I'd like to get people's general opinion on a new race's crunch as compared to other known PHB races. I am leaving out any fluff, even the name, because I want a focus on the equality of the mechanics, and not anything else. Most importantly after voting if you did not choose balanced, it would be awesome for feedback on how to make it balanced (drop this ability, add this, etc).
Racial Traits
Average Height: 5’10’-6’3’
Average Weight: 150-250 lbs.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, Gnoll
Skill Bonuses: +2 Endurance, +2 Insight
Group Empathy: If you shift an ally or they shift you, the target may be moved an additional square.
Color Blind: XXX are racially color-blind.
Feral Surge: You gain both a standard and move action when you use an action point.
Opportunistic Bite: You can use Opportunistic Bite as an at-will power.
Fleetpaw: You do not grant combat advantage from running.
RACIAL POWER
OPPORTUNISTIC BITE
You are naturally cunning and use your instincts and maw to take advantage when an enemy falters.
At-Will…Free Action…Personal
Attack: Dexterity v.s. Reflex
Effect: Whenever an adjacent enemy rolls a natural 1 with a melee attack, you may make an attack against them with your bite dealing 1d8+Str Mod in damage.
As a quick aside, the natural 1 mechanic has been used in my game for 15 years and comes naturally to me. I know other DM's might find it too clunky for them. That said I ask you judge it not on ease of play but viability in the setting. Assuming 5 combat rounds as an average encounter with 5 monsters on average, that is roughly 25 strikes possible (assuming all of them are right next to the character) with a 1 in 20 chance of a free attack, so in general, you could imagine this to be one too two bites per encounter as an average.
P.S. The race also has a +2 minutes to tactics rolls in my setting (players are not allowed to discuss actions in my setting and require a tactics roll to get a few minutes to dicuss their actions for the round. It adds a lot of excitement to the game and chaos to the war. The idea for this race is they are exceptionally good at group tactics. Also the color blind is a negative and normally races do not have them, but it is more of a flavor thing than a true disadvantage 99.9% of the time.
Racial Traits
Average Height: 5’10’-6’3’
Average Weight: 150-250 lbs.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, Gnoll
Skill Bonuses: +2 Endurance, +2 Insight
Group Empathy: If you shift an ally or they shift you, the target may be moved an additional square.
Color Blind: XXX are racially color-blind.
Feral Surge: You gain both a standard and move action when you use an action point.
Opportunistic Bite: You can use Opportunistic Bite as an at-will power.
Fleetpaw: You do not grant combat advantage from running.
RACIAL POWER
OPPORTUNISTIC BITE
You are naturally cunning and use your instincts and maw to take advantage when an enemy falters.
At-Will…Free Action…Personal
Attack: Dexterity v.s. Reflex
Effect: Whenever an adjacent enemy rolls a natural 1 with a melee attack, you may make an attack against them with your bite dealing 1d8+Str Mod in damage.
As a quick aside, the natural 1 mechanic has been used in my game for 15 years and comes naturally to me. I know other DM's might find it too clunky for them. That said I ask you judge it not on ease of play but viability in the setting. Assuming 5 combat rounds as an average encounter with 5 monsters on average, that is roughly 25 strikes possible (assuming all of them are right next to the character) with a 1 in 20 chance of a free attack, so in general, you could imagine this to be one too two bites per encounter as an average.
P.S. The race also has a +2 minutes to tactics rolls in my setting (players are not allowed to discuss actions in my setting and require a tactics roll to get a few minutes to dicuss their actions for the round. It adds a lot of excitement to the game and chaos to the war. The idea for this race is they are exceptionally good at group tactics. Also the color blind is a negative and normally races do not have them, but it is more of a flavor thing than a true disadvantage 99.9% of the time.
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