New Ranger Paths

maransreth said:
The assassin ranger path is an intriguing one that I hadnt thought of. However, would you allow it for only evil rangers, due to the poison use, of open to all rangers regardless of alignment?

The [Evil]-ness of Assassins is a DM-specific issue, and I wouldn't presume to start that fire fight here. :) However, I'd probably allow it for Neutral Rangers, or any alignment so long as the poison use wasn't "abused" -- alignment being the RESULT of actions, not a straight-jacket that SPECIFIES actions.

For example, using poison on an evil poisonous monster -> perfectly fine "good" use. Using poison in melee on a foe who knows that you are using poison -> perfectly fine "neutral" use. Using poison to snipe into a crowd when you don't have Improved Precise Shot -> closing in on "evil". Poisoning the well of a village to kill one guy -> that's "evil".

-- N
 

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A few more ideas off the top of my head from another system I am working on.

Dirty:
2 - Improved Feint (Or Dirty Fighter if 3.0)
6 - Improved Critical (Or Favored Critical if 3.0)
11 - Power Critical

Specialist:
2 - Weapon Focus
6 - Weapon Specialization Or Greater Weapon Focus
11 - Greater Weapon Focus Or Greater Weapon Specialization

Defensive Dual Wielder:
2 - Two-Weapon Fighting
6 - Two-Weapon Defense
11 - Improved Two-Weapon Defense
 


Tiger Style Kung Fu Ranger!
2: Improved Unarmed Strike, deal 1d6 base damage w/ unarmed attacks
6: +2 Listen and Move Silently, increase unarmed damage to d8
11--Pounce (may make a full attack at the end of a charge), increase unarmerd damage to d10

Witch Hunter Ranger!
2: +2 to saves vs. arcane spells, may take "Arcane Spellcasters" as a favored enemy
6: May Smite an arcane caster 1/day (Wis bonus to attack, Level in bonus damage)
11: Dispel Magic is usable 1/day as a 10th level caster

Flame Pwaa Ranger!
2: Damage resistance 5 vs. fire
6: Resistance increases to 10, any melee weapon held deals a bonus point of Fire damage on a successful hit
11: Resistance increases to 15, add Scorching Ray to the spell list as a 2nd level spell

--Jeff
 

That assassin ranger sounds cool, but it seems so specific that it could maybe justify a prestige class of sorts...but I like it either way.

On a side note: I hadn't even thought of coming up with alternate ranger paths like you guys have done, and all of these are really pretty cool.

Why is it the ranger that gets all the cool options? How about those darn monks, bards, rogues, paladins, druids, clerics, sorcerers, wizards, and barbarians? They deserve options like this too....right?
 

Acid_crash said:
That assassin ranger sounds cool, but it seems so specific that it could maybe justify a prestige class of sorts...but I like it either way.

Shhhhh, it's almost done! ;)

-- N
 


Funny you should mention other paths for the other classes.

In my homebrew that I am making at the moment I am giving all core classes a bonus feat at 1st level, that they can use to specialise themselves or use for a regular feat. Each class has a small selection of feats that make them specialise in one area, at the expense of others.

Examples include - Wizard: Specialist, Sage or Battlemage; Fighter: Infantry, Unarmed, Mounted or Archer; Bard: Savant, Sage, Combat or Information; etc.

Just really needed the ranger combat paths to finish it up.
 


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