You can't attack more than once if you charge.SylverFlame said:DnD is a combat based system, just look at the space given to combat in the books. On top of this, the non-combat stuff runs on basically the same system (though that's just as much for the ease of simplicity I guess).
The big thing is when you look at the DMG and see the equivalent stat adjustment. One increase in Str is worth multiple decreases in the mental stats, but an increase is say Chr, is worth one decrease in Str. Balanced? I think not.
My point is that the ability balancing of the Tauren, which comes out at an overall -2, is mostly balanced since there is a 1d10 bonus attack on the creatures charge attacks (giving them the attacks of weapons and this gore). If you remove the Wisdom penalty then I'd either reduce the damage on this gore attack or just require it as a full round action that does not allow you to have any other attacks that round (except for your AoO's).
This would change a mechanic that already exists, and I'd rather not do that.Morgenstern said:Looks like the minotaur's gore gets only x.5 Str bonus (like an off handed weapon), while the charge get's x1 Str bonus.
That seems a little too powerful to me.Morgenstern said:Completing the decorative 'no maze' ability by making it the full Natural Cunning (Ex): no maze, never caught flat-footed.
I'm inclined to agree that fighter fits the race best.Morgenstern said:The race is currently missing a favored class, which is another way to reduce the overall power level. Humans have flexibility as one of their main advantages.
I would have to go humanoid.Morgenstern said:Clarify if they are humanoids, or monsterous humanoids (could go either way).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.