new rule on making magical items(no xp loss)

Anditch

First Post
I believe that loosing XP for making magical items is poor way of doing things. This is because u would not loose the ability to make a chair if u had made a table. If i asked you to make me a table. You would not turn around and say to me. wait a couple of days i need to go and kill 50 chickens to get enough xp to make your item. So i suggest that all magical items are given a skill rating. All creating magical items becomes a skill. this way you will have to forfeit other skills whilst yuou are learning to make better items. So say a bag of holding bag 1 is a skill of say 8 where as a Vorpal sword is most probably aaround 40 or so. You would need this skill to be able to make itl, Its easy and its for more logical. BAt the end of the day you need to be skilled to make things. still keep the ruling that you have to the spell in your spell list to be able to do it.
 

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chairs and tables are not magical. it is not the building that takes XP (in fact, making the item has nothing really to do with the craft feats). It is the fusing of the magic into the item.

The XP idea is a critical balancer and one or more skills shafts the sorcerer and cleric because they have 2 skill points per level and don't have intellingence as their key ability. Spellcraft and Knowledge (arcana or religion) are too important for the classes (especially if you go to epic levels).

DC
 

As Dreamchaser said, there has to be some balancing factor.

If creating items were skill based, what will prevent some character from mass-producing 50 or 100 Vorpal Swords once he has invested the skill points to learn how?

If a wizard is going to take Craft Rod/Wand/Ring/Staff/Wondrous to make party items, then I will award some extra bonus XP at the end of each adventure to the wizard that must be used for creating magic items. I can adjust the XP as necessary, and the player can save it to make a big item, if desired. This has worked out well for me.
 

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