I was working on another site to make up a decent simulation of a race for d&d, I was just wondering if anyone saw anything that was overly wrong with it or anything that might help.
Kri'Loroth
• 2 Racial hd (aberration)
• +2 Strength, +2 Dexterity, +2 Constitution, +2 Int, +2 Wis, +2 Cha: Kri'Loroth are made to be good at what they do (and it helps to make up for having few of the large size benefits)
• Large Sized
• Weak Build (opposite of powerful build, functions in most ways as though they are medium size)
• Low Light Vision (instead of darkvision)
• Psychic Voice: The Kri'Loroth psychic ability allows them to create a voice as a normal creature with vocal cords. Covering their entire head will block sound in a normal fashion.
• Naturally Psionic: +1 PP/hd
• Psi Ability: Whenever manifesting metaphysical weapon or inertial armor the Kri'Loroth powerful natural talent kicks in and pays for up to 2 points of augmentation for free (this cannot go above the normal maximum for augmentation). Every 4 levels of a psionic class the Kri'Loroth may pick another defensive power to gain this ability as well.
• Automatic Languages: Kri'Loroth, Common, Bonus Languages: Celestial, Infernal, Abyssal (Kri'Loroth often search for their origin and have constant exposure to unearthly languages)
• 2 Bonus psionic feats
• Favored class: Any psionic class
They are a very strict race. Highly disciplined and reportidly fearless. Generally they consider themselves to be other lesser races because of their higher stats but are more than likely to fall behind because of their racial hd. (also, the stat boosts help to make up for being large size but getting very few of the benefits) They have no mouth and injest substance through osmosis.
Kri'Loroth wasnt the original name, but I figured no need to bring in stigmas about what the race actually was to begin with
EDIT:
Kri'Loroth
• 2 Racial hd (aberration)
• +2 Strength, +2 Dexterity, +2 Constitution, +2 Int, +2 Wis, +2 Cha: Kri'Loroth are made to be good at what they do (and it helps to make up for having few of the large size benefits)
• Large Sized
• Wirey Build: The physcial stature of the Kri'Loroth makes them function in many ways as if they were one size category smaller.
Whenever a Kri'Loroth is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the kri'Loroth is treated as one size smaller if doing so is disadvantageous to him.
A kri'Loroth is also considered to be one size smaller when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A kri'Loroth must use weapons designed for a creature one size smaller, but without penalty. His space remains that of a creature his own size but his reach is treated as a character one size smaller. The penalties of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
• 5' Reach
• Low Light Vision (instead of darkvision)
• Psychic Voice: The Kri'Loroth psychic ability allows them to create a voice as a normal creature with vocal cords. Covering their entire head will block sound in a normal fashion.
• Naturally Psionic: +1 PP/hd
• Psi Ability: Whenever manifesting metaphysical weapon or inertial armor the Kri'Loroth powerful natural talent kicks in and pays for up to 2 points of augmentation for free (this cannot go above the normal maximum for augmentation). Every 4 levels of a psionic class the Kri'Loroth may pick another defensive power to gain this ability as well.
• Automatic Languages: Kri'Loroth, Common, Bonus Languages: Celestial, Infernal, Abyssal (Kri'Loroth often search for their origin and have constant exposure to unearthly languages)
• 2 Bonus psionic feats
• Favored class: Any psionic class
• Proficient in daggers, quarterstaffs, and crossbows
• Racial skills: Autohypnosis, Concentration, Craft, Knowledge (psionics), Profession
Just putting in a few clarifications and changes, work still in progress it seems
Kri'Loroth
• 2 Racial hd (aberration)
• +2 Strength, +2 Dexterity, +2 Constitution, +2 Int, +2 Wis, +2 Cha: Kri'Loroth are made to be good at what they do (and it helps to make up for having few of the large size benefits)
• Large Sized
• Weak Build (opposite of powerful build, functions in most ways as though they are medium size)
• Low Light Vision (instead of darkvision)
• Psychic Voice: The Kri'Loroth psychic ability allows them to create a voice as a normal creature with vocal cords. Covering their entire head will block sound in a normal fashion.
• Naturally Psionic: +1 PP/hd
• Psi Ability: Whenever manifesting metaphysical weapon or inertial armor the Kri'Loroth powerful natural talent kicks in and pays for up to 2 points of augmentation for free (this cannot go above the normal maximum for augmentation). Every 4 levels of a psionic class the Kri'Loroth may pick another defensive power to gain this ability as well.
• Automatic Languages: Kri'Loroth, Common, Bonus Languages: Celestial, Infernal, Abyssal (Kri'Loroth often search for their origin and have constant exposure to unearthly languages)
• 2 Bonus psionic feats
• Favored class: Any psionic class
They are a very strict race. Highly disciplined and reportidly fearless. Generally they consider themselves to be other lesser races because of their higher stats but are more than likely to fall behind because of their racial hd. (also, the stat boosts help to make up for being large size but getting very few of the benefits) They have no mouth and injest substance through osmosis.
Kri'Loroth wasnt the original name, but I figured no need to bring in stigmas about what the race actually was to begin with

EDIT:
Kri'Loroth
• 2 Racial hd (aberration)
• +2 Strength, +2 Dexterity, +2 Constitution, +2 Int, +2 Wis, +2 Cha: Kri'Loroth are made to be good at what they do (and it helps to make up for having few of the large size benefits)
• Large Sized
• Wirey Build: The physcial stature of the Kri'Loroth makes them function in many ways as if they were one size category smaller.
Whenever a Kri'Loroth is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the kri'Loroth is treated as one size smaller if doing so is disadvantageous to him.
A kri'Loroth is also considered to be one size smaller when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A kri'Loroth must use weapons designed for a creature one size smaller, but without penalty. His space remains that of a creature his own size but his reach is treated as a character one size smaller. The penalties of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
• 5' Reach
• Low Light Vision (instead of darkvision)
• Psychic Voice: The Kri'Loroth psychic ability allows them to create a voice as a normal creature with vocal cords. Covering their entire head will block sound in a normal fashion.
• Naturally Psionic: +1 PP/hd
• Psi Ability: Whenever manifesting metaphysical weapon or inertial armor the Kri'Loroth powerful natural talent kicks in and pays for up to 2 points of augmentation for free (this cannot go above the normal maximum for augmentation). Every 4 levels of a psionic class the Kri'Loroth may pick another defensive power to gain this ability as well.
• Automatic Languages: Kri'Loroth, Common, Bonus Languages: Celestial, Infernal, Abyssal (Kri'Loroth often search for their origin and have constant exposure to unearthly languages)
• 2 Bonus psionic feats
• Favored class: Any psionic class
• Proficient in daggers, quarterstaffs, and crossbows
• Racial skills: Autohypnosis, Concentration, Craft, Knowledge (psionics), Profession
Just putting in a few clarifications and changes, work still in progress it seems

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