New Prestige Classes at WotC site

Just saw one I missed-

I have three British Special Operations PrCs done that are slated for a web enhancement.

By the time it comes out there will probably be more than three :)

Chuck
 

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from http://216.79.119.5/320sfga/sfteams.htm

DETACHMENT COMMANDER
(1 per "A Team")
Rank: 0-3, Captain
First In Command. The Detachment Commander is responsible for ensuring and maintaining the operational readiness and all other aspects of the A-Team. He may command or advise an indigenous combat force up to battalion size.

DETACHMENT TECHNICIAN
(1 per "A-Team")
Rank: W0-1 & up
He commands in the absence of the detachment commander; serves as technical and tactical authority in all aspects of Special Forces operations; supervises all staff activities; is the psychological operations (PSYOPs) and Civil Affairs authority; has cultural, regional, and linguistic abilities; manages the mid-term and long-term planning. He can recruit, organize, train, and supervise indigenous combat forces up to battalion size.

18 Zulu - SPECIAL FORCES OPERATIONS SERGEANT
(1 per "A Team")
Team Sergeant (Rank: E-8, Master Sergeant)
The Team Sergeant is the senior enlisted man on the Team. He is responsible for overseeing all Team operations and managing all enlisted personnel on the Team. Sometimes known as the "Team Daddy", he is usually the person who actually runs the Team. He can recruit, organize, train, and supervise indigenous combat forces up to battalion size.

18 Fox - ASSISTANT OPERATIONS/INTELLIGENCE SERGEANT
(1 per "A Team")
O&I Sergeant (Rank: E-7, Sergeant First Class)
Assists the Team Sergeant in operating the Team. Plans, coordinates, and directs the A-Team's intelligence, collection, analysis, production and dissemination. He field interrogates and processes enemy prisoners of war. He briefs and debriefs friendly patrols. He can train, advise, or lead indigenous combat forces up to company size.

18 Bravo - SPECIAL FORCES WEAPONS SERGEANT
(2 per "A Team")
Weapons Sergeant (Rank: E-7, Sergeant First Class)
Asst. Weapons Sergeant (Rank: E-6, Staff Sergeant)
The weapons experts. Capable of firing and employing nearly every small arm and crew served weapon in the world; such as pistols, rifles, machine guns, mortars, anti-tank guns, and grenade launchers. They also train detachment members and indigenous combat forces in the use of these weapons. The two weapons sergeants employ conventional and unconventional tactics and techniques as tactical mission leaders. They are responsible for the tactical security of the A-Team. Each can train, advise, or lead indigenous combat forces up to company size.

18 Charlie - SPECIAL FORCES ENGINEER SERGEANT
(2 per "A Team)
Engineer Sergeant (Rank: E-7, Sergeant First Class)
Asst. Engineer Sergeant (Rank: E-6, Staff Sergeant)
The demolitions experts. He can build as well as destroy almost any structure. The SF "Demo Man" is capable of constructing everything from an outhouse to a schoolhouse. A key player in any civic action mission. Each can train, advise, or lead indigenous combat forces up to company size.

18 Delta - SPECIAL FORCES MEDICAL SERGEANT
(2 per "A Team")
Medical Sergeant (Rank: E-7, Sergeant First Class)
Asst. Medical Sergeant (Rank: E-6, Staff Sergeant)
The life-saver. Not your average "medic". The SF medic employs the latest in field medical technology and limited surgical procedures. He is capable of managing any battlefield trauma injury, as well as administering preventative medicine. The SF Medic is in an integral part of civic action programs in bringing medical treatment to native populations. SF medics also become "paramedics" upon completion of their SF medical training. Their capabilities include: Advanced Trauma Life Support, limited surgery, dentistry, and even veterinarian procedures. Each can train, advise, or lead indigenous combat forces up to company size.

18 Echo - SPECIAL FORCES COMMUNICATIONS SERGEANT
(2 per "A Team")
Communications Sergeant (Rank: E-7, Sergeant First Class)
Asst. Communications Sergeant (Rank: E-6, Staff Sergeant)
The "Commo Guy" - The lifeline. His responsibility is to establish and maintain communications. He employs the latest FM, multi-channel, and satellite communications devices (he also carries the heaviest rucksack on the Team). The SF Commo sergeant is an invaluable and vital part of all SF missions. Each can train, advise, or lead indigenous combat forces up to company size.

Back in the Vietnam era, the XO was a First Lieutenant rather than a Warrant Officer.

So the Ops Sergeant probably requires some prior experience as some other kind of sergeant.
 

Ok- I do remember coming across that now- thanks man :)

Again- the game has full rules for rank and gaining rank.

Depending on how realistic the GM wants to go- he could include all those as NPCs, filling in PCs where they have the rank and skills necessary, or he could just have the PCs make due with what they have. :)

Chuck
 

I always thought a "split A-team" would be the way to go --- a Captain, a senior NCO for Ops/Intel, and one each of the others. Six is about right for most gaming groups.

But yeah, definitely stat out the rest of the team, even if you habitually split up the PCs from the NPCs. That way you always have a new character handy if someone dies [which is why there's so much duplication in specialties in a real-life A-team].
 

I can see that :)

I tried to give people all the tools I thought they would need/want to either run a military campaign (starting at first level) through a special ops campaign (which would start at 5th level or higher).

Obviously one could become the other as well :)

My playtest group started in the 82nd airborne and has recently become Rangers.

Chuck
 

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