Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

WotC updates the psion in new playtest document.
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A new Unearthed Arcana is up, featuring a revised version of the Psion class. Per a D&D Beyond article, the Psion has seen considerable changes. Feedback for the class focused into three main areas - Psionic Energy Dice, Psionic Modes, and Spellcasting. Psionic Energy Dice are now more flexible and easier to obtain - a new feature called Psionic Reserves allows players to regain uses of Psionic Energy Dice and Telepathic Propel and Telepathic Connection allow players to use those abilities one time each without expending energy dice. Meanwhile, Psionic Modes has been cut from the class, with various aspects of the ability being incorporated into various subclasses as new features. Finally, the Psion now has an updated and expanded playlist. The UA also contains seven brand new spells and updated versions of existing spells as well.

Additionally, the Metamorph, Psykinetic, and Telepath have all received updates. The Metamorph's abilities now often feature a roll of the Psionic Energy Die while they're being expended. The Psykinetic gains a Stronger Telekinesis feature with an improved Mage Hand spell use. Also, players can now use Telekinetic Propel without expending a Psionic Energy Dice. Finally, the Telepath has a new Telepathic Distraction feature that lets you interfere with another creature's attack roll if it's within range of your telepathy. Scramble Minds was redesigned to reduce the number of dice rolls needed to keep combat from getting bogged down.
 

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Christian Hoffer

Christian Hoffer


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FR has enough fans to justify two books, and it was the setting of a smash hit video game and we'll regarded film, I sincerely doubt enough people remember Dark Sun to buy two books on it, and the setting is a bit less attractive to newcomers than FR.
It really isn’t about what people remember. Over half of D&D players today started with 5e. To them, new Dark Sun books might as well be entirely a new setting for them to explore.

If you include a large collection of adventures and detail out a couple of regions, you can easily fill a DM book, and a player book will have subclasses, feats, backgrounds, and spells to add, plus the Psion. I think that’s more than enough content for a pair of books.
 




Could of gone half caster with unlimited energy dice.
Or warlock slot caster.
Or better yet, a completely new spell slot mechanic (i.e. power points).

This was THE opportunity to do something different.
From a design standpoint, standard full-caster is the easiest to design and balance.

Something completely new ain't happening, especially for a setting book where there will be fewer chances to address balance issues later on with Everything books.

And I'm not sure stepping on the warlock's toes would make the warlock player base very happy.
 
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Ego whip traditionally either causes damage, or decreases ability scores, or both, or imposes a condition. This does none of that.

edit: I don't think it was in 4th edition? Not that I can see...
Maybe Get rid of the reaction element and have it give disadvantage on all charisma skill checks and saving throws for 1 minute. Range 60 ft. ?
 

FR has enough fans to justify two books, and it was the setting of a smash hit video game and we'll regarded film, I sincerely doubt enough people remember Dark Sun to buy two books on it, and the setting is a bit less attractive to newcomers than FR.
My feeling is it will be a boxed set packaged with an adventure, like Planescape was.

And marketed appropriately, it could be very appealing to newcomers. Apocalyptic, dystopian, environmental themes. It’s more now than it was when it was first published. And younger players tend to be less keen on faux-medievalism.
 

My feeling is it will be a boxed set packaged with an adventure, like Planescape was.

And marketed appropriately, it could be very appealing to newcomers. Apocalyptic, dystopian, environmental themes. It’s more now than it was when it was first published. And younger players tend to be less keen on faux-medievalism.
I'm bored with faux-medievalism, largely, I think. Maybe?

In any event, I'd buy that for sure. And I'm scaling back my purchases.
 

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