Windjammer
Adventurer
the only real win from the player point of view is that they can pick their characters up and go play in higher level LFR games somewhere down the line.
From the DM point of view, it's just additional bookkeeping. If all you want is the DM rewards, you can sanction your home games as non-LFR games and still get ship tiles and Dark Sun boxes and so on.
The question is, are you interested in your player's characters having portability in public LFR campaign events (conventions, game stores, etc.)? If not, then MRYE is like hanging a giant anchor around your neck. You can always sanction your home games as generic RPGA events to collect the DMing bennies, and ignore all the LFR rules.
Thanks for the honest break down, guys. On inspection, MYRE has too little incentive for us. The LFR scene in Germany is so small, the chance of players porting from one campaign group over to another so negligible, that this benefit you outline here doesn't currently have the appeal that I'm sure it would have were we playing in the States with its vast LFR network.
Something else I disliked about MyRealms (having since checked out the full guidelines) is this:
MYRE H1 said:You cannot distribute your adventure to another
DM, player, or organizer. The maximum number of DMs that can run any unique My Realms adventure is 2, if the adventure had co-creators.
My Realms adventures are not intended to be interactives or completely replace standard Living Forgotten Realms adventures officially produced through Wizards of the Coast.
I understand why and where they are going with this, but I would have liked the idea that, say, darjr, Kurtomatic, and myself are all crawling in the same hex (roughly, the map in the OP) if at different tables, with stuff happening at one table having repercussions in the other campaigns, us sharing campaign logs and so on. I'm not sure the above quote undermines this, but it's a slight turn off to be told to not circulate one's own stuff to other people using MyRealms.