Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

WotC updates the psion in new playtest document.
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A new Unearthed Arcana is up, featuring a revised version of the Psion class. Per a D&D Beyond article, the Psion has seen considerable changes. Feedback for the class focused into three main areas - Psionic Energy Dice, Psionic Modes, and Spellcasting. Psionic Energy Dice are now more flexible and easier to obtain - a new feature called Psionic Reserves allows players to regain uses of Psionic Energy Dice and Telepathic Propel and Telepathic Connection allow players to use those abilities one time each without expending energy dice. Meanwhile, Psionic Modes has been cut from the class, with various aspects of the ability being incorporated into various subclasses as new features. Finally, the Psion now has an updated and expanded playlist. The UA also contains seven brand new spells and updated versions of existing spells as well.

Additionally, the Metamorph, Psykinetic, and Telepath have all received updates. The Metamorph's abilities now often feature a roll of the Psionic Energy Die while they're being expended. The Psykinetic gains a Stronger Telekinesis feature with an improved Mage Hand spell use. Also, players can now use Telekinetic Propel without expending a Psionic Energy Dice. Finally, the Telepath has a new Telepathic Distraction feature that lets you interfere with another creature's attack roll if it's within range of your telepathy. Scramble Minds was redesigned to reduce the number of dice rolls needed to keep combat from getting bogged down.
 

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Christian Hoffer

Christian Hoffer

Maybe I am missing something. But, Ego Whip looks like a completely useless spell.


OK so let's start with the range is 120 feet but you can only do it if a creature within 30 feet of you makes a charisma ability check of saving throw. So...how is it 120 feet?

Second, Charisma saves are rare. But you're expending a spell slot to make them make a second charisma save, and only if they fail this other charisma save will they subtract a d8 from the first charisma save? What?!

Same with ability check, which is again fairly rare for a foe to make since PCs are not auto-persuaded/intimidated/deceived by NPC speech using an ability check. But in any case, assuming the scenario comes up, you're again worried the check will succeed because they have a decent charisma and therefore expending a spell which again forced a charisma save (!) in hopes of decreasing the check result by a d8?

This is just a terrible, awful, rotten spell. Please tell me I am missing something here.
Not that I can see. didn't like it when I read it, like it less now that I've thought about it.

I think it should attack the ego of the target, like give it a condition, or cause damage (or both), though I hate most conditions in 5e......

edit: as a reaction, maybe it grants disadvantage on an attack or save or something? It is just so bad I'm having a hard time not just rewriting it from scratch.
 

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OK so let's start with the range is 120 feet but you can only do it if a creature within 30 feet of you makes a charisma ability check of saving throw. So...how is it 120 feet?
My only guess is they made a check while teleporting.

Or more likely the 2 different designers didn't talk to eachother.
Second, Charisma saves are rare
Rare, but they still exsists.
Help an ally Arcane Archer to use Banishing Shot.
 



Ego whip traditionally either causes damage, or decreases ability scores, or both, or imposes a condition. This does none of that.

edit: I don't think it was in 4th edition? Not that I can see...
 

Ten minutes of attacking every monster you can walk thru? That would be insane. It's a spell that allows you to move thru enemies and cause them damage. One round is the correct amount.
Correct. It's a BA to gain a concentration-less free disengage on top of giving a (no-save) speed penalty AND damage to (possibly) a decent number of enemies, especially if you have a high movement and/or use your action to Dash.

It's not as good as Misty Step, but it's a pretty solid spell in a similar niche.
 

Correct. It's a BA to gain a concentration-less free disengage on top of giving a (no-save) speed penalty AND damage to (possibly) a decent number of enemies, especially if you have a high movement and/or use your action to Dash.

It's not as good as Misty Step, but it's a pretty solid spell in a similar niche.
I love this ability. Very flavorful and allows a couple things to happen. Big fan.
 

My only guess is they made a check while teleporting.

Or more likely the 2 different designers didn't talk to eachother.

Rare, but they still exsists.
Help an ally Arcane Archer to use Banishing Shot.
Even then its crap when Silvery Barbs exists. Admittedly it is too good (I limit it to 1/creature per short rest to avoid spamming it on bosses) but that forces a reroll with no save, gives advantage, and auto succeeds.

I would have it add a penalty to someone who failed an attack, save, or check. Give them disadvantage on the next attack/save/check of your choice.
 

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