Falling Icicle
Adventurer
I think I've thought of a much better and simpler way of doing it.
Shadow Strike
You can channel shadow energy to strike your foes.
Prerequisite: Ability to cast 4th-level arcane spells.
Benefit: As long as you have an illusion (shadow) spell of 4th level or higher available to cast, you can strike a target with a smoky black stream of shadow energy. This effect has a range of 5 ft. per level of the highest level illusion (shadow) spell you have available to cast and deals 1d6 points of damage per level of that spell. A ranged touch attack is required to hit and the target gets a Will save to reduce the damage by half. Objects are unaffected.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting illusion (shadow) spells.
This should be alot more balanced. It does about the same thing as acidic splatter, except that it deals untyped damage, has a save for half and can't damage objects. It also has a higher prerequisite spell level.
Shadow Strike
You can channel shadow energy to strike your foes.
Prerequisite: Ability to cast 4th-level arcane spells.
Benefit: As long as you have an illusion (shadow) spell of 4th level or higher available to cast, you can strike a target with a smoky black stream of shadow energy. This effect has a range of 5 ft. per level of the highest level illusion (shadow) spell you have available to cast and deals 1d6 points of damage per level of that spell. A ranged touch attack is required to hit and the target gets a Will save to reduce the damage by half. Objects are unaffected.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting illusion (shadow) spells.
This should be alot more balanced. It does about the same thing as acidic splatter, except that it deals untyped damage, has a save for half and can't damage objects. It also has a higher prerequisite spell level.