Ive been playing around with this new class for a while and I thought it was time to know what people think. Pls feel free to give any tips as to how i can perfect this class.
Master Scout
Hd: d10 (going to need it with being out in front of the party)
Skills: As Barbarian (+ spot, move silent, hide)
Prerequistes:
Base attck Bonus: +5
-movement 20% higher than character race, magic enhanced not counted
-Wilderness Lore: 5
-Spot: 5
-Listen: 5
-Hide: 5
-Move Silent: 5
-Tracking Feat
Class Features:
Lvl 1: Enhanced Senses (Improved Initative feat, +2 Spot &
Listen checks), +1 save vs. Illusions
Lvl 2: Uncanny Dodge, Darkvision if character has lowlight,
lowlight if character has none. Nothing if Character has
Darkvision.
Lvl 3: Superior Enhanced Senses: +1 Initative every 3 lvls,
+1 Spot & Listen Checks every 2 lvls, +1 save vs Illusion
every 3 lvls.
Lvl 4: Gains 10' to vision every 3 lvls.
Lvl 6: cna move at normal movement when scouting ahead of party, by at least 50'. Cna cast detect traps 2/day, goes up 1/day per 3 lvls.
lvl 9: can get a free action, reguardless of being surprised unless creatures are more than 6 + his lvl Hd. Action can only be used to fire a missle as warning to party, cannot use it to attack.
There are a couple of things I need to work out yet, but p[ls give any suggestions you might have on how to even this class out. Also Hinderances are:- can only wear light or no armor and be lightly encumbered to use abilities. - Must spend 1 rank each lv in spot, hide, & move silent, ( gets skill points as a barbarian). -was thinking about adding in can only gain feats in class 1 every 6 lvls, instead of 1 every 3 lvls.
Again pls let me know of any improvements I can make to this class...
thanks,
Crimslain
Master Scout
Hd: d10 (going to need it with being out in front of the party)
Skills: As Barbarian (+ spot, move silent, hide)
Prerequistes:
Base attck Bonus: +5
-movement 20% higher than character race, magic enhanced not counted
-Wilderness Lore: 5
-Spot: 5
-Listen: 5
-Hide: 5
-Move Silent: 5
-Tracking Feat
Class Features:
Lvl 1: Enhanced Senses (Improved Initative feat, +2 Spot &
Listen checks), +1 save vs. Illusions
Lvl 2: Uncanny Dodge, Darkvision if character has lowlight,
lowlight if character has none. Nothing if Character has
Darkvision.
Lvl 3: Superior Enhanced Senses: +1 Initative every 3 lvls,
+1 Spot & Listen Checks every 2 lvls, +1 save vs Illusion
every 3 lvls.
Lvl 4: Gains 10' to vision every 3 lvls.
Lvl 6: cna move at normal movement when scouting ahead of party, by at least 50'. Cna cast detect traps 2/day, goes up 1/day per 3 lvls.
lvl 9: can get a free action, reguardless of being surprised unless creatures are more than 6 + his lvl Hd. Action can only be used to fire a missle as warning to party, cannot use it to attack.
There are a couple of things I need to work out yet, but p[ls give any suggestions you might have on how to even this class out. Also Hinderances are:- can only wear light or no armor and be lightly encumbered to use abilities. - Must spend 1 rank each lv in spot, hide, & move silent, ( gets skill points as a barbarian). -was thinking about adding in can only gain feats in class 1 every 6 lvls, instead of 1 every 3 lvls.
Again pls let me know of any improvements I can make to this class...
thanks,
Crimslain