1 save vs. Illusions
Lvl 2: Uncanny Dodge, Darkvision if character has lowlight,
lowlight if character has none. Nothing if Character has
Darkvision.
Lvl 3: Superior Enhanced Senses: +1 Initative every 3 lvls,
+1 Spot & Listen Checks every 2 lvls, +1 save vs Illusion
every 3 lvls.
Lvl 4: Gains 10' to vision every 3 lvls.
Lvl 6: cna move at normal movement when scouting ahead of party, by at least 50'. Cna cast detect traps 2/day, goes up 1/day per 3 lvls.
lvl 9: can get a free action, reguardless of being surprised unless creatures are more than 6 + his lvl Hd. Action can only be used to fire a missle as warning to party, cannot use it to attack.
There are a couple of things I need to work out yet, but p[ls give any suggestions you might have on how to even this class out. Also Hinderances are:- can only wear light or no armor and be lightly encumbered to use abilities. - Must spend 1 rank each lv in spot, hide, & move silent, ( gets skill points as a barbarian). -was thinking about adding in can only gain feats in class 1 every 6 lvls, instead of 1 every 3 lvls.
Again pls let me know of any improvements I can make to this class...

thanks,
Crimslain
 

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Prerequistes:
Base attck Bonus: +5
-movement 20% higher than character race, magic enhanced not counted

>>>>>>How is this supposed to be done? Just through Fast Movement barbarian ability? It needs to be better defined.

-Wilderness Lore: 5
-Spot: 5
-Listen: 5
-Hide: 5
-Move Silent: 5

>>>>>>>I assume all of these are number of ranks

Class Features:
Lvl 1: Enhanced Senses (Improved Initative feat, +2 Spot &
Listen checks), +1 save vs. Illusions

>>>>>>>>Too much. That's the equivilant of two feats and then some.

Lvl 2: Uncanny Dodge, Darkvision if character has lowlight,
lowlight if character has none. Nothing if Character has
Darkvision.

>>>>>>>That is wierd. It shoulkd at least double darkvision if that is what they have.

Lvl 3: Superior Enhanced Senses: +1 Initative every 3 lvls,
+1 Spot & Listen Checks every 2 lvls, +1 save vs Illusion
every 3 lvls.

>>>>>>>These are all pretty strong.

Lvl 6: cna move at normal movement when scouting ahead of party, by at least 50'. Cna cast detect traps 2/day, goes up 1/day per 3 lvls.

>>>>>>>How does moving at normal movement ahead of the party differ from what can be done normally?

lvl 9: can get a free action, reguardless of being surprised unless creatures are more than 6 + his lvl Hd. Action can only be used to fire a missle as warning to party, cannot use it to attack.

>>>>>That should be surprise action, as free actions can only be done when he goes. So, if he;s suprised he's not going and can't get the free action.

Mostly, you're just giving bonuses. I'd try to come up with some unique abilities that makes this class worthwhile.
 

i agree with Crimslain

I agree with everything he says.

I'd add the Run feat as a prereq instead of the "movement 20% higher than character race, magic enhanced not counted". The only chracters who could gain this class are barbarians and monks. It seems odd that a strange a straight rogue or ranger couldn't be a scout.
 

Crimslain said:
-movement 20% higher than character race, magic enhanced not counted

How about the dash feat from Song and Silence? That adds 5' movement.

If you changed it to that than anyone in light armor could take this PrC.
 

Re: Re: New Prestige Class: Master Scout

trentonjoe said:


How about the dash feat from Song and Silence? That adds 5' movement.

If you changed it to that than anyone in light armor could take this PrC.


this is a player in my campaign and I asked him to post his PrC here to debug. I told him to come back here and redo it and repost it with the changes made. This is his first attempt at a PrC and you gave him allot of good advice. He will repost it or alter it and come back to it, but overall we were looking for a PrC that can do recon ahead of the party similar to ranger but not be limited to only the wilderness. Similar to a Army Ranger or Navy Seal as far as abilities go.
 

Crimslain said:
Master Scout
Hd: d10


I'd lower this to d8 or even d6... The d10 makes me think that this character should handle the ambush by himself instead of going back to report what is ahead.


Skills: As Barbarian (+ spot, move silent, hide)
Prerequistes:
Base attck Bonus: +5
-movement 20% higher than character race, magic enhanced not counted


I would also suggest that either the enhanced movement requirement be dropped, or that the feat Dash from S&S be included. My thoughts on removing it would be that anyone could be a scout... but the rest of the party may just have to move slower in order to stay safely behind him.

-Wilderness Lore: 5
-Spot: 5
-Listen: 5
-Hide: 5
-Move Silent: 5
-Tracking Feat


I assume these are ranks in the skills? You could lower all to +3 but add Skill focus in 2 of the above.



Class Features:
Lvl 1: Enhanced Senses (Improved Initative feat, +2 Spot &
Listen checks), +1 save vs. Illusions


Is this saying that you'd get Imp. Initiative & +2 spot & +2 listen and +1 vs. Illusions?

Way over powered... Consider spreading this over 3 levels. Or drop all three and add Alertness OR Blooded Or Stealthy from FR.

Lvl 2: Uncanny Dodge, Darkvision if character has lowlight,
lowlight if character has none. Nothing if Character has
Darkvision.


I would also suggest that someone with Darkvision also get some improvement... maybe 50% increase in distance?

Lvl 3: Superior Enhanced Senses: +1 Initative every 3 lvls,
+1 Spot & Listen Checks every 2 lvls, +1 save vs Illusion
every 3 lvls.


I would drop this and add one of the feats I listed for the 1st level ability... one of the ones that is left.

Lvl 4: Gains 10' to vision every 3 lvls.

Seems ok on the surface...

Lvl 6: cna move at normal movement when scouting ahead of party, by at least 50'. Cna cast detect traps 2/day, goes up 1/day per 3 lvls.

Is this saying that there isn't any penalties for moving at full speed while hiding in shadows? That is very powerful, and something even a Shadowdancer (my idea of the perfect hider) can't even do. Again, I would drop this and add the third feat lested in the 1st level option instead. Also, detecting traps is part of a skill... consider adding that to the class instead. I would keep this class non-casting...

lvl 9: can get a free action, reguardless of being surprised unless creatures are more than 6 + his lvl Hd. Action can only be used to fire a missle as warning to party, cannot use it to attack.


Way too powerful... I would consider as an alternative, the Improved Alertness feat (which allows the character to never be flat-footed vs. detected enemies and those in line of sight at initiative roll.)
Just some thoughts...
 

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